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Suggestions / Re: Commisions Reloaded; How Commissions Should Really Work
« on: December 09, 2019, 05:03:11 AM »
Surprised that no-one responded or touched on this. The faction-specified bounties sounds like a bit of fun, but the removal of pirate bounties doesn't seem all too good, considering that at any time, the bounty may defect to groups like the Pirates and the Luddic Path, or even (mod-wise) the Starlight Cabal, or other pirate-based factions, so maybe the keeping of pirate bounties would be important. Just knock those types down to 10/30% of what they are now.
The comms-commission access seems like a decent one to have in fore and probable hindsight. Being able to pick your battles and take out important commanders, bases and disrupting enemy factions is almost bound to get the gears moving.
The comms-commission access seems like a decent one to have in fore and probable hindsight. Being able to pick your battles and take out important commanders, bases and disrupting enemy factions is almost bound to get the gears moving.