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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

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Topics - Takion Kasukedo

Pages: 1 2 [3]
31
General Discussion / Is the Idoneus Faction on Hiatus?
« on: January 15, 2017, 03:23:26 AM »
In general, this question seems either badly timed, or is in general something to be kept to myself, but.

Is the Idoneus Citadel Exiles faction on hiatus? Or is it confirmed to not get anymore updates?

Most likely it's on hold for 0.8 to drop, but it's a bit of worth asking.

32
Bug Reports & Support (modded) / This bug happens over and over again
« on: January 08, 2017, 03:09:49 PM »
Spoiler
342350 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.r.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O00o.o00000(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.i.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.c$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.c.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.O0OO.oooO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.I.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.Stringsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.T.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.O0o0.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

This crashes my game with a "null" error every bloody time I try to access the refit menu, it's starting to tick me off.

It only started happening ever since I updated these 6 mods i'll list below

Spoiler
Combat Chatter

Dassault Mikoyan

DynaSector

GraphicsLib

Interstellar Imperium

Ship/Weapons Pack

Knights Templar

Underworld
[close]

Let me know which one it is precisely because this is, as I said, ticking me off.

33
Bug Reports & Support (modded) / So, I have noticed something...
« on: December 03, 2016, 05:19:41 PM »
When i'm playing Starsector (with mods like LazyLib/GraphicsLib/ElizaLib, etc involved), some of the blue is changed to this cyan-ish color, but on Shadowyards ships, like the Mimir as a prime example, unless the ships are having projectiles of different color shot at them, they stay a very vivid Lapis Lazulli blue (I assume it's that color, beecause it's bright-ish, but very blue).

Anyone know what mods are tied to this, it's not too much of an issue, but i'd like to know either way. I have probably hit it on the nail though.

34
Modding / So I was playing Starsector today, and had an idea...
« on: December 02, 2016, 07:42:27 AM »
As the title says, I have an idea.

Unfortunately, i'm no good at modding ships or creating ships.

So, the idea I was thinking of was 2 heavily modified versions of the Infernus and the Renegade Capital ships. (more on my decision for the ideas a bit further down)

Ever wondered how the AI could be more aggressive with the Renegade and utilize the Infernus better for their roles? What would happen if they got a high tech upgrade by a pirate or a corporate who struck the jackpot and got some or even a whole ton of parts to do a full on conversion of the roles of said ships?

Renegade, for example likes to be mostly aggressive, utilizing it's Burst Drive (which sounds awesome by the way), so what if said corporate/pirate managed to convert said systems and not only increase shield efficiency (flux dampening/flux buildup reduction), but also make the ship even faster than it is now, only very slighty reducing armor/hull, while increasing weapon power (by taking off missiles and putting a large hybrid turret where the large ballistic hardpoint would usually go) and also giving the Renegade...X-Jets (The exact same system that the Venom-X used before it got Temporal Shell), giving it 3 charges and amplifying it's power to get in and out of situations that favor or are unfavorable for said upgraded Renegade.

The name of the new Renegade would be, something out of these three - Imperious, Rebel, Eliminator

The reason I thought of the Renegade getting an upgrade (even though it probably doesn't need it) is, being able to charge into a situation, but barely being able to use it to your advantage, while attacking other capitals like the Onslaught, Victory, probably even Mod Capitals like the Karkinos being able to get into a situation that it can utilize to it's advantage is pretty useful, so the Renegade being a Skirmishing Captial or a frightening machine to face off against overall would be an excellent idea I think. Although some would digress it doesn't need the upgrades, I can't help but think it'd need something like that soon.

Which brings me onto the Infernus.

Now, the Infernus, from how long i've used said machine, kind of lacks oomph and some power, despite having the Hellfire Turret, which, even though being able to match the Onslaught, the Infernus doesn't have a lot of direct firepower.

Bring in the Seth (probably even call it the Surt), which would sacrifice a moderate amount of turret coverage to have more direct firepower and the Firestorm Turret, which is essentally a Hellfire Turret with upgrades (think Hellfire Turret, but instead of 3 TPC's rapid firing in a burst, 2 upsized TPC's firing glowing hot plasma bolts, orange in color, 8 bolts at each burst from each TPC, doing damage that would trade fire rate for pure, unadultered alpha damage (around 800 per bolt - these travel pretty damn fast too), with of course the negative of there being a 6 second cooldown period between each burst, where the sides of the turret open to vent the heat built up from said cannons before they can fire again).

The Seth/Surt will also be slight more mobile (at least with the turning, having a +1 in Burn Speed, bringing it to 7, and in line with some capitals) while having worse shield flux management and less shield coverage (thinking 140, could be even less though), but it will have an Omni-Shield, while the special ability of Seth/Surt will be to aggressively vent the flux it has out of the machine to cause damage in a wide area around it (think an inferno in space, but around the ship, kind of in it's shape, range being about 1000 maximum, but more around 600), while the ship itself hums like a charging laser, on release, letting out a sound that could be described like a malformed lion's roar, crackling with heat (sure, flames shouldn't be possible in space, but this is plasma we're talking about, the type that burns ships like meat in a barbecue). The ship's systems will deactivate very briefly, while it's preparing said release of the heatwave

(Ability name could be something to do with heat, something like...Conflagration, probably)

Reason for the Infernus being upgraded would be, even though it's support/attack, it kind of feels underwhelming, even if you have power on your side, you can't really do much with it, and when it gets flanked, there's not much you can do, hence why it'd need a slight agility boost. When it attempts to take on capitals, there's not much in the way of tons of firepower, unfortunately, even if it has the Hellfire Turret. It also can't put much weapons on, so not much can be done with the Infernus, at least when i've used it. You also can't chase opponents effectively with it.

So, there we go, two ideas that will hopefully be brought into light by a modder that can do this. (I really need to get into modding...)

35
General Discussion / Simulation Opponents...
« on: May 17, 2016, 07:23:52 PM »
Does anyone know if it's possible to use your own builds as enemy builds/tests in the simulator so far (past & present)?

If not, then when shall such a thing be a feature?

36
Bug Reports & Support (modded) / An Error I have found.
« on: March 21, 2016, 01:03:11 AM »
So, started a playthrough on Nexerelin again in the RC3 update with several factions and Starsector+

This happens -
Spoiler
90182 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found : Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found
---- Debugging information ----
message             : Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found
cause-exception     : com.thoughtworks.xstream.converters.reflection.ObjectAccessException
cause-message       : Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found
class               : com.fs.starfarer.campaign.econ.CommodityOnMarket
required-type       : com.fs.starfarer.campaign.econ.CommodityOnMarket
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 2007
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.econ.Market
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.util.container.repo.ObjectRepository
class[5]            : com.fs.starfarer.campaign.StarSystem
class[6]            : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[7]            : com.fs.starfarer.campaign.JumpPoint
class[8]            : com.fs.starfarer.campaign.Hyperspace
class[9]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found : Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found
---- Debugging information ----
message             : Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found
cause-exception     : com.thoughtworks.xstream.converters.reflection.ObjectAccessException
cause-message       : Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found
class               : com.fs.starfarer.campaign.econ.CommodityOnMarket
required-type       : com.fs.starfarer.campaign.econ.CommodityOnMarket
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 2007
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.econ.Market
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.util.container.repo.ObjectRepository
class[5]            : com.fs.starfarer.campaign.StarSystem
class[6]            : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[7]            : com.fs.starfarer.campaign.JumpPoint
class[8]            : com.fs.starfarer.campaign.Hyperspace
class[9]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:79)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:98)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:91)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:80)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:480)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:412)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:263)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1206)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1190)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:1070)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: com.thoughtworks.xstream.converters.reflection.ObjectAccessException: Could not call com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve() : Commodity with id SCY_intelChip not found
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:84)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:264)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   ... 102 more
Caused by: java.lang.RuntimeException: Commodity with id SCY_intelChip not found
   at com.fs.starfarer.campaign.econ.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.campaign.econ.CommodityOnMarket.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.thoughtworks.xstream.core.util.SerializationMembers.callReadResolve(SerializationMembers.java:76)
   ... 104 more
[close]

What I presume is it's the SCY's intel chip, but the lines before don't make sense (not having coded anything at all)


37
Suggestions / Phase Mechanics - Double - 5x Accel -> Time Slow
« on: March 06, 2016, 11:00:12 AM »
I'd like to make a rather suitable (or unsuitable) suggestion of a different ability for the Phase Cloaks.

So, instead of Time Slow, like it has now, due to it taking a rather bothersome time (for those who don't like Time Slow), I would rather have 2x - 5x acceleration capabilities with the Phase Cloak Mechanics.

The reason for this would be same viciousness, less time for positioning, so then, when a phase ship gets in a bind, it can zoom out of there in rather less time than with time slow, which I know slows time by a quarter/half.

It would take less time for a player to move into a position/at the sime time AI's, thus making it a lot more exciting gameplay wise, as I can see time slow being a hassle in the long haul when phase ships are used.

38
Discussions / Post your Starsector Creation from other games here!
« on: March 03, 2016, 11:08:10 PM »
So, I decided to make this thread for Starsector creations in other games, due to making just the one replica.

Here's my replica, in an album.

http://imgur.com/a/Aqm4P

Feel free to show your other creations, folks :)

39
Bug Reports & Support / Deployment points went down?
« on: February 28, 2016, 05:52:41 AM »
So, I noticed about a few weeks ago, that the deployment points went down from 300 to 150 (today), which wouldn't be so much of a hassle if I didn't have a bunch of ships ranging from 5 - 50 in deployment points.

Does anyone know what's causing this, and how to resolve this, quite irritating issue?

40
Discussions / So...looking through Gimbal Ships of the Week...
« on: December 25, 2015, 10:44:58 AM »
So, I remembered the good old days of Gimbal, looking at ships of the week.

I scroll the page and I spotted the Unsung...

Does that mean...!

I had to watch it.

41
General Discussion / You know that feeling...
« on: December 19, 2015, 06:21:13 AM »
You know that feeling, when you faced off against a bounty, had a massive battle, prevailed but almost lost your ships, go to save, and then...

Spoiler
Part 1
[close]

Spoiler
Part 2
[close]

Fatal:GC Overhead Exceeded

Yea, that just happened...

42
Bug Reports & Support / Can't start a new game on Nexerelin
« on: December 10, 2015, 03:32:12 PM »
Spoiler
230915 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CharacterStats.getStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.campaign.CharacterStats.increaseSkill(Unknown Source)
   at com.fs.starfarer.rpg.OfficerData.levelUp(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent.createOfficer(OfficerManagerEvent.java:194)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addCommanderAndOfficer s(FleetFactoryV2.java:250)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:168)
   at exerelin.world.ResponseFleetManager.generateResponseFleet(ResponseFleetManager.java:104)
   at exerelin.world.ResponseFleetManager.requestResponseFleet(ResponseFleetManager.java:182)
   at exerelin.world.RespawnFleetAI.advance(RespawnFleetAI.java:93)
   at com.fs.starfarer.campaign.BaseCampaignEntity.runScripts(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.oO0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.Objectsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

This bastard of an error keeps popping up everytime I try to start a game on Nexerelin, even when I disable 1 or 2 factions...

Does anyone know what is causing this and how to fix it?

43
Bug Reports & Support / Fatal Index 0
« on: December 08, 2015, 11:27:23 AM »
So, at my starting of a modded playthrough of Starsector, I keep coming across this error :

Spoiler
32757 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mind you, this is with a clean install and the only mod running at this time is Nexerelin, it does it with Starsector + & all other mods as well.

Should I re-install Starsector 7.1 again and see if it works then?

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