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Messages - spartan117pr

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31
Mods / Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« on: June 16, 2015, 08:12:14 AM »
Nice, ya now that I am using the Arkship I am seeing how big a problem it is.  Just had a tiny disabled drone come flying off screen and one shot my huge Arkship through 100% life and 100% armor.  :P

32
Mods / Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« on: June 16, 2015, 01:20:45 AM »
Hey Nick just thought I would give some feedback since I have been doing a playthrough as the Crystanite since your last update.  The aesthetic works really well with this faction, having built in weaponry was a must since it would be really strange to throw on weapons from other factions on a ship made of crystal.  Overall this faction is definitely above average compared to most factions but I think considering they are very alien looking crystal entities it fits that they are strong.  I definitely wouldn't say they are Knights Templar op though since ships which favor large batteries can decimate them. They seem to be a great counter to factions that rely heavily on super missile spam.  The pin classes are a great ship, very strong early game but become squishy and replaceable later on.  The carrier, destroyers, and cruisers I have used are very solid.  I would say where this faction's strength really lies is its destroyers and cruisers.  Frigates become very squishy and capitals can dish out a lot of punishment but can get taken down quite easily to focus fire, whereas a large mass of crystanite destroyers and some cruisers are incredibly strong.  I played with a thor for quite a while and it was good fun.  I like the whole "glass cannon" approach to it. Only thing with the Thor that would be a decent buff would be its brakes, I like the fact that it is really sluggish to turn and maneuver but when it gets going it is almost impossible to stop lol.  Just started using the Rebirth class Arkship which is a beast. I am not a professional when it comes to balancing but I would say maybe the early game is a bit too easy as crystanite due to just how strong the frigates are to other frigates, and how cheap it is to maintain them.  Now down to the 2 things that are really killing fun for me with this faction unfortunately.  First and foremost is the AI.  I know the AI is less than perfect in the vanilla game so it bleeds through to mods but holy god the AI can be so stupid sometimes on crystanite it kills me.  It seems like the AI doesn't understand the dimensions of the ships and will just plow right into other crystanite ships more often then I would like.  The AI problem becomes really apparent when piloting a capital ship.  I have had to reload quite a few times from destroyers just running right into my backside when I am barely moving as a Thor or Arkship.  The other thing that kind of ruins it for me is the fact that when playing as the Capitals you can die to just tiny asteroids and derelict fighters that are barely moving.  I would assume this has to do with how crystanite armor works and it really causes problems. Just a couple downed fighters can become a death sentence for a crystanite capital ship.  Now on this one I don't know if that is what you intended, but if so it just seems really annoying to have to watch so hard for downed fighters because they will one shot you.  Don't get me wrong though, even with these 2 problems I am still having a lot of fun with the Crystanite and feel like they are a valuable faction to add to my list of mods. Cheers

TLDR version: Strong faction, has counters, couple annoying problems, overall very much like  ;)

33
Mods / Re: Neutrino Corp. (v. 1.81)[0.65.2a]
« on: June 09, 2015, 04:55:11 PM »
So this is a patch made by deathfly, but supported by flashfrozen the mod author? Sorry just didn't realize there was more to download after getting 1.81 from the beginning of this post.  If this is so is this patch all inclusive or do I need to get an earlier version from an old post on this topic?

34
Thanks histidane, new game working now :-*

35
Hey histidane just got this crash when trying to start a new game using 0.4  :'(

784081 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Texture [twin_cities.png] from category [illustrations] not found
java.lang.RuntimeException: Texture [twin_cities.png] from category [illustrations] not found
   at com.fs.starfarer.settings.StarfarerSettings.Ó00000(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.setInteractionImage(Unknown Source)
   at exerelin.world.ExerelinSectorGen.pickEntityInteractionImage(ExerelinSectorGen.java:343)
   at exerelin.world.ExerelinSectorGen.populateSector(ExerelinSectorGen.java:975)
   at exerelin.world.ExerelinSectorGen.generate(ExerelinSectorGen.java:798)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.O0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

36
Thanks for the work Histidane, if I read that right is it harder to gain favorable reputation now? Or is that something that SS+ would control?

37
Mods / Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« on: June 01, 2015, 04:39:35 PM »
Nice job Nick, been playing for a bit and no crashes so far. I'll post a log if it crashes again. Having fun trying this faction out.

38
Mods / Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« on: May 31, 2015, 08:36:25 PM »
Hey Nick nice to see you work on this mod. Decided to add it to the long list of mods I use since you just updated it, and it's nice to see built in weapons since throwing on other weapons from the game would kind of break the aesthetic.  Problem though, I was flying around for a while using a Pin class frigate and a Cargo drone wing just fine, but then I bought a Traveler class scout frigate and now I crash with an exception every time I try to start a fight.  I can see the error in the box when I crash and if I'm reading it correctly, which I am probably not lol (I'm no programmer), it seems to crash from a ship AI error.  Never posted an error log but can probably figure it out if it would help you out.  Never had crashes with the slew of mods I've been using so pretty positive its from this mod.  Just thought I would point it out.  Cheers

edit: forgot to mention the built in lasers on the Traveler class seem to be broken, the targeting of them

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