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Messages - spartan117pr

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16
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: March 15, 2016, 06:32:45 PM »
It is working currently, but I havent tested every ship so don't blame me if theres a crash hidden somewhere.  8)

17
Mods / Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« on: March 14, 2016, 10:46:51 PM »
Very pretty, always liked your use of red and black/greys kazi :-*

18
Mods / Re: [0.7.2a] Scy V0.99 Better ORION Artillery. (29/02/2016)
« on: March 02, 2016, 01:17:13 AM »
Hands down way of the pimp imo. That bash example just doesnt even feel like a scy ship  :'(

19
Mods / Re: [0.7.1a] Fleaden New Regime v1.1.2
« on: February 16, 2016, 07:36:33 AM »
Still need to mess with files to play with nexerelin?

20
General Discussion / Starsector Ripoff?
« on: February 14, 2016, 09:38:41 PM »
Just saw this game called "Wayward Terran Frontier: Zero Falls" on early access steam.  I know there are games similar to Starsector already out, but this looks much more like someone saw starsector and is trying to clone ideas from it.  I have to admit I like the fact you can go inside your ship though.  Well whether this is cause for anger or just good that another game similar to Starsector is coming out is up to everyone to decide for themselves.  Personally I will wait to see more of it before I decide.

21
Mods / Re: [0.7.1a] Combat Chatter v1.3.1 (update 2016-02-14)
« on: February 13, 2016, 11:22:31 PM »
Rofl, quick catch though

22
Mods / Re: [0.7.1a] Nexerelin v0.7.4 "Head Start" (update 2016-02-14)
« on: February 13, 2016, 08:31:13 PM »
Thanks for the work histidane

23
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: February 08, 2016, 09:31:31 PM »
Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???
I acutally dont know why either.......Did you use ss+? I has this problem with SS+ but without SS+ everything works normally.

Ya I am using SS+ originem, guess that is the culprit. I like your mod a lot, but I definitely cant go without SS+ so I guess I will just buy supplies and fuel out of Agustin and pretend Approlight are super militaristic and don't deal with commodities  :P

24
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: February 08, 2016, 12:14:04 AM »
Got it working in Corvus mode. Both planets in Agustine are selling zero commodities though is this intended  ???

25
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: February 07, 2016, 02:02:41 PM »
Well you guys with crashes are trying to use it with corvus mode and it's been working just fine for me with nexerelin without corvus mode so probably found the culprit.

26
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: February 06, 2016, 10:14:20 PM »
NICE, breaking my save to try it out.  :-*

27
Not sure if its intended but these ships are the hummers of starsector. I have to get max fuel reserves just to make a short jump through hyperspace.  :o

28
Mods / Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« on: June 19, 2015, 10:15:33 AM »
Looking at the ship list I have played with about half or maybe little bit more than half of the possible Crystanite ships and the Thor is really the only ship I have used where I was just holding down reverse and it felt like ages before I could come to a stop.  The Arkship has been a much more maneuverable ship compared to the Thor, but I have always used the maneuvering jets modification. Not sure if that helps with braking or just turning.  But ya the acceleration/deceleration on all the other ships seemed fine if not really good.

29
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« on: June 18, 2015, 02:24:32 AM »
Ah ok gotcha. Thanks Dark. ;D

30
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8.1
« on: June 17, 2015, 07:56:06 PM »
I just noticed that I am not getting bounties being placed on me.  I am using nexerelin with a bunch of factions not supported by ss+.  Does that only work if I am a faction that is supported?

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