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Messages - spartan117pr

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1
Mods / Re: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.
« on: November 16, 2016, 08:41:32 PM »
Someone appreciates your work enough to put time into it and try to keep it alive and you blow up on them? And ya drakon is obviously not a native English speaker so he probably meant "if" you gave him permission not when.  I understand the protective nature someone has over their work but the extreme tantrum that this post comes off as is pretty disappointing.   :(

2
Mods / Re: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.
« on: November 11, 2016, 10:14:24 AM »
Ah ok

3
Mods / Re: Project Valkyrie V1.5 [0.65.2a - Vanilla Friendly] Outdated.
« on: November 11, 2016, 08:09:21 AM »
Sorry drakon but what do you mean by "using valkyrian hullmods = crash"?

4
Modding / Re: Any help appreciated
« on: July 13, 2016, 02:54:10 AM »
Thanks for the info fellas  8)

5
Modding / Any help appreciated
« on: July 12, 2016, 10:30:33 PM »
Recently came back to the game and downloaded a lot of mods to play with and I am getting this crash

402944 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Q] with id [mobile_headquarters] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.Q] with id [mobile_headquarters] not found
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addToFleet(FleetFactoryV2.java:622)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.addRandomShips(FleetFactoryV2.java:583)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV2.createFleet(FleetFactoryV2.java:101)
   at exerelin.world.MiningFleetManager.spawnMiningFleet(MiningFleetManager.java:168)
   at exerelin.world.MiningFleetManager.updateMiningFleetPoints(MiningFleetManager.java:228)
   at exerelin.world.MiningFleetManager.advance(MiningFleetManager.java:252)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

If anyone knows what mod it is from I would appreciate the info. :-*

6
I am using java 8 but either of these mods crashes my game before it can finish the initial load bar.  ???

7
When you copy it into the starsector folder make sure its named just "jre" and not something like jre8.293, or starsector wont recognize it

8
I use java 8 and bushi/higaran both crash corvus mode. I'll have to reproduce it a little later and post it since it looks like its off my log atm.

9
Mods / Re: [0.7.2a] Starsector+ 3.4.0
« on: April 13, 2016, 01:25:57 AM »
So this is goodbye, or you just mean you are stopping the overly complicated development of ss+ as a whole to smaller more manageable parts and will still be around the community dark?

10
By telling ss to use java 8 do you mean just to put it into the starsector folder? Or are you talking about something else histidane.

11
Abyz go into your hardrive and find the Fractal Softworks folder and go into it then into starsector folder.  In starsector folder go into the starsector-core folder and there will be a text document called "starsector" towards the bottom with a few starsector log files under it.  Go into that and just ctrl-f search for "error" and it should look something like this:

195981 [Thread-VC-7] ERROR org.lazywizard.versionchecker.VersionChecker  - Malformed JSON in remote version file at URL "http://www.nbjdomain.com/Starsector/ICE/sun_ice.version"
org.json.JSONException: A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONObject.<init>(JSONObject.java:184)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at org.lazywizard.versionchecker.VersionChecker.sanitizeJSON(VersionChecker.java:61)
   at org.lazywizard.versionchecker.VersionChecker.getRemoteVersionFile(VersionChecker.java:88)
   at org.lazywizard.versionchecker.VersionChecker.checkForUpdate(VersionChecker.java:128)
   at org.lazywizard.versionchecker.VersionChecker.access$500(VersionChecker.java:26)
   at org.lazywizard.versionchecker.VersionChecker$MainTask$SubTask.call(VersionChecker.java:356)
   at org.lazywizard.versionchecker.VersionChecker$MainTask$SubTask.call(VersionChecker.java:344)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Copy it and paste it etc. For example on my computer the path is "C:/ProgramFiles(x86)/Fractal Softworks/Starsector/starsector-core/starsector" if you are having trouble finding the text document.

Also if you are unsure where to start and stop copying the error just make sure to grab all lines that have the word "error" in them before and after the indentation section of lines. Hope this helps m8

12
Mods / Re: [0.7.2a] Starsector+ 3.4.0
« on: April 08, 2016, 09:04:13 PM »
I'll miss the old goofy looking archer, but this new sprite looks pretty sexy.

13
Mods / Re: [0.7.2a] Scy V0.99c (05/03/2016)
« on: March 21, 2016, 10:29:55 PM »
The full kitbash wouldnt be that bad really if it just didnt have the bulbous areas around the larger mounts tbh.  Its just so different from the scy we know and love that it feels like an impostor.  :'(

14
Am I terrible or are specter frigates insanely hard to use?  :o

15
Mods / Re: [0.7.2a] Extra System v0.2.0a -JUST FOR TEST-
« on: March 16, 2016, 10:22:20 AM »
How do you get it to work with fighters harpue?

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