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Messages - Voiddweller

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Announcements / Re: Starsector 0.65.2a (Released) Patch Notes
« on: February 13, 2015, 08:31:47 PM »
I am totally against the whole idea of degrading performance in combat, especially if there is no ammunition limits now. While it seems logical for frigates, it is killing destroyers because many high-end frigates outperform them, and there is only one really good destroyer on vanilla game - Medusa. While destroyers are significantly more powerful, they lack essential speed to keep themselves out of dangerous situations, while many frigates can outrun missiles with ease. Performance time limits effectively cripples any wear-down tactics against large, slow fleets, where destroyers were useful.
I think ammo limits only means something for missiles and some slow-firing low-capacity ballistics. And i doubt autocannons or machineguns need any ammo count, because i never ran out of ammo using this stuff.
While totally running out of ammo can be crippling, having ammunition regenerate over time is a good idea. Though battles may become more difficult, because AI won't stop showering you with nasty seekers...

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