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Messages - Ahne

Pages: 1 [2] 3 4 ... 17
16
Mods / Re: [0.81a]Grytpype and Moriarty Defence Authority 0.6d
« on: August 02, 2017, 11:13:34 PM »
Looks good, nice presentation.

17
Modding / Re: [WIP] Auroran Shipyard
« on: July 08, 2017, 07:56:26 AM »
A testing mission would be nice to get a first idea of ship handling, balancing and look into the future what this mod will bring.
Good idea to release a little mission.

18
Modding / Re: [WIP] Auroran Shipyard
« on: July 07, 2017, 12:24:03 PM »
Wow, there is a forum thread for your faction already, nice! Cool looking ships, i wish you the best for the mod!

greetings
Ahne

19
Modding / Re: [0.8][UTILITY] EZ Faction
« on: May 28, 2017, 10:00:49 AM »
Incredible work Xenoargh! This will help many people to actually get into modding and creating their own faction, maybe we will see some neat additions.

But please, people out there, dont underestimate the effort and time you have to put into a great faction mod even with such help from xeno.

20
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 21, 2016, 05:40:56 AM »
@DrakonST

Your ships are cool, nice design, they look unique in shape.

keep up the great work!

*thumps up*

21
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 15, 2016, 08:20:31 PM »
Quote
Remake of the old one.

This is a even more depressing and sad looking girl than before, i liked the old one more but the new coloring is better,maybe a bit too dark imo.

greetings

22
Quote
Ok, guys.

If there is anyone willing to take over the Project Ironclads mod`s development - step up and say so.

Unfortunatelly, i don`t have neither interest nor time to continue the mod and will gladly give the source files and my permission to anyone i`ll consider worth providing this privilege to.

Post here or PM me if you wish to.


Okim, what happend?!

Iam so sad to hear that you want to quit the ironclads development!
I thought this mod is staying here forever, permanently updated since ages and just an amazing piece of work. First SS+ in its original form and now ironclads...
Project Ironclads is the one and only mod that actually offered a whole new universe with an complete different approach of balancing and features compared to other big mods, at least in my honest opinion. I like it so much and iam so sad right now. Nontheless i wish you the best and thank you for making such an amazing mod over such a long periode of time to entertain all of us starsector fans. Thank you for your time and dedication!

greetings
Ahne

23
Super cool!

24
You can play tiandong with 0.72a with the hotfix at page 8 i believe in the THI thread.

25
Mods / Re: [0.7.2a] Starsector+ 3.4.0
« on: April 03, 2016, 04:15:43 AM »
What a day, ss+ update too! nice changes


26
Mods / Re: [0.7.2a] Interstellar Imperium 1.11.0
« on: April 03, 2016, 04:11:27 AM »
Awesome!

27
Great work Okim!

28
Mods / Re: [0.7.2a] Save Transfer 1.9.0
« on: March 27, 2016, 02:37:07 AM »
Quote
Changes
Version 1.9.0:
- Saves Nexerelin market capture states (for all factions)
- Saves Nexerelin inter-faction relationship levels
- Saves Nexerelin alliances (except names)


great!

29
General Discussion / Re: Completely Empty System With No Fuel
« on: March 25, 2016, 08:31:57 AM »
Maybe a bit late to answer but if you use faction mods then you can try out the NGO faction mod which adds a new station to the penelope star system. For the vanilla game you need to wait until Alex adds some new factions to the game who will finally live in the empty systems.

30
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.2
« on: March 24, 2016, 09:20:42 AM »
Quote
Noteworthy exception: The II TITAN does not care about friendly fire; it will nuke your own fleet just as easily.

And in my eyes thats the really fun part about it, you have a risk to damage your own ships when using some pretty strong mechanics/weapons etc.

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