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Mods / [0.95a] Blue (0.7.5) Mod
« on: May 24, 2021, 12:17:02 AM »
Right, I'll work on them.
Additionally, I am aware that Breezer Rounds is causing a lot problems by just existing. So, it's best to stay away from that hullmod until I get the patch up and running. Expect nerfs, since it does a little too well for a raw Damage increase hullmod.
Edit:
Patch may break saves,
but Mission tab would likely do, as it removes the outdated Burning Sensation mission.
This update changes the economy of how the ships are handled and juggled some ship modules.
Blue
RAR / ZIP
Version 0.7.5
Additionally, I am aware that Breezer Rounds is causing a lot problems by just existing. So, it's best to stay away from that hullmod until I get the patch up and running. Expect nerfs, since it does a little too well for a raw Damage increase hullmod.
Edit:
Patch may break saves,
but Mission tab would likely do, as it removes the outdated Burning Sensation mission.
This update changes the economy of how the ships are handled and juggled some ship modules.
Blue
RAR / ZIP
Version 0.7.5
Spoiler
Quote
Missions:
Scrapped the outdated Burning Sensation mission.
Ships:
(Significant change) All XLU ships will receive a base increase of maintenance and recovery cost of roughly 20%* (some can be lower or higher than this value). This directly increases deployment costs.
Added Heatflux Chamber Feed hullmod.
Added the 40th Ultra Battlegroup, one variant for each ship size.
Meant for an elite expirement for Blue's roster. If it works out they'll be kept.
These ship vary from direct upgrades to radical sidegrades.
XLU Armorclad Works:
Supply Maintenance penalty removed.
Supply Maintenance and Recovery cost reduction of 30% added to compensate the increased deployment cost.
Lanestate Breezer Rounds:
No longer has the current bonuses other than Fragmentation.
Removed Damage bonus, Hit Strength Bonus and Rate of fire.
Flux sensitive damage mechanic is moved to the new Heatflux Chamber Feed hullmod.
No longer drops from ruins. Only found in the XLU markets.
OP cost reduced from 4/8/14/24 to 3/6/10/18.
(New) Increases Fragmentation damage and flux requirements.
(New) Increases the OP cost of Ballistic Fragmentation weapons.
Frenzied Feed ship system:
Removed the Turning Penalty.
Rate of Fire bonus tuned down from +200% to +150%.
Alum:
Role changed from Heavy Gunship to Gunboat.
Brass:
Gretchin Systems and Advanced Turret Gyro built-in added.
Gatler built-in replaced with Hovlet built-in.
Hardpoint arcs increased from 5 to 10 degrees.
Ordinance points reduced from 55 to 50.
Calc:
Now sprite change and moved into a 40th Ultra Battlegroup frigate.
Accelerated Ammo Feed replaced with the new Charged Buster Feed that increases damage in exchange for firing speed and increased flux.
Modular slot changes:
From 1 Small Hybrid, 1 Small Missile, 1 Small Composite, 2 Medium Ballistic
To 2 Medium Ballistic, 1 Small Hybrid, 1 Small Missile, 1 built-in Gatler, 1 built-in 40th Autocannon.
Hull increased from 1500 to 3000.
Armor increased from 300 to 400.
Flux Capacity increased from 2200 to 4000.
Flux Dissipation increased from 200 to 350.
Ordinance points increased from 50 to 60.
Shield Efficiency reduced from 0.8 to 1.2.
Base Price increased from 32000 to 80000.
Gaul:
Ship system changed from Flares to Active Flares.
Espron:
Flux Capacity increased from 4000 to 6500.
Flux Dissipation increased from 320 to 450.
Ordinance reduced from 105 to 90.
Cobble:
Resprited.
Role changed from Freighter to Armored Freighter.
Ship system changed from Flares to Active Flares.
Modular slot changes:
From 2 Small Hybrid
To 3 Small Ballistic, 2 Small Composite, 2 built-in Gatlers.
Armor increased from 450 to 600.
Ordinance points increased from 25 to 35.
Flux Capacity increased from 1200 to 2000.
Flux Dissipation increased from 80 to 150.
Top speed increased from 50 to 60.
Acceleration increased from 25 to 30.
Deceleration increased from 10 to 20.
Mass increased from 400 to 500.
Azurim:
Sprite and Loadout overhaul and turned into a 40th Ultra Battlegroup Cruiser.
Role changed from Pocket Battlecruiser to Blockade Cruiser.
Added High Resolution Sensors.
Modular slot changes:
From 2 Large Ballistic, 4 Medium Ballistic, 2 Small Ballistic, 1 Large Missile
To 1 Large Hybrid, 2 Medium Composite, 4 Small Ballistic, 2 built-in Gratler.
Added 1 Armor module with 5 Small Ballistic.
Hull increased from 8000 to 9000.
Armor increased from 750 to 1250.
Flux Capacity reduced from 11000 to 9000.
Flux Dissipation reduced from 550 to 500.
Top Speed increased from 60 to 70.
Acceleration increased from 25 to 30.
Deceleration increased from 15 to 20.
Maximum Turn Speed increased from 12 to 18.
Mass reduced from 1800 to 1650.
Crew capacity increased from 225 to 300.
Cargo capacity increased from 200 to 300.
Fuel capacity increased from 180 to 240.
Peak Readiness time increased from 480 to 630.
Base Price increased from 100000 to 300000.
Original Supply Maintenance/Recovery Cost increased from 19 to 22.
Cobalt:
Flux Capacity increased from 10000 to 14000.
Flux Dissipation increased from 700 to 750.
Shield Efficiency reduced from 1 to 1.2.
Ordinance points reduced from 195 to 190.
Duralumin:
Flux Capacity increased from 6000 to 8000.
Flux Dissipation increased from 450 to 500.
Ordinance points reduced from 140 to 130.
Ferros:
Flux Capacity increased from 8000 to 10000.
Flux Dissipation increased from 600 to 700.
Top speed increased from 40 to 60.
Acceleration increased from 15 to 35.
Deceleration increased from 12 to 20.
Maximum Turn speed increased from 15 to 20.
Turn Acceleration increased from 6 to 8.
Sulfate:
Flux Capacity increased from 7000 to 9000.
Flux Dissipation increased from 400 to 550.
Ordinance points reduced from 130 to 100.
Carbide:
Flux Capacity increased from 2500 to 6000.
Flux Dissipation increased from 200 to 400.
Ordinance points reduced from 120 to 90.
Colossus (XLU):
Sprite adjustments.
Modular slot changes:
From 1 Medium Missile, 2 Small Missile, 8 Small Ballistic
To 2 Medium Ballistic, 2 Small Missile, 3 Small Ballistic, 2 Small Hybrid, 4 built-in Gratler.
Armor increased from 400 to 700.
Ordinance points increased from 60 to 75.
Flux Capacity increased from 3000 to 5000.
Flux Dissipation increased from 80 to 200.
Top speed increased from 35 to 45.
Acceleration increased from 20 to 25.
Deceleration increased from 10 to 15.
Maximum Turn speed increased from 10 to 15.
Turn Acceleration increased from 7 to 9.
Starliner (XLU):
Renamed to Starliner (Limited).
Manufacturer set from XLU to Low Tech.
Loses rare_bp tag. Meaning it can only be found in XLU markets and not dropped from ruins.
Oxide:
Resprited.
Modular slot changes:
From 1 Medium Ballistic, 1 Small Ballistic, 1 built-in Colossus Mining Blaster
To 1 Medium Ballistic, 1 Small Universal, 2 Small Ballistic, 4 built-in Gratler, 1 built-in Colossus Mining Blaster.
Armor increased from 600 to 800.
Flux Capacity increased from 3500 to 6000.
Flux Dissipation increased from 80 to 300.
Chrominus:
Sprite and Loadout overhaul.
Surveying Equipment hullmod replaced with High Resolution Sensors.
Role changed from Warfreight to Arsenal Ship.
Removed 2 modules.
Modular slot changes:
From 1 Large Ballistic, 2 Medium Composite, 2 Large Composite, 3 Small Missile, 3 Small Ballistic, 8 Medium Ballistic,
3 Hangar Bays
To 2 Large Missile, 1 Large Composite, 1 Large Hybrid, 2 Medium Missile, 3 Medium Ballistic, 3 Small Ballistic,
1 Hangar Bay, 4 built-in Gratler.
Hull reduced from 16000 to 11000.
Armor increased from 1200 to 1400.
Flux Capacity increased from 10000 to 15000.
Flux Dissipation increased from 450 to 700.
Top Speed increased from 30 to 60.
Acceleration increased from 10 to 25.
Deceleration increased from 6 to 12.
Maximum Turn Speed increased from 5 to 15.
Turn Acceleration increased from 3 to 6.
Mass reduced from 3750 to 3000.
Cargo reduced from 1600 to 600.
Fuel reduced from 800 to 600.
Fuel per light year reduced from 16 to 15.
Maximum Burn increased from 7 to 8.
Base Price increased from 220000 to 400000.
Shield Efficiency reduced from 1
Diaboleite:
Fleet Points increased from 22 to 26.
Role changed from Arsenal Ship to Tech Battleship.
Top speed increased from 40 to 70.
Acceleration increased from 15 to 25.
Deceleration increased from 10 to 20.
Maximum Turn speed increased from 8 to 10.
Turn Acceleration increased from 3 to 4.
Gadolinite:
Fleet Points increased from 32 to 34.
Flux Dissipation increased from 700 to 1000.
Ordinance points reduced from 330 to 310.
Kaolinite:
Fleet Points increased from 23 to 25.
Flux Dissipation increased from 600 to 700.
Shield Efficiency reduced from 0.9 to 1.
XLU:
Fleet Points increased from 25 to 30.
Flux Dissipation increased from 650 to 750.
Shield Efficiency reduced from 0.9 to 1.
Tritanite:
Anthracite:
Flux Capacity increased from 16000 to 20000.
Flux Dissipation increased from 700 to 750.
Arms:
Flux Dissipation increased from 400 to 450.
Anthracite (XLU):
Flux Capacity increased from 20000 to 24000.
Arms:
Flux Dissipation increased from 400 to 500.
Weapons:
Added the Contrada Flak Tower, fires an interruptible flak burst. Fulfills the role of old Devastator.
Added the Hovlet, an alternative Thumper. Cheap, simple and just fires Frag bullets.
Added the Mulleter, another Thumper variant. Replaces the old Amboss Thumper specs.
Added the Light Calf Mortar, a 4-burst Light Mortar with a moderate delay between.
Light Tri-Autocannons:
Resprited to fit its mount more approapriately.
Charge Down reduced from 0.6 to 0.525.
Heavy Shotcannon:
Tier raised from 0 to 1.
Momus Assault Gun:
Resprited.
Superheavy Shotcannon:
Fix description about how it lied about 32 shots when it does 30.
Damage recaculated with the correct shot count.
Flux per shot reduced from 1050 (35) to 900 (30).
Amboss Thumper:
Resprited.
Burst is interruptible.
Damage reduced from 150x2 to 100x2.
Flux per shot reduced from 35x2 to 30x2.
Ammo Capacity added to 240.
Ammo per second added to 12.
Reload size added to 240.
Charge down reduced from 4 to 0.5.
Burst delay increase from 0.05.
Phalanx Machinegun:
Resprited.
Renamed to Phalanx Minigun Array.
Damage type changed from Kinetic to Fragmentation.
Damage per shot reduced from 100 to 25x8.
Flux per shot reduced from 40 to 5x8.
Maximum Spread increased from 10 to 20.
Spread per shot reduced from 1 to 0.2.
Ammo Capacity added to 1200.
Ammo per second added to 80.
Reload size added to 1200.
Charge down reduced from 0.25 to 0.05.
Minimum Spread increased from 0 to 15.
Maximum Spread increased from 20 to 30.
Warbore:
Damage reduced from 550 to 500.
Flux per shot reduced from 600 to 400.
Ammo capacity reduced from 60 to 20.
Reload size reduced from 20 to 10.
Ammo regeneration reduced from 0.5 to 0.4 per second.
Charge down reduced from 1.05 to 0.9.
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