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Topics - Protonus

Pages: [1]
1
Mods / [0.9.1a] Blue (0.7.1b) Mod
« on: November 22, 2018, 04:29:32 AM »
The Blue

Download Here RAR / ZIP
0.7.0b: RAR / ZIP
0.6.1a: Here
0.5.3a: Here


Extratential Lanestate Union

Author: Protonus


Rough Lore:
      A once forgotten armada of engineers and explorers, sent out on a wide-scale expedition with a pursuit of knowledge among the stars. A compelling campaign that was grown in the Domain for several cycles of the thriving era with a firm relation to their superiors. The old Expanse campaign was a promising feat that go on for centuries. Families worked by the millions to live in the vastness of space with no scarcity, no limitations.
      
      Contributed to the allowance of interstellar travel, massive spaceyards and the growth of humanity that had reached tenfold in its time, sheer bliss and ignorance of growth became a powerful signal to many, portraying its significant contrast to what was of the long lost Luddics on old Earth. The people who had distanced itself from the past for the sake of their own future.
      
      Placing itself as an external component of the Domain, a new state was formed with a distinct interest paving roads outside its pre-existed borders. A Lanestate, shared under the bounds of the gates were colonies live under a single roof. Unforunately for its proximity, the state grew tired of its superiors demands from a faraway capital forcing its enclosure, unbounded by its laws and made their own.
      
      A long forgotten union of colonies dettached from its parent state, further erased by the expanding force of what is now known as the great Collapse. Rumors were called to seal of their gates permanently as it would involve a similar fate with its unregrettably dead homeworld. None of state was heard of since and none was given mention of their existence until their desire to return.

Featured:
      The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line(ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. Good OP, compressed armor effectiveness and lots of guns but have costly maintenance, large fuel costs and high crew requirements. A flat out dumb-fun dakka brigade.

Strengths:
  • Above average amassment of weapon mounts.
  • Heavy Ballistic focus.
  • Very durable.
  • Large cargo capacity.
  • Average burn-level with good ship velocity.

Weaknesses:
  • Flux economy exclusively focused on Ballistics.
  • Poor shield control.
  • Poor maneuverability.
  • Very inefficient fuel usage.
  • High crew requirements.
  • High maintenance/repair costs.

Union ship list:
! Warning (Large Image) !
Spoiler
[close]


Thanks to:
- EI, for bringing me into this game.
- Xenoargh, AxleMC131, Cums™ and others of the unofficial Starsector Discord community, for artwork critiques and suggestions.
- Mesotronik and Tartiflette for their good advices.
- Helmut, for art resources.
- Shellster, for additional art resources.

Resources used:
- Starsector vanilla sprites, sounds and illustrations.

Changelog:
Spoiler
Quote
**** Version 0.7.1 ****
   Faction:
      Doctrine:
         Officer Quality changed from 3 to 4.
         Ship Numbers changed from 3 to 2.
         Average Ship Size changed from 5 to 4.
   Additions:
      Lusis MIRV Launcher, a long ranged MIRV that fires 3 missiles in 4 bursts.
      Quilfling Rack Launcher, Quilfling Rack Pod and Quilfling Rocket Barrage:
         Analogs to the Annihilator rockets with faster projectile speed in exchange for some damage.
   Ships:
      Roster Removal, requires a new save.
         Ships listed here are removed from both the faction's roster and in missions:
         Nickle, Kite (XLU), Mercury (XLU), Buffalo (XLU), Bromius, Gypsum
      XLU Armorclad Works:
         Fighters:
            Armor effectiveness bonus increased from 100 to 150.
            Now have 75% more engine health.
      Industrial Payload Tracker hullmod:
         Now gives 25% better guidance to all guided missiles.
      Alum:
         Complete sprite and turret revision.
         Replaced Active Flares with the new Dilation Damper system:
            Disables weapons but slows time while increasing damage resistance in small bursts.
         XLU Weapons Overhaul is built-in.
         Added 2 Built-in Bolton Cannons.
         Modular slot changes:
            From 2 Medium Ballistic, 1 Small Ballistic
            To 2 Small Ballistic, 1 Small Composite.
         Fleet Points increased from 5 to 6.
         Hull increased from 2400 to 2500.
         Armor increased from 400 to 550.
         Flux Capacity increased from 1600 to 2000.
         Flux Dissipation increased from 200 to 240.
         Ordinance points reduced from 50 to 40.
         Maximum Speed reduced from 140 to 120.
         Acceleration reduced from 140 to 120.
         Deceleration reduced from 100 to 90.
         Mass reduced from 250 to 300.
      Brass:
         Fleet Point Cost increased from 7 to 9.
         Hull increased from 2500 to 3000.
         Armor reduced from 550 to 350.
         Ordinance Points increased from 50 to 55.
         Shield Efficiency reduced from 1.0 to 1.2.
         Base Supply Cost and Repair per Month increased from 4 to 7.
         Blueprint tag changed from Basic to Heavy.
         Mass reduced from 340 to 280.
      Calc:
         Hull reduced from 2000 to 1500.
      Lead:
         Complete sprite revision.
         Replaced Frenzied Ammo Feed with Manuevering Jets system.
         Medium Ballistic turret is now a hardpoint.
         Hull reduced from 2200 to 1750.
         Armor increased from 300 to 400.
      Tin:
         Complete sprite revision.
         Designation changed from Armored Shuttle to Gun Shuttle.
         Replaced Expanded Missile Racks with Heavy Ballistic Integration built-in.
         Civilian and Liner tags removed.
         Replaced Fast Missile Racks with the Power Burn system.
         Modular slot changes:
            From 2 Small Ballistic, 1 Small Composite
            To 1 Large Ballistic, 1 Small Composite.
         Hull increased from 1800 to 2000.
         Flux Capacity increased from 1500 to 2500.
         Flux Dissipation increased from 150 to 200.
         Maximum Speed reduced from 120 to 110.
         Acceleration reduced from 100 to 90.
         Mass increased from 220 to 250.
         Shield Upkeep efficiency increased from 0.5 to 0.4.
         Crew Capacity reduced from 120 to 60.
         Cargo Capacity reduced from 100 to 50.
      Zinc:
         Complete sprite revision.
         Replaced Fast Missile Racks with Frenzied Ammo Feed system.
         Modular slot changes:
            From 2 Small Ballistic, 3 Small Composite, 1 Small Energy
            To 1 Medium Ballistic, 5 Small Ballistic.
         Armor increased from 300 to 350.
         Flux Capacity increased from 1800 to 2000.
         Flux Dissipation increased from 150 to 200.
         Maximum Speed reduced from 120 to 110.
         Acceleration reduced from 110 to 100.
         Mass increased from 200 to 260.
      Butane:
         Sprite adjustment.
         Converted 1 Small Ballistic turret into 1 Gattler built-in.
         Added 2 Small Ballistic turret slots.
         Flux Capacity increased from 2000 to 3000.
         Ordinance points increased from 50 to 60.
         Mass increased from 350 to 380.
      Espron:
         Complete sprite and turret revision.
         Added 1 Gattler built-in.
         Modular slot changes:
            From 2 Small Hybrid, 4 Small Ballistic, 4 Medium Ballistic
            To 2 Small Missile, 2 Small Ballistic, 6 Medium Ballistic.
         Hull increased from 4000 to 5000.
         Armor increased from 600 to 700.
         Ordinance Points reduced from 110 to 105.
         Maximum Speed reduced from 80 to 70.
         Acceleration reduced from 35 to 30.
         Deceleration reduced from 35 to 30.
         Turn Acceleration reduced from 20 to 15.
         Mass increased from 500 to 550.
      Lithium:
         Sprite adjustment.
         Designation changed from Missile Boat to Missile Carrier.
         Added 1 Hangar Bay.
         Hull reduced from 4000 to 3500.
         Armor increased from 440 to 450.
         Ordinance Points increased from 100 to 105.
         Maximum Speed reduced from 85 to 70.
         Acceleration reduced from 65 to 50.
         Turn Acceleration reduced from 45 to 25.
         Mass increased from 450 to 500.
         Shield Radius increased from 102 to 112.
         Skeleton Crew increased from 60 to 80.
         Maximum Crew increased from 120 to 150.
         Base Cost increased from 40000 to 50000.
         Base Supply Cost and Repair per Month increased from 8 to 10.
      Stibium:
         Blueprint changed from Heavy to Basic.
         Hull reduced from 4500 to 4000.
         Armor increased from 470 to 525.
         Flux Dissipation increased from 320 to 350.
         Shield type changed from Front to Omni.
         Shield Angle reduced from 240 to 120.
         Maximum Speed increased from 70 to 80.
         Mass reduced from 500 to 400.
         Skeleton Crew reduced from 60 to 50.
         Maximum Crew reduced from 120 to 80.
         Cargo Capacity increased from 100 to 120.
         Fuel Capacity increased from 75 to 90.
      Sunder (XLU):
         Maximum Speed reduced from 85 to 80.
      Duralumin:
         Mass reduced from 1500 to 1350.
      Ferros:
         Sprite adjustment.
         Fleet Points increased from 14 to 15.
         Shield Radius increased from 128 to 136.
         Mass reduced from 2200 to 1500.
         Maximum Speed increased from 40 to 50.
         Acceleration reduced from 22 to 18.
         Turn Acceleration reduced from 15 to 10.
      Macrolloy:
         Complete sprite and turret revision.
         Replaced 1 Thermal Pulse Cannon with 1 Gattler Cannon.
         Replaced Gyrothrust ship system with the new Buster Snipe shipsystem:
            Puts the ship to near stop, slows turning and firing speed.
            Increases damage, projectile speed and range on full activation.
         Modular slot changes:
            From 1 Large Ballistic, 2 Medium Composite, 2 Medium Ballistic, 4 Small Ballistic
            To 3 Large Ballistic, 1 Medium Composite, 3 Small Composite, 4 Small Ballistic.
         Fleet Points reduced from 19 to 13.
         Hull increased from 6500 to 7500.
         Armor increased from 800 to 1000.
         Flux Capacity increased from 7000 to 7500.
         Flux Dissipation increased from 400 to 500.
         Ordinance Points reduced from 160 to 130.
         Maximum Speed reduced from 70 to 50.
         Turn Acceleration increased from 7 to 12.
         Mass reduced from 2000 to 1500.
         Shield Angle reduced from 240 to 90.
         Shield Flux efficiency increased from 1.2 to 1.
         Skeleton Crew reduced from 150 to 100.
         Maximum Crew reduced from 250 to 150.
         Cargo Capacity reduced from 200 to 120.
         Fuel Capacity reduced from 240 to 180.
         Fuel per light year reduced from 8 to 6.
         Peak Combat Readiness time reduced from 540 to 480.
      Sulfate:
         Hull reduced from 11000 to 10000.
         Armor increased from 1300 to 1400.
      Onslaught (XLU):
         Modular slot changes:
            From 2 Medium Ballistic, 3 Medium Composite, 4 Small Hybrid, 7 Large Ballistic, 8 Small Ballistic
            To 4 Medium Ballistic, 3 Medium Composite, 4 Small Hybrid, 5 Large Ballistic, 6 Small Ballistic.
         Armor increased from 1600 to 1750.
         Ordinance Points reduced from 325 to 310.
         Base Supply Cost and Repair per Month reduced from 50 to 44.
      Pyridoxate:
         Complete sprite and turret revision.
         Replaced Power Burn with the new Ullanagh Drive system:
            Makes people mad, slightly increases time dilation speed for both the ship and the fighters.
            Replaces lost fighters immediately.
         Added 1 built-in Stratus Cannon.
         Modular slot changes:
            From 2 Medium Ballistic, 4 Medium Composite, 4 Large Ballistic, 8 Small Ballistic, 6 Fighter Bays
            To 2 Medium Composite, 3 Medium Ballistic, 2 Large Ballistic, 2 Large Universal, 8 Small Ballistic, 6 Fighter Bays.
         Hull reduced from 22000 to 18000.
         Armor increased from 1400 to 1600.
         Ordinance Points reduced from 370 to 300.
         Mass reduced from 5250 to 4600.
         Maximum Crew reduced from 1350 to 1250.
      Gadolinite:
         Complete sprite and turret revision.
         Added seperated Shield Generator module.
         Added 4 Built-in Gattler Cannons.
         Modular slot changes:
            From 1 Medium Composite, 4 Small Hybrid, 4 Large Ballistic, 4 Small Ballistic, 9 Medium Ballistic, 2 Fighter Bays
            To 1 Small Hybrid, 3 Medium Ballistic, 4 Large Ballistic, 5 Medium Composite, 8 Small Ballistic, 2 Fighter Bays.
         Hull reduced from 15000 to 14000.
         Armor increased from 1750 to 1800.
         Flux Capacity reduced from 12000 to 8000.
         Flux Dissipation reduced from 800 to 700.
         Ordinance Points reduced from 360 to 330.
         Mass reduced from 4500 to 4000.
         Base Shield removed completely.
         Skeleton Crew reduced from 650 to 600.
         Cargo Capacity reduced from 800 to 600.
         Base Cost increased from 350000 to 380000.
         Base Supply Cost and Repair per Month reduced from 34 to 32.
   Weapons:
      Light Shotcannon:
         New firing sound.
         Range reduced from 600 to 500.
         Damage per pellet increased from 25 to 40.
         Flux per pellet reduced from 30 to 25.
         Cooldown reduced from 0.7 to 0.6.
         Minimum spread increased from 5 to 10.
         Maximum spread increased from 10 to 30.
         Spread per shot increased from 0.25 to 1.5.
      Gattler Cannon:
         Ammo Capacity/Batch size increased from 80 to 100.
         Ammo Generation per second increased from 15 to 20.
      Light Tri-Autocannon:
         Delay per burst reduced from 0.1 to 0.075.
      Momus Autocannon:
         Range increased from 650 to 700.
      Bolton Cannon:
         Cooldown reduced from 3.9 to 3.4.
         Flux per shot reduced from 440 to 300.
      Hypervelocity Flak Cannon:
         Damage per shot increased from 240 to 300.
         Maximum Explosion radius increased from 60 to 70.
         Projectile Speed increased from 1200 to 1350.
      Quad Autocannon:
         Ammo Capacity increased from 16 to 24.
      Heavy Shotcannon:
         Weapon drop tier changed from 1 to 0.
         New firing sound.
         Range reduced from 800 to 650.
         Damage per pellet increased from 30 to 35.
         Flux per pellet reduced from 35 to 25.
         Cooldown reduced from 1.8 to 1.5.
         Minimum spread increased from 5 to 20.
         Maximum spread increased from 15 to 40.
         Spread per shot increased from 0.15 to 1.5.
         Spread decay per second reduced from 10 to 5.
      Bracken Mortar:
         Cooldown reduced from 2.5 to 2.2.
         Flux per burst reduced from 144 to 120.
      Amboss Thumper:
         Range reduced from 1050 to 900.
         Damage per pellet increased from 120 to 150.
         Cooldown reduced from 5 to 4.
         Flux per pellet reduced from 50 to 35.
         Burst size reduced from 20 to 15.
      Superheavy Shotcannon:
         New firing sound.
         Range reduced from 900 to 750.
         Damage per pellet increased from 35 to 50.
         Flux per pellet reduced from 55 to 35.
         Cooldown reduced from 2.4 to 1.8.      
         Minimum spread increased from 5 to 30.
         Maximum spread increased from 20 to 50.
         Spread per shot increased from 0.15 to 0.5.
         Spread decay per second reduced from 10 to 3.
         Projectile health increased from 20 to 40.
      Hyvel Twin Driver:
         Flux per shot reduced from 500 to 350.
      Warbore Assault Cannon:
         Damage per shell increased from 500 to 550.
         Ammo Capacity increased from 40 to 60.
         Flux per shot reduced from 750 to 600.
         Cooldown reduced from 1.2 to 1.05.
      Magpulse Disruptor:
         Now changed into a burst beam weapon.
         Range increased from 800 to 1000.
         Damage per second increased from 250 to 400.
         Flux per second increased from 150 to 240.
         Charge Down increased from 0.1 to 0.3.
         Burst size given from 0 to 0.6.
         Burst delay given from 0 to 1.1 seconds.
      Thunderfist:
         Added missing script, now dealing 10% damage as High-Explosive.
         Shots now do damage in a small area.
         Barrels are changed from Linked to Alternating.
         Damage per shot increased from 100 to 300.
         Flux per shot reduced from 50 to 120.
         Charge Up time given from 0 to 0.2.
         Cooldown reduced from 5 to 4.8.
         Burst size reduced from 20 to 18.
         Burst delay increased from 0.05 to 0.08.
      Single/Dual Stratus Cannons:
         Can now pass through missiles.
         Does 2 EMP arcs on hull hit.
         EMP damage give from 0 to 100.
      Pilum LRM Launcher (XLU)/Watusi LRM Launcher:
         Weapon renamed, resprited and changed.
         Now fires a 1 MIRV shot that deals 350 damage from a 300 unit range.
         Damage per missile reduced from 500 to 200.
         Cooldown reduced from 15 to 12.
         Burst Delay reduced from 0.3 to 0.25.
         Launch Speed increased from 100 to 200.
         Missile:
            Max Turn increased from 35 to 50.
   Wings:
      Guna:
         Complete sprite and turret revision.
         OP cost reduced from 15 to 14.
         Loadout changes:
            2 Light Autocannon, 1 Light Assault Gun
            4 Light Autocannon.
         Hull increased from 600 to 650.
         Armor increased from 75 to 150.
         Maximum Speed increased from 150 to 220.
         Acceleration increased from 200 to 275.
         Deceleration increased from 150 to 300.
         Max Turn Rate increased from 90 to 120.
         Turn Acceleration increased from 120 to 135.
      Kampilan:
         Fleet Points reduced from 8 to 6.
         OP cost reduced from 12 to 9.
         Base Value reduced from 12000 to 8000.
         Wing Size increased from 2 to 3.
         Complete sprite and turret revision.
         Loadout changes:
            2 Vulcans, 1 Swarmer (Fighter) to
            2 Vulcan Shotguns, 1 Annihilator Single (Fighter).
         Hull reduced from 700 to 450.
         Armor increased from 100 to 125.
         Maximum Speed increased from 175 to 350.
         Acceleration increased from 250 to 400.
         Deceleration increased from 200 to 400.
         Max Turn Rate increased from 75 to 150.
         Turn Acceleration increased from 150 to 225.
         Mass reduced from 45 to 30.
      Kalis:
         Refit Time increased from 20 to 36.
         Complete sprite and turret revision.
         Loadout changes:
            2 Light Autocannon, 2 Light Assault Gun, 1 Light Shotcannon, 2 Swarmers (Fighter) to
            4 Light Assault Gun, 2 Vulcan Shotgun, 2 Annihilator Single (Fighter).
         Hull increased from 1000 to 1100.
         Armor increased from 120 to 200
         Flux Capacity reduced from 1000 to 500.
         Maximum Speed increased from 110 to 135.
         Now uses a Frontal Shield of 120 degrees with an efficiency of 0.8.
      Lantaka:
         Fleet Points reduced from 10 to 8.
         OP cost reduced from 15 to 12.
         Base Value reduced from 20000 to 14000.
         Wing Size reduced from 2 to 1.
         Complete sprite and turret revision.
         Loadout changes:
            2 Vulcans, 1 Light Mortar, 1 Atropos torpedo (Single) to
            1 Bomb Bay, 1 Hammer torpedo, 1 Vulcan.
         Hull increased from 900 to 1000.
         Armor reduced from 150 to 125.
         Maximum Speed increased from 115 to 160.
         Acceleration increased from 150 to 240.
         Turn Acceleration reduced from 150 to 105.
         Mass reduced from 70 to 50.

**** Version 0.7.0b ****
   Fixes:
      Capitalize the file for the Version Checker .version file to exact file connection.
      Added a seperate script for orbital station upgrades.

**** Version 0.7.0a ****
   Fixes:
      Missing spawn location of Nemvis system within the script.
         
**** Version 0.7.0 ****
   ID renamed, Market and Ship ID changes. WILL DEFINITELY BREAK SAVES.
   Base files:
      Exlane files renamed to XLU to maintain naming consistency.
      Updated Commissioned Crew compatibility.
   Campaign:
      Fixed missing population conditions in Phosmon colonies.
      Nemvis market is now entirely scripted.
      Lanestate Battleyards and Orbital station will not be available at the start of the campaign.
      Vargan will sell its exclusive industries to the player upon allowance in the Military market.
   Ships:
      Brass:
         Sprite adjustments.
      Buffalo:
         Sprite adjustments.
      Duralumin:
         Hull revisited.
         Designation changed from Personnel Transport to Raid Cruiser.
         Ship bound-mass decreased to meet Cruiser limits.
         Removed 2 Small Ballistic turrets.
         Added 2 Small Energy hardpoints and 2 Small Missile hardpoints.
         Armor increased from 700 to 900.
         Flux Dissipation increased from 320 to 450.
         Ordinance Points increased from 130 to 140.
         Mass increased from 1200 to 1500.
         Shield Arc increased from 90 to 240.
         Minimum Crew increased from 30 to 120.
         Price increased from 75000 to 90000.
      Macrolloy:
         Hull revisited.
         Changed Thruster distribution with 3 larger thrusters now located at the center.
         Added 4 Small Ballistic turrets.
         Replaced shipsystem Power Burn with a point-defense drone system.
         Ordinance Points increased from 85 to 110.
      Sulfate:
         Hull revisited.
         Engine type changed from Low-Tech to Midline.
         Added 2 Small Composite hardpoints.
         Shield Radius increased from 144.5 to 156.
         2 center Small Ballistics changed and reangled from 200 degree arcs to Built-in Gattler cannons with 120 degree arcs.
         Armor increased from 1150 to 1300.
         Maximum Flux increased from 3000 to 6000.
         Flux Dissipation increased from 200 to 300.
         Ordinance Points increased from 120 to 125.
         Max Turn Speed increased from 8 to 20.
         Turn Acceleration increased from 5 to 8.
         Fuel Capacity increased from 150 to 160.
         Fuel Consumption increased from 6 to 8.
      Oxide:
         Hull revisited.
         Removed 6 thrusters.
         Added 4 Small Ballistic turrets.
         Replaced shipsystem Power Burn with a point-defense drone system.
         Ordinance Points increased from 85 to 110.
      Uranium:
         Complete revision. Role is still the same.
         Hull increased from 230000 to 260000.
         Maximum Flux increased from 8000 to 12000.
         Flux Dissipation increased from 400 to 600.
         Ordinance Points increased from 180 to 200.
         Skeleton Crew increased from 200 to 300.
         Crew capacity increased from 350 to 600.
         Cargo capacity increased from 600 to 800.
         Base cost increased from 150000 to 400000.
   Weapons:
      Quad Autocannon:
         Ammo Capacity increased from 8 to 16.
      Warbore Assault Cannon:
         Damage per shot decreased from 600 to 500.
         Flux per shot decreased from 1000 to 750.
         Ammo Capacity increased from 20 to 40.
         Reload Size increased from 10 to 20.
         Reload Ammo Rate increased from 0.2 to 0.5.
         Firing Rate increased from 0.667 to 0.833.
         Spread rate per shot increased from 5 to 6.
         Maximum Spread increased from 10 to 15.
         Projectile Speed decreased from 600 to 500.
         Projectile Hitpoints decreased from 400 to 250.
      Thunderfist:
         Damage per shot reduced from 120 to 100.
         Added hit effect that gives 25% of base damage into High Explosive.
   Fixes:
      Fixed Faction Crest not being used.
         
Hotfix 0.6.1a
   Fixes:
      Diaboleite module spawn.

Version 0.6.1
   Faction:
      Added Commissioned Crew compatibility.
   Weapons:
      Momus Assault Gun:
         Tier increased from 0 to 1.
         Damage per shot increased from 100 to 120.
         Turn rate increased from 15 to 20.
         Projectile Speed increased from 650 to 700.
         Maximum Spread decreased from 10 to 5.
         Spread per shot decreased from 2 to 1.
   Ships:
      Lanestate Warshots crew (hullmod) added:
         Gives Ballistics a very slight increase to rate of fire and increase to flux efficiency.
         Less auto-aim accuracy to all weapons.

Version 0.6.0
   Weapons:
      Momus Assault Gun:
         Damage per shot decreased from 120 to 100.
         Range decreased from 800 to 650.
         Turn rate decreased from 30 to 15.
         Projectile Speed decreased from 800 to 650.
      Hyvel Twin Driver:
         Fixed Role description from Point Defense to Anti Shield.
      Stratus Heavy Cannon:
         Sprite additions.
      Rodstorm Chaincannon:
         Damage per shot increased from 200 to 350.
         Flux per shot increased from 250 to 450.
         Charge Down timer increased from 0.125 to 0.2.
         Maximum Spread decreased from 10 to 5.
         Projectile Speed increased from 800 to 1200.
   Ships:
      Added a Baseless Module hullmod, preventing unnecessary hullmods and converted hangars from being installed.
      Added a Closed Shell hullmod, that narrows and slows improvised shields and prevents use of Omnishields.
      Roster:
         Manganate is completely removed from the roster and the mod data.
         Added the Calc Frigate, an XLU redux of the popular Tempest.
         Added the Diaboleite Arsenal Ship, a seemingly limiting warship with a very flexible loadout.
      Lead:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Espron:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Chrominus:
         Bunkpods:
            Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
            Now comes with the Baseless Module hullmod.
      Uranium:
         Modules now come with the Baseless Module hullmod.
      Anthracite:
         Flux Dissipation increase from 600 to 700.
         Modules now come with the Closed Shell hullmod.
      Anthracite XLU:
         Redone turret angles and placement.
         Thunderfist base sprite implanted on the hull.
         Flux Dissipation increase from 750 to 900.
         Modules now come with the Closed Shell hullmod.
   Fixes:
      Relations script redundancy.
      Fixed Gyrothrust effect description.
      Ship Quality production bug.

Version 0.5.2a-3b
   Ships:
      Armor rebuffs and Price check balancing.
      Frigates:
         Alum price reduced from 28000 to 12000.
         Lead price reduced from 36000 to 18000.
         Zinc price reduced from 48000 to 14000.
         Brass price reduced from 32000 to 20000.
         Nickel price reduced from 50000 to 15000.
         Gaul price reduced from 40000 to 16000.
         Kite (XLU) price reduced from 16000 to 7500.
         Mercury (XLU) price reduced from 20000 to 9000.
         Tin price reduced from 28000 to 10000.
      Destroyers:
         Bromius price reduced from 72000 to 50000.
         Espron price reduced from 60000 to 45000.
         Gypsum price reduced from 50000 to 35000.
         Lithium price reduced from 75000 to 40000.
         Buffalo (XLU) price reduced from 45000 to 30000.
         Butane price reduced from 52000 to 25000.
         Cobble price reduced from 60000 to 28000.
         Sunder (XLU) price reduced from 90000 to 60000.
         Stibium:
            Shipsystem replaced from Ammo Feed to Micro Burn.
            Price reduced from 82000 to 42000.
      Cruisers:
         Cobalt price reduced from 150000 to 140000.
         Ferros price reduced from 145000 to 125000.
         Sulfate price reduced from 150000 to 110000.
         Azurim price reduced from 150000 to 100000.
         Macrolloy price reduced from 90000 to 87500.
         Duralumin price reduced from 126000 to 75000.
         Carbide price reduced from 120000 to 70000.
         Starline (XLU) price reduced from 72000 to 40000.
         Oxide price reduced from 56000 to 52000.
         Scheelite price reduced from 46000 to 38000.
         Colossus (XLU) price reduced from 80000 to 45000.
      Capitals:
         Kaolinite price reduced from 350000 to 320000.
         Kaolinite (XLU) price reduced from 420000 to 375000.
         Pyridoxate price reduced from 625000 to 450000.
         Gadolinite price reduced from 500000 to 350000.
         Tritanite price reduced from 560000 to 400000.
         Onslaught (XLU) price reduced from 450000 to 420000.
         Chrominus price reduced from 400000 to 220000.
         Anthracite price reduced from 1350000 to 700000.
         Anthracite (XLU) price reduced from 1600000 to 800000.
         Rhodochrosite price reduced from 320000 to 125000.
         Manganate price reduced from 820000 to 525000.
         Uranium:
            Fuel/LY reduced from 35 to 21.
            Price reduced from 500000 to 150000.

Version 0.5.2
   Economy:
      Battleyards and all respective stations have their tags.
   Station:
      All station sections have armor nerfed entirely by 250. Just to be a little forgiving.
   Ships:
      All ships:
         Raised prices to meet up to 0.9.1a standards.
         Military ships have armor toned done by 50/100/150/250 with very few exceptions.
      (Destroyers):
         Hull points decreased by roughly 1000 to all military ships.
      Butane:
         Armor increased from 350 to 450.
      Sunder (XLU):
         Fleet Point cost increased from 12 to 16.
      Carbide:
         Ship system changed from Burn Drive to Power Burn.
      Macrolloy:
         Hull points decreased from 8000 to 6500.
         Armor decreased from 1050 to 800.
         Top Speed increased from 50 to 70.
         Acceleration increased from 35 to 50.
      Chrominus:
         Sprite, collision and turret placement overhaul.
         Ship system changed from Power Burn to Gyro Thrust.
         Added two Bunkpod modules that accomodate a frigate worth of weaponry.
         Added 3 hangar slots.
         Fleet points increased from 22 to 26.
         Hull increased from 14000 to 16000.
         Acceleration increased from 5 to 10.
         Deceleration increased from 2 to 6.
         Max Turn rate increased from 3 to 5.
         Turn acceleration increased from 1.5 to 3.
         Weight decreased from 5000 to 3750.
         Shield type changed from Omni to Front.
         Shield angle increased from 90 to 240.
         Cargo size decreased from 2000 to 1200.
         Fuel size decreased from 900 to 800.
         Base supply costs increased from 32 to 40.
      Rhodochrosite:
         Cargo capacity reduced from 4500 to 3200.
         Effectively tagged as Civilian.
   Bugs:
      Fixed unload buff script for the Lanestate Battleyards.

Version 0.5.1
   Faction:
      Reactivated rest of the Nexerelin compatibility for the current 0.9 Nex.
      Planet Vargan:
         Has Orbital Works replaced with the new Lanestate Battleyards industry.
         Lanestate Battleyards are an upscaled variant of the Orbital Works.
            More demands, more production and much bigger fleet sizes.
            Requires your undying affliation to the XLU.
      Doctrine:
         Ship Quality is set to the lowest 1.
         Ship Quantity is set to an average 3.
         Fleet composition changed from hulls priority to hull frequency to spread out loadout randomness.
      Nexerelin:
         Now has several starter choices to choose from. Including a supership start.
   Fighters:
      Kampilan:
         Removed 1 Light Dual Machine gun.
         Hull decreased from 800 to 700.
   Ships:
      Duralumin:
         Base Supply cost increased from 12 to 14.
      Carbide:
         Armor increased from 500 to 650.
         Flux dissipation increased from 160 to 200.
         Shield Upkeep ratio decreased from 0.66 to 0.6.
         Base Supply cost increased from 10 to 14.
   Bugs:
      Removed the missing Granite hull on correlating files.

Version 0.5.0a
   Fixed certain description typos.
   Ships:
      Most of the ships received a sheen blue tint instead of the green layers.
      Butane:
         Fixed missing variant in the default ship roles, preventing custom production.
      Scheelite:
         Fixed missing variant in the default ship roles, preventing custom production.
      Tritanite:
         Base Maintenance cost increased from 38 to 45.
      Onslaught XLU:
         Base Maintenance cost increased from 40 to 50.

Version 0.5.0
   Market:
      All existing markets now has its own XLU orbital station instead of Midline variants.
         XLU Stations:
            Massive battlestations that possess even more armor than Low-Tech.
            XLU Stations are expensive to build and maintain.
            Station sprites are currently in working stages and may change in later time.
      Hixon:
         Patrol HQ industry is now Military Base.
         Removed Heavy Industry.
         Rare Ore deposits from Moderate to Rich.
         Has Waystation.
         Fuel Production has Synchrotron.
      Vargan:
         Replaced missing nanoforge with Pristine Nanoforge for Orbital Works.
         Military Base industry is now High Command.
         Organics and Farmlands from Plentiful to Common and Rich to Adequate respectively.
         Has Sparse Rare Ore deposits and Extensive Ruins with Techmining.
         Has Heavy Batteries industry.
      Kirogos:
         Is now a Desert planet.
         Has Moderate Ore and Rich Rare Ore deposits.
         Has Farming and Waystation industries.
      Lubrin:
         Is now a normal weathered, very hot Arid planet.
         Is now Size 6 from 5.
         Has Refining industry.
         Removed Fuel Production.
      Gerfix:
         Has Trace Volatiles.
         Has Fuel Production industry with Synchrotron.
      Jeoff I:
         Removed Fuel Production.
      Tanfos II:
         Is now Size 4 from 3.
         Is now an Independent market.
         Removed Fuel Production.

Version 0.4.2
   Ships:
      XLU Armorclad Hullmod:
         Removed Shield Movement speed and Arc Additive/Subtractive effects.
         Removed additional Armor Penalty multiplier.
         Removed Fragmentation damage resistance.
         Increased flat Effective Armor bonus from 200/300/450/650 to 250/350/500/700.
      All ships:
         Shield resistance efficiency decreased by roughly 20%.
      Lead:
         Shield Arc decreased from 210 to 150.
      Gaul:
         Shield Arc decreased from 120 to 90.
      Gypsum:
         Shield Arc decreased from 120 to 90.
      Stibium:
         Shield Arc decreased from 270 to 240.
      Lithium:
         Shield Arc decreased from 270 to 120.
      Ferros:
         Shield Arc decreased from 270 to 240.
      Cobalt:
         Sprite, collision and turret placement overhaul.
         Replaced Power Burn with Ammo Feed system.
         OP increased from 190 to 195.
         Hull points reduced from 10000 to 8500.
         Maximum Velocity increased from 30 to 45.
         Acceleration increased from 16 to 25.
         Base Value reduced from 100000 to 80000.
         Base Supplies costs reduced from 27 to 25.
      Gadolinite:
         Shield Arc decreased from 150 to 120.
      Anthracite XLU:
         Added missing Reduced Explosion hullmod on existing ship modules.
      Manganate:
         Blueprint is now available in the rare drop list from certain treasures.

Version 0.4.1a
   XLU is now offering comissions.

Version 0.4.1
   0.9 Compability and Roster Overhaul
   Ships:
      Blueprints:
         2 XLU Blueprint packages are added and can be found through salvaging *REDACTED*.
         Some powerful ship blueprints can also be found acrosss the sector.
      Added missing/outdated descriptions.
      Added Tritanite, a massive Sundernaught that accomodates 3 large spinal Energy weapons and other auxiliary arsenal at the expense of mobility.
      Gaul:
         Fleet points reduced from 12 to 9.
      Bromius:
         Maximum Speed increased from 90 to 100.
         Acceleration increased from 40 to 50.
         Maximum Turn increased from 30 to 40.
         Turn Acceleration increased from 15 to 30.
         Shield Type switched to Omni.
         Shield Angle Range reduced from 300 to 90.
         Shield Efficiency increased from 1.2 to 0.8 Flux per Damage.
         Base Supply Maintenance/Repair Costs reduced from 12 to 10.
      Butane:
         Augmented Drive Field built-in hullmod removed.
         Drive Field Stabalizer built-in hullmod added.
      Granite:
         *RETIRED* from the roster due to its redundancy with Stibium.
      Espron:
         Role Overhauled, changing from medium-weighted picket destroyer to a heavy-handed brawler.
         Sprite, collision and turret placement overhaul.
         Replaced 2 Medium Ballistic turrets with 4 Small Ballistic turrets.
         *New* Gretchin Systems hullmod built-in added, that limitly trades a flat range for increased Ballistic Flux efficiency.
         Hull Hitpoints reduced from 7000 to 5000.
         Armor Rating increased from 550 to 700.
         Maximum Speed reduced from 100 to 80.
         Decceleration increased from 50 to 35.
         Turn Acceleration reduced from 45 to 20.
         Shield Angle Range reduced from 300 to 240.
         Shield Efficiency reduced from 0.8 to 1.2 Flux per Damage.
         Peak Readiness time reduced from 360 to 300.
         Base Supply Maintenance/Repair Costs increased from 8 to 11.
      Carbide:
         Sprite, collision and turret placement overhaul.
         Replaced:
            XLU Pilum built-ins =to= Medium Composite hardpoints.
            2 Small ballistic turrets =to= 1 hangar bay.
            1 Small center ballistic turret =to= 1 Small Universal hardpoint.
         Ordinance Points increased from 95 to 120.
         Mass reduced from 1200 to 1000.
      Scheelite:
         Now described from "Salvage Rig" to "Exploration Rig".
         Added Surveying Equipment hullmod built-in.
         Base Supply Maintenance/Repair Costs increased from 8 to 11.
      Onslaught (XLU) Battleship:
         Sprite, collision and turret placement overhaul.
         Removed Mark 9 built-ins.
         Replaced 4 Medium Missile mounts with 3 Medium Composite mounts.
         Increased available Large Ballistic mounts from 3 to 6.
      Juggernaughts:
         All Juggernaught classes will have Integrated Targeting Unit built-in added to their base and its constituent modules.
         Uranium Supertanker:
            Augmented Drive Field built-in hullmod removed.
            Ordinance Points increased from 150 to 180.
            Platform Modules:
               Front Modules - Ordinance Points increased from 50 to 60.
               Rear Modules - Ordinance Points increased from 60 to 75.
         Anthracite and (XLU) Overslaughts:
            Ordinance Points decreased from 365 (and 390) to 340 (and 365).
            Platform Modules:
               Ordinance Points decreased from 125 (and 110) to 135 (and 120).
   Weapons:
      Pilum (XLU)
         OP cost reduced from 14 to 10.
   Wings:
      Guna Fighter:
         Replaced Light Machine Gun with a Light Assault Gun.
      Kalis Superheavy Fighter:
         Added 1 Swarmer SRM Launcher (Fighter) and 1 Light Shotcannon.
         Collision size increased.
      Kampilan Interceptor:
         Replaced 2 Light Machine Guns with 1 Light Dual Machine Gun and 1 Swarmer SRM Launcher (Fighter).
         
Version 0.4.0
   Faction:
      Spawning Captain behavior traits changed.
   Ships:
      XLU Armorclad Works:
         Now gives an additional 30% supply cost/repair per month for all ships with the hullmod.
         All ships with the increased supply cost will have their base reduced accordingly.
      XLU Weapons Overhaul:
         Now restricted to only ships with Armorclad Works.
      Juggernaught Classification:
         Now gives an additional 20% supply cost/repair per month for all ships with the hullmod. (Stack multiplicatively with Armorclad Works.)
      The following ships will be removed in this current patch (THIS WILL BREAK SAVES):
         Lithos, Hammerhead (and XLU), Hammerheavy, Hammerheavy Guard, Hammerheavy Strike, Tumbaga, Iodine, Eagle (and XLU), Haast (and XLU), Galinstan.
      Anthracite:
         Base Supply Demand reduced from 90 to 75.
      Chrominus:
         Sprite, collision and turret placement overhaul.
         Added Heavy Ballistics Integration and Industrial Payload Tracker built-in hullmods.
         Replaced Burn Drive ship system with Power Burn.
         Fleet points increased from 18 to 22.
         Armor increased from 1000 to 1200.
         Maximum Flux increased from 9000 to 10000.
         OP increased from 175 to 270.
         Crew Requirements increased from 200 to 300.
         Crew Capacity increased from 300 to 450.
      Kaolinite:
         Sprite and turret placement overhaul.
         Regular:
            Added Heavy Ballistics Integration built-in.
            Moved "interal" small turrets outward for proper coverage.
            OP increased from 265 to 275.
         XLU:
            OP increased from 260 to 285.
      Gadolinite:
         Sprite, collision, combat role and turret placement overhaul.
         Designation changed from Heavy Battlecruiser to Warsentinel.
         Replaced Manuvering Jets ship system with Reserved Deployment.
         Hull reduced from 17000 to 15000.
         Armor increased from 1300 to 1900.
         Maximum Flux reduced from 22000 to 12000.
         Flux Dissipation increased from 1350 to 800.
         Hangar capacity added from 0 to 2.
         Mass increased from 4000 to 4500.
         Maximum speed reduced from 35 to 20.
         Acceleration reduced from 15 to 10.
         Deceleration reduced from 12 to 6.
         Max Turn Speed increased from 5 to 9.
         Turn Acceleration increased from 3 to 5.
         Shield Arc increased from 90 to 150.
         Shield Efficiency increased from 1.2 to 1.0.
         Crew Requirements increased from 550 to 650.
         Crew Capacity increased from 700 to 900.
         Cargo Capacity increased from 400 to 800.
         Fuel Capacity increased from 480 to 720.
         Burn Drive Speed reduced from 8 to 7.
         Combat Readiness cost reduced from 12 to 10.
         Peak Combat Readiness time increased from 600 to 720.
         Base Supply Demand reduced from 48 to 34.
      Pyroxidate:
         Replaced Burn Drive ship system with Power Burn.
      Rhodochrocite:
         Added Civilian Hull and High-Resolution Sensors hullmods built-in.
      Azurim:
         Center small ballistic turret removed.
         Crew Capacity reduced from 240 to 225.
      Cobalt:
         Sprite, collision and turret placement overhaul.
         Replaced 2 Heavy Mauler built-ins with 2 small hybrid turrets.
         Maximum Flux increased from 8000 to 10000.
         OP increased from 185 to 190.
      Duralumin:
         Sprite overhaul.
         Added 1 additional small Hybrid turret.
         OP increased from 105 to 130.
         Supply Demand increased from 12 to 18.
      Ferros:
         Sprite, collision and turret placement overhaul.
         Replaced Power Burn ship system with Manuvering Jets.
         OP increased from 160 to 170.
         Armor increased from 1200 to 1300.
         Maximum reduced increased from 45 to 40.
         Flux Dissipation increased from 500 to 550.
         Mass increased from 1650 to 2200.
      Scheelite:
         Replaced Augmented Drive Field with Civilian Hull built-in.
      Bromius:
         Sprite, collision and turret placement overhaul.
         Replaced 2 large energy hardpoints with 2 medium energy and 1 medium hybrid hardpoints.
      Macrolloy:
         Replaced Burn Drive ship system with Power Burn.
         Replaced 1 medium Missile turret with 1 small Composite turret.
         Replaced 2 small Ballistic turrets with 2 small Energy turrets.
         Armor reduced from 1600 to 1200.
         Hull reduced from 9000 to 8000.
         OP reduced from 170 to 150.
         Acceleration increased from 25 to 35.
         Deceleration increased from 20 to 25.
         Max Turn Speed increased from 10 to 15.
         Crew Requirements reduced from 200 to 150.
         Crew Capacity reduced from 300 to 250.
         Mass reduced from 2400 to 2000.
      Gypsum:
         Sprite, collision and turret placement overhaul.
         Replaced 2 medium ballistic hardpoints witht 8 small ballistic turrets.
         Added 1 additional small missile turret. (totals in 2)
         Replaced Burn Drive ship system with Ammo Feed.
         OP increased from 70 to 85.
         Armor increased from 500 to 600.
         Maximum Flux increased from 3000 to 4500.
         Flux Dissipation increased from 220 to 250.
         Fleet point usage increased from 10 to 13.
         Mass increased from 600 to 650.
         Maximum speed increased from 60 to 70.
         Cargo capacity reduced from 250 to 180.
         Max Turn Speed reduced from 45 to 30.
         Turn Acceleration reduced from 30 to 20.
      Sunder (XLU):
         Armor increased from 350 to 500.
      Buffalo (XLU):
         Added Civilian Hull hullmod built-in.
      Cobble:
         Added Civilian Hull hullmod built-in.
      Nickle:
         Sprite, collision and turret placement overhaul.
         Removed 1 small ballistic turret.
         1 centered small ballistic is converted to a small composite.
         Armor increased from 420 to 500.
         Maximum Flux increased from 2000 to 2400.
         Fleet point usage increased from 7 to 8.
         Mass reduced from 400 to 320.
         Cargo Capacity reduced from 130 to 80.
      Brass:
         Maximum Flux increased from 2500 to 3000.
         Flux Dissipation increased from 200 to 240.
         Maximum speed reduced from 110 to 100.
         Turn Acceleration reduced from 50 to 40.
         Mass reduced from 380 to 340.
      Gaul:
         Sprite, collision and turret placement overhaul.
         Replaced 1 medium Hybrid turret with 1 small composite turret.
         Mass reduced from 320 to 270.
      Zinc:
         Sprite, collision, combat role and turret placement overhaul.
            Zinc is now referenced to the Vigilance combat role but alterations to its arsenal.
         Replaced Power Burn ship system with Fast Missile Racks.
         Replaced 2 medium Ballistic turrets with 3 small Composite hardpoints.
         Replaced 1 small Ballistic turret with 1 small Energy hardpoint.
         Added Omni Shields.
         Hull reduced from 3000 to 2000.
         Armor reduced from 450 to 350.
         Maximum Flux increased from 1800 to 2500.
         Ordnance Points reduced from 60 to 55.
         Mass Points reduced from 360 to 200.
         Crew Requirements reduced from 30 to 20.
         Crew Capacity reduced from 60 to 40.
         Cargo Capacity reduced from 110 to 60.
   Wings:
      Lantaka:
         Added 1 frontal Light Mortar.
         Replaced Light Assault Gun hardpoints with Vulcan Cannon turrets.

Version 0.3.1a - Hotfix
   Faction Generation:
      Changed starting relations with certain factions.
   Weapon changes:
      Colossus Mining Blaster:
         Fixed Built-in status.

Version 0.3.1 - Short patch
   Additions:
      Added Uranium, a juggernaught-class Tanker that has enough fuel to supply a small armada. Careful driving is heavily advised.
   Ship changes:
      Juggernaught Classification Hullmod:
         Added additive range values with regards to ship modules depending on their size to match the weapon ranges of their host ship.
      Bromius credit cost increased from 36,000 to 42,000.
      Butane credit cost increased from 16,000 to 20,000.
      Colossus (XLU) credit cost reduced from 52,000 to 44,000.
      Duralumin credit cost increased from 16,000 to 56,000.
      Scheelite credit cost increased from 20,000 to 46,000.
   Weapon changes:
      Hypervelocity Flak:
         Credit cost increased from 1,800 to 2,000.
      Phalanx Machine Gun:
         Projectile Speed increased from 700 to 800.
         Projectile Hitpoints increased from 30 to 40.
      Superheavy Shotcannon:
         Projectile Hitpoints reduced from 40 to 20.
   Misc:
      Redundant clutter has been cleaned. (For now.)   

Version 0.3
   Additions:
      Onslaught (XLU) capital battleship has been deployed.
      Colossus (XLU) mining cruiser has been deployed.
      Added Light Triple Autocannon to the arsenal.
   Home Sector changes (may break saves):
      Nemvis and Phosmon are now separate star systems.
      Vargan market size and population changed from 6 to 7.
      Tanfos III (in Nemvis) now has Tanfos V's market conditions, the latter's market has been removed.
      Lubrin (in Phosmon) is now a military base.
   Ship changes:
      XLU Weapons Overhaul mod:
         Price increased from 0 to 12,000.
         Fixed description of Flux Dissipation reduction from "Half" to "33%".
      Hammerheavy:
         Siege variant:
            Small missile mount count reduced from 5 to 2.
            Medium missile mount added from 0 from 1.
         Guard variant:
            Switched frontal Medium hardpoint from Missile to Energy.
      Kaolinite:
         Vanilla armor increased from 1750 to 1800.
         XLU armor increased from 1800 to 1850.
      Azurim:
         Skeleton crew reduced from 250 to 150.
         Crew capacity reduced from 300 to 240.
      Carbide:
         Cargo capacity increased from 700 to 800.
      Cobalt:
         Turn acceleration reduced from 10 to 5.
      Galinstan:
         Changed designation from Cruiser Barge to Heavy Cruiser.
         Cargo capacity reduced from 500 to 300.
      Oxide:
         Added Civilian tag in its role.
      Cobble:
         Cargo capacity increased from 240 to 350.
      Buffalo (XLU):
         Cargo capacity increased from 480 to 540.
      Gaul:
         Top speed reduced from 110 to 100.
         Acceleration reduced from 100 to 85.
         Deceleration reduced from 70 to 60.
         OP capacity reduced from 70 to 55.
         Fleet point cost reduced from 9 to 8.
         Flux capacity increased from 2800 to 3000.
         Flux dissipation increased from 250 to 280.
      Lithos:
         Fuel capacity increased from 45 to 60.
         Fuel consumption increased from 1.5 to 2.
   Weapon changes:
      Momus Assault Gun:
         Range decreased from 900 to 800.
      Bracken Mortar:
         Sprite coloration change.

Version 0.2.1
   Additions:
      Gattler, a heavy rotary-vulcan designed to take out missiles and fighters, and large ships that try to ram close to its host.
      Sunder (XLU) class gunship destroyer has been added for deployment.
   Ship changes:
      Anthracite:
         Ship class description changed from "Juggernaught" to "Overslaught".
      Sulfate:
         Top speed decreased from 40 to 35.
         Turn acceleration decreased from 6 to 5.
         Ordnance points increased from 110 to 120.
         Maximum wing capacity increased from 2 to 3.
         Fixed OP costs used in the variants.
      Brass:
         Ordnance points decreased from 55 to 50.
   Weapon changes:
      Bracken Assault Mortar:
         Range decreased from 900 to 800.
         Delay between shots increased from 2 to 2.5 seconds.
         Minimum spread increased from an angle of 5 to 15.
         Maximum spread increased from an angle of 15 to 30.
         Spread Decay decreased from an angle of 5 to 1 per second.
         Flux per shot increased from 120 to 720.
      Light Shotcannon:
         Credit cost decreased from 400 to 300.
         Damage per pellet decreased from 30 to 25.
         Flux per shot increased from 90 to 150.
      Heavy Shotcannon:
         Damage per pellet decreased from 40 to 30.
         Flux per shot increased from 210 to 390.
      Superheavy Shotcannon:
         Damage per pellet decreased from 50 to 35.
         Flux per shot increased from 720 to 1350.
      Hyvel Twin Driver:
         Turn Rate decreased from 7 to 5.
         EMP per pellet decreased from 200 to 100.
         Flux per shot increased from 400 to 500.
   Misc:
      Fixed Gerfix planet in Nemvis for moving too fast, annual rotation time from 60 days (Okay.) to 2560 days.
      Removed some unintended data.
   Nexerelin:
      Faction compatibility added.

Version 0.2
   Initial re-release.
[close]

2
Suggestions / Individual Spread for Linked Firing offsets
« on: March 26, 2015, 03:20:59 AM »
This is a rather simple suggestion, really.

As I couldn't find a direct way of allowing weapons to just slap in several offsets and fire like TF2's minigun, oh willy-nilly, since it just felt like you're using Contra's Spreadgun with only 1 shot is absolutely directed to a target while all else just supposedly miss. And just having 1 barrel for a weapon to fire several projectiles just seems a little too straightforward and somewhat feels like literally using a waterhose that directly pointed to one direction.

What I would want is 1 weapon with several Firing offsets, each possessing its individual spread, in order to produce an illusion of a rapid-firing weapon that goes beyond 30 FPS limit, or simply having a true spread-gun.


This is for anyone who would pursue Rapid-firing, but low accuracy weaponry and some glorified Shotguns in your wake.

3
Suggestions / Unique Crew Members
« on: February 09, 2015, 08:48:23 PM »
As much as the title goes. I could ask for a modding allowance that generate unique crew members that alter the specific statistics of ships while they are on-board of a specific vessel.

Like when you have a Veteran Tri-Tachyon crew members, crew increases the Flux Capacity by 15% but in ration of how many crew members are in that specific ship, if there are roughly 2/3's of the Tri-Tachyon members, it only produces 10% of the effect. Or Engineer-based crew members that increases Engine power, Weapons and/or any minor changes into the ship.

Edit: Well, actually it's more on the Mount & Blade Warband side, as each ship now possesses a unique set of crew members that changes the statistics of the ship, normally when you have dedicated weapon engineers in the ship that increases reload speed and tracking capability of that particular ship.

All crew members still follow the Recruit to Elite ranking depending on how they perform much in the field. The more the specific statistic is being used, such as firing a weapon (for Weapon-based Crew members), take armor/hull damage (for Maintenance Crew) or managing Flux (Engineers) these crew members will improve only to those specific situations.

These are some examples:
  • Ballistics Operators will learn to increase Firing Speed and Reload Rate as the Ballistic weapons within the mentioning ship is being fired and damaged enemy ships. They stop learning if these requirements aren't met.
  • Flux Operators/Tri-Tachyon crew manage the changes of the ship's reactor, will gain experience whenever the Shield is hit, Flux overloads or Flux dissipates from high charge.

4
Mods / [0.9.1a] Red (0.8.3a) Mod
« on: February 08, 2015, 05:01:18 AM »
Not the kind of mod you asked for.

The Red

Download: RAR / ZIP
0.8.2: Here
Version 0.7 for Starsector 0.8.1a: Here
Nexerelin Compatiable


Oculian Armada

Author: EI and Protonus

Rough Lore:

      Ruins of the old sector wars have finally been reawaken, some of once great ferocity and others the search of knowledge. One AI has turned its sights on doing what it does best, to maximize the production of such long forgotten relics, cookies.

      This unhinged being returns to the human controlled sector to preserve its purpose but not without causing a fuss with its intentions on an already unruly galaxy, the Persean sector. Now, the Oculian Armada sits between its prized goal of maximization or total destruction with its wild variety of equipment to pursue such a meaningless goal.


Original Lore:
Spoiler
"All I wanted is an army of small, deliberately annoying bug-like crafts that simply crawl up on your ship in your sleep."

Masters of salvage, miniaturization and drone technology, the Oculian Berserks are a product of hideous AI experiments that was purposely built to protect passenger with its potent point defense systems that was instead logically shortened to the point of eradicating the source of the problem through the extinction of humanity in order to replace themselves as their own.

"Sure, some spaceships that can wallop enemies by sucking their blood with tiny needles yet those enemies can swat these things like flies. But nothing is more intimidating than an large swarm of flies appearing right around the corner waiting for some big guys- I mean, big sacks of deliciousness."

With little human-like control and amassed amounts of artificial computers in the line of their ships, the Berserks can stand in large numbers to fight against their threats compared to regular human ships.
[close]


Featured:
      The Oculian Armada is set to overly fill the role of Low-powered, High-tech theme with the cheapest Energy/Missile weapons at their disposal. Low OP, low maintenance and low command costs allow Oculian ships to be sent in combat enmasse with little punishment to the player's economy.

Strengths:
  • Good Shields.
  • Decent speed and maneuverability.
  • Cheap and low logistics costs.
  • Wide carrier composition.
  • Relatively high burn level.
  • Some ships have built-in drones.
  • Pilot-less fighters and frigates.
  • Efficient point defense weapons.

Weaknesses:
  • Pitiful hull and armor.
  • Low flux capacity and dissipation.
  • Terrible ordnance capacity.
  • Low crew capacity.
  • Poorest (non-built in) weapon damage in the Energy/Missile Spectrum.
  • Has no ballistic slots.


Totally unofficial development goals of the Arc Mother:
- A faction ability to harass others constantly.
- Complete descriptions.
- Balance and tweaking. Probably won't.
- There might be giants.

Requirements:
- Requires LazyLib. As of now, it runs free. Probably.

Ships of the Armada:
! Disclaimer (Large Image) !
Spoiler
[close]


Special thanks to:
- Not Me.
- EI, for introducing me to the game.
- Circumsoldier for the inspired texture for new Armada.
- Black Lynx for proofreading my chaotic descriptions.

Resources used:
- Gratuitous Space Battles and Star Wolves sound resources.

Changelog:
Spoiler
Quote
**** Version 0.8.3a ****
   Vayra's Sector:
      High Value Bounty: The Elizabeth the second appears in the Persean sector searching its way back to its home planet. The Tri-Tachyon will pay a sizeable bounty and its remains once the mission is done.
   Ships:
      Wing Overclock:
         AI changed to activate the ability immediately when prompting an attack.
         Speed bonus now only works on Oculian fighters.
      Etna:
         Replaced Temporal Shell with Temporal Overclock, that slows the ship briefly before releasing a stronger Temporal shell.
   Fixes:
      Replaced the unmentioned semi-colons within the Nexerelin files.

**** Version 0.8.3 ****
   Ships:
      General shield Sound amplitude reduced. Again.
      New Oculian Core Hullmods added:
         Quantix Core:
            Adds 1 additional hangar for Destroyers and above. Does not apply to modules.
            Increases refit speed and improves replacement capacity.
            More pilot casualties.
            Prevents Zero-Flux boost.
            Reduces maximum readiness time per deck.
            Increases Supply costs per month and repair.
         Vapor Core:
            Vastly increases ship logistics efficiency.
            Lowers sensor profile.
            Decreases flux, firing speed, sensor strength and burn speed.
      Strikecraft Overclock ship system:
         Revamped Speed increase for faster movement and reaction time.
      Chemical Core hullmod:
         Damage bonus increased from 10% to 15%.
      Crystalline Core hullmod:
         Shield Resistance bonus increased from 15% to 20%.
      Pulse Core hullmod:
         Rate of Fire bonus increased from 20% to 40%.
         RoF bonus also increases Beam weapon damage.
         Flux Dissipation multiplier increased from 2x to 2.5x.
      Huely:
         Flux Capacity increased from 1800 to 2200.
         Flux Dissipation increased from 150 to 200.
         Phase Upkeep efficiency increased from 0.1 to 0.08.
      Basilix:
         Sprite and turret placement adjustment.
      Dorothyx:
         Sprite and turret placement adjustment.
      Ignix:
         Sprite and turret placement adjustment.
         Added 1 Glint Built-in.
         Converted 2 Small Energy Turret to 1 Medium Energy Turret.
         Converted 1 Large Synergy Hardpoint to 2 Large Synergy Turrets.
         2 Built-in Shimakaze positions now converted from 2 Large Turrets to 2 Large Hardpoints.
         Ordinance Points increased from 100 to 105.
      Nimbyx:
         Sprite and turret placement adjustment.
         Added 2 Glint Built-ins.
         Unusual Spaces reverted back to External Carriage, along with a change on how the hullmod behaves:
            Reduces maintenance by 33%.
            Increases recovery by 100%.
            Adds Sensor Profile by 60 while reducing Sensor Strength by 30.
            Increases Weapon DPS by 15%.
         Cargo capacity increased from 560 to 720.
         Fuel capacity increased from 720 to 810.
         Fuel per Lightyear increased from 2.4 to 2.7.
         Base Supply Cost and Repair per Month reduced from (8 and 16) to 9.
      Amina:
         Sprite and turret placement adjustment.
         2 Small Energy turrets converted to 2 Medium Energy turrets.
         Hull increased from 10500 to 12500.
         Armor increased from 1000 to 1100.
         Flux Dissipation increased from 800 to 900.
         Ordinance Points increased from 170 to 190.
      Chimeria:
         Hull increased from 7000 to 8000.
         Armor increased from 500 to 700.
         Ordinance Points increased from 160 to 165.
      Etna:
         Armor increased from 750 to 850.
         Ordinance Points increased from 135 to 150.
      Nadia:
         Hull increased from 9000 to 10000.
         Armor increased from 900 to 1000.
         Flux Dissipation increased from 750 to 800.
         Shield Module:
            Hull increased from 1000 to 2000.
            Armor increased from 500 to 750.
            Flux Dissipation increased from 200 to 300.
            Shield Radius increased from 220 to 260 units.
            Shield Damage Efficiency increased from 0.9 to 0.8.
   Weapons:
      Sprite revisions for:
         Glint, Gleam, Glistal, Kurtina, Katalina, Kaina, Prima, Pixie, Fairy, Freya, Pixel+, Voxel.
      Blita:
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Damage per shot increased from 60 to 70.
         Flux per shot increased from 40 to 50.
         Turn rate increased from 75 to 90.
      Vira:
         Barrels changed from Simultaneous to Alternating.
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Range increased from 500 to 550.
         EMP Damage increased from 0 to 45.
         Ammo generation per second increased from 2 to 4.
         Ammo batch size increased from 2 to 6.
         Cooldown Time reduced from 0.25 to 0.1667.
         Turn rate increased from 45 to 60.
      Glint:
         Damage bonus to missiles increased from 100% to 150%.
         Turn rate increased from 100 to 120.
      Gleam, Glistal:
         Damage bonus to missiles increased from 100% to 150%.
      Pixie:
         Projectile Speed reduced from 750 to 600.
      Fairy:
         Projectile Speed reduced from 750 to 600.
      Freya:
         Projectile Speed reduced from 750 to 600.
      Kea:
         Range reduced from 400 to 350.
         Damage per scatterbeam increased from 25 to 50.
         Charge up time given from 0 to 0.67.
         Cooldown Time reduced from 0.67 to 0.33.
         Projectile Speed increased from 1000 to 3000.
      Kaina:
         Range reduced from 550 to 450.
         Damage per scatterbeam increased from 40 to 65.
         Charge up time given from 0 to 1.
         Cooldown Time reduced from 1 to 0.5.
         Projectile Speed increased from 1000 to 3000.
      Katalina:
         Range reduced from 600 to 550.
         Damage per scatterbeam increased from 60 to 90.
         Charge up time given from 0 to 1.33.
         Cooldown Time reduced from 1 to 0.67.
         Projectile Speed increased from 1000 to 3000.
      Kurtina:
         Damage per second increased from 180 to 210.
         Flux per second increased from 140 to 150.
      Ruby:
         Changed projectile color.
         Damage bonus to shields changed from 100% EMP damage to 150% extra weapon damage as Energy.
         Flux per shot reduced from 325 to 250.
      Voxel:
         Range increased from 2000 to 2800.
         Projectile Speed reduced from 300 to 200.
         Launch Speed reduced from 750 to 250.
         Missile:
            Max flight time increased from 10 to 16.
            Acceleration reduced from 2500 to 600.
            Deceleration reduced from 800 to 400.
            Turn Acceleration reduced from 1100 to 300.
         Mirvs:
            Damage increased from 50 to 125.
            Mirvs per shot reduced from 18 to 16.
            Max flight time increased from 2.5 to 8.
            Split range reduced from 1200 to 800.
            Max Speed reduced from 800 to 400.
            Spread Speed increased from 1000 to 1200.
            Max Turn Speed increased from 70 to 150.
            Turn Acceleration reduced from 700 to 120.

**** Version 0.8.2 ****
   Faction:
      AI Core exchange reduced from 3.5x to 2.5x credits and 0.0x to 0.1x Reputation.
   Ships:
      All ship shield efficiency, with a few exceptions increased from 1 to 0.9.
      Added Sophis B tanker, meant to specialize Sophis tankers according to fleet compositions.
      Oculian Hull:
         Maintenance/Repair Cost reduction reduced from 35% to 20%.
         Due to the decreased cost reduction, all affected ships will have reduced base maintenance costs.
      Oculian Pulse Core:
         Remove the unmentioned flux bonus boost to non-capital ships.
      Chimly:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Gretly:
         Monthly/Repair Supply cost reduced from 2 to 1.5.
         Kitted Gretly Buster no longer needs a spaceport dock to equip it.
      Huely:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Prily:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Chimis:
         Monthly/Repair Supply cost reduced from 9 to 7.
      Sophis:
         Monthly/Repair Supply cost reduced from 8 to 6.
      Sconis:
         Monthly/Repair Supply cost reduced from 8 to 5.
      Sophis C:
         Cargo capacity increased from 210 to 220.
         Fuel capacity decreased from 160 to 50.
         Fuel per hyperspace light year decreased from 1.2 to 1.
         Monthly/Repair Supply cost reduced from 3 to 2.
      Doris:
         Monthly/Repair Supply cost increased from 5 to 7.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Maximis:
         Monthly/Repair Supply cost reduced from 7 to 6.
      Storkis:
         Monthly/Repair Supply cost reduced from 4 to 3.
      Chimex:
         Monthly/Repair Supply cost reduced from 16 to 15.
      Dorothyx:
         Monthly/Repair Supply cost increased from 12 to 16.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Ignix:
         Monthly/Repair Supply cost reduced from 14 to 11.
      Basilix:
         Monthly/Repair Supply cost reduced from 18 to 14.
      Beatrix:
         Flux Dissipation increased from 500 to 750.
         Monthly/Repair Supply cost reduced from 14 to 12.
      Nimbyx:
         Fuel capacity increased from 480 to 720.
         Monthly Supply cost reduced from 10 to 8.
         Repair Supply cost increased from 10 to 16.
      Nadia:
         Monthly/Repair Supply cost reduced from 40 to 34.
      Chimiria:
         Monthly/Repair Supply cost reduced from 48 to 42.
      Amina:
         Monthly/Repair Supply cost reduced from 60 to 50.
      Etna:
         Monthly/Repair Supply cost reduced from 30 to 25.
      Pandora:
         Monthly/Repair Supply cost reduced from 81 to 68.
      Galalixia:
         Monthly/Repair Supply cost reduced from 160 to 108.
   Weapons:
      Flandrey:
         Flux per second reduced from 1500 to 1250.
   Fixes:
      Added missing Manufacturer names for all drone/fighters.
      Added missing "Requires Dock" tag to Oculian Core hullmods.
      Updated(ish) with the Commissioned Crews compatibility.
      Fixed Faction Crest not being used.

**** Version 0.8.1 ****
   Weapons:
      Projectiles:
         Pixel Torpedoes:
            Lifetime before fading increased from 6 to 8 seconds.
         Shimakaze SRMs:
            Lifetime before fading increased from 3 to 4 seconds.
            Flameout Time added to restrict burning off before 3.5 seconds.
         Sazanami MRMs:
            Lifetime before fading increased from 15 to 18 seconds.
         Altera MRMs:
            Lifetime before fading increased from 15 to 20 seconds.
      Pixel series:
         Sound clips reversed from Single Pixels having annihilator sounds while +/++ purposed Pixel sounds.
      Nicor:
         Sprite replaced.
      Ruby:
         Sprite replaced.
         Damage per shot increased from 100 to 120.
         EMP per shot decreased from 125 to 100.
         Added effect to deal extra shield damage from EMP.
   Fixes:
      Added missing ship variants in the default roles.


**** Version 0.8 ****
   Warning: Will break saves faster than a Gretly. REQUIRES A FULL RESTART OF THE GAME WITH THIS VERSION.
   
   Overhaul:
      Most of the mod's script is rewritten from "ob_" to "ocua_".
      All Praetorian (_pr) variants are removed temporarily and are renamed as Mikanate (_mi, placeholder pending) instead.
      Some ships are purposefully removed.
      Complete sprite rework of all ships and some stat changes on others.
      Weapons stats have also been altered, but new sprites will come later.
   Faction:
      Systems have been moved further from the core sector.
      Atalie Pax from (-6000, 13200) to (0, 19000).
      Haelim from (-4200, 7000) to (2000, 12200).
   General:
      General noise volume reduced.
      Added Commissioned Crew compatibility:
         Oculian Integral Circuits, that increases Energy flux efficiency and Shield stability.
   Ship:
      New:
         Oculian Core Hullmods added:
            Chemical Core:
               Increases damage output.
               Higher maintenance and an even more expensive repair cost. Explodes more violently.
            Crystalline Core:
               Hardens shields (stacks with Hardened Shields) and slightly increases non-missile weapon ranges.
               Decreases maximum speed.
            Pulse Core:
               Essentially an improved Safety Overrides.
               Increases weapon firing speed.
               Can be equipped on Red Capitals, but with some speed cost.
      Full doctrine revision.
      Oculus Module changes:
         Renamed to Oculian Hull along with an overhaul.
      Frigates:
         Gretly:
            Gunport Frigate, drone
            Renamed from Gretel.
            1 Glint built-in.
            1 Large Synergy mount.
         Chimly:
            Carrier Frigate, drone
            Renamed from Chimera.
            3 Small Energy mounts.
            1 Hangar.
         Prily:
            Attack Frigate, drone
            Renamed from Palette.
            2 Pirouette built-ins.
            2 Small Energy mounts.
            2 Small Missile mounts.
            1 Small Synergy mount.
         Huely:
            Phase Frigate, drone
            Renamed from Hue.
            2 Small Energy mounts.
            2 Small Missile mounts.
      Destroyers:
         Chimis:
            Carrier destroyer, manned
            Renamed from Superchimera.
            1 Medium Energy mount.
            4 Small Energy mounts.
            2 Small Missile mounts.
            3 Hangars.
         Sophis:
            Battle destroyer, manned
            Renamed from the Chimly destroyer.
            5 Small Energy mounts.
            3 Medium Energy mounts.
            2 Small Missile mounts.
            Combined role from Tuffet.
         Doris:
            Armored destroyer, manned
            4 Medium Energy mounts.
            2 Small Synergy mounts.
            1 Hangar.
            Combined role from Tigris.
         Sconis:
            Fast destroyer, manned
            1 Medium Energy mounts.
            5 Small Energy mount.
            Renamed from Scone.
         Maximis:
            Support destroyer, manned
            Renamed from Maxim.
            2 Large Energy mount.
            4 Small Energy mount.
         Sophis C:
            Cargoship, drone
            Renamed from the Chimly C destroyer.
            3 Small Energy mounts.
         Storkis:
            Passenger destroyer, manned
            Renamed from Stork.
            4 Small Energy mounts.
            2 Small Missile mounts.
         Tsundere:
            Hybrid destroyer, manned
            1 Large Energy mount.
            2 Medium Energy mounts.
            3 Small Energy mounts.
            2 Small Missile mounts.
      Cruisers:
         Basilix:
            Assault Cruiser, manned
            Renamed from Basilisk.
            2 Freya built-ins.
            3 Medium Energy mounts.
            2 Medium Missile mounts.
            4 Small Energy mounts.
            1 Medium Synergy mount.
         Chimex:
            Carrier, manned
            Renamed from Geyser.
            3 Medium Energy mounts.
            4 Small Energy mounts.
            2 Small Missile mounts.
            4 Hangars.
         Ignix:
            Missile Cruiser, manned
            Renamed from Ignis.
            2 Shimakaze built-ins.
            1 Large Missile mount.
            2 Medium Missile mounts.
            2 Medium Energy mounts.
            2 Small Energy mounts.
         Beatrix:
            Long Support Cruiser, manned
            1 Flandrey built-in.
            2 Medium Energy mounts.
            2 Medium Missile mounts.
            3 Small Energy mounts.
         Dorothyx:
            Armored Cruiser, manned
            Renamed from Dorothy.
            Combined role from Betsy.
            1 Large Energy mount.
            2 Medium Energy mounts.
            2 Small Synergy mounts.
            4 Small Energy mounts.
         Nimbyx:
            Cargo/Tanker Cruiser, manned
            Renamed from Nimbus.
            1 Medium Energy mount.
            3 Small Energy mounts.
            1 Breeze hangar.
      Capitals:
         Nadia:
            Battleship, manned
            Combined role from Libra.
            2 Glint built-ins.
            2 Large Energy mounts.
            1 Large Missile mount.
            2 Medium Energy mounts.
            4 Medium Synergy mounts.
            2 Small Energy mounts.
            3 Hangars.
         Chimaria:
            Heavy Carrier, manned
            Renamed from Kuria.
            1 Large Synergy mount.
            4 Medium Energy mounts.
            8 Small Energy mounts.
            2 Small Synergy mounts.
            6 hangars.
         Amina:
            Warship, manned
            2 Freya built-ins.
            3 Large Energy mounts.
            2 Medium Energy mounts.
            8 Small Energy mounts.
            2 Hangars.
         Etna:
            Fast Battleship, manned
            1 Glint built-in.
            2 Large Energy mounts.
            2 Medium Synergy mounts.
            3 Medium Energy mounts.
            2 Small Energy mounts.
         Pandora:
            Dreadcarrier, manned
            1 Flandrey built-in.
            8 Glint built-ins.
            2 Large Hybrid mounts.
            4 Large Energy mounts.
            7 Medium Energy mounts.
            14 Small Energy mounts.
            5 Hangars and 2 modules for 2 hangars each.
         Galalixia:
            Mothership, manned
            Renamed from Elizabeth.
            1 Altera Missile platform built-in.
            1 Luna Plasma cannon built-in.
            2 Flandrey built-ins.
            2 Weapons Battery modules.
            4 Hangar Bay modules for 2 hangars each.
            4 Hangars.
[close]

5
Modding / [0.65.1a] Protonian Technologies (Closing)
« on: January 19, 2015, 07:57:59 PM »
This mod is now closing.


I'm sorry about the inconvenience.


But due to some particular conundrum, I have to shutdown the page for those apparent reasons. Don't worry though, Protonian Technologies will get back to working order once again.

6
Modding / Parsing Compilation Unit: Hullmod
« on: January 14, 2015, 06:08:44 AM »
Well, I'm kinda shy asking the forums themselves for information that I need to get stuff done, but I'm starting to get a little bothered with this error I got, despite of having Netbeans to work with the hullmod.

I received after adding the hullmod into my... mod.

This is what I get:
Fatal: Error compiling [data.hullmods.pt_centuriondrive]
Cause: Parsing compilation unit "[email protected]"

I tried using two separate numeral techniques for the Zero Flux attribute but it doesn't to work for some reason.
This is the code I have.
Spoiler
Quote
package data.hullmods;

import java.util.HashMap;
import java.util.Map;

import com.fs.starfarer.api.combat.BaseHullMod;
import com.fs.starfarer.api.combat.MutableShipStatsAPI;
import com.fs.starfarer.api.combat.ShipAPI.HullSize;

public class PT_CenturionDrive extends BaseHullMod {

   public static final float EMP_REDUCTION = 25f;
   public static final float ENGINE_HEALTH_BONUS = 125f;
//   public static final float ZERO_FLUX_SPEED_CAPITAL = 15f;
//   public static final float ZERO_FLUX_SPEED_CRUISER = 20f;
//   public static final float ZERO_FLUX_SPEED_DESTROYER = 25f;
//   public static final float ZERO_FLUX_SPEED_FRIGATE = 35f;
//   public static final float ZERO_FLUX_BONUS_CAPITAL = 0.05f;
//   public static final float ZERO_FLUX_BONUS_CRUISER = 0.1f;
//   public static final float ZERO_FLUX_BONUS_DESTROYER = 0.15f;
//   public static final float ZERO_FLUX_BONUS_FRIGATE = 0.2f;
   public static final float WEAPON_HEALTH_BONUS = 75f;

   private static final Map ZeroFluxBonus = new HashMap();
   static {
      ZeroFluxBonus.put(HullSize.FRIGATE, 0.2f);
      ZeroFluxBonus.put(HullSize.DESTROYER, 0.15f);
      ZeroFluxBonus.put(HullSize.CRUISER, 0.1f);
      ZeroFluxBonus.put(HullSize.CAPITAL_SHIP, 0.05f);
   }
   
   private static final Map ZeroFluxSpeed = new HashMap();
   static {
      ZeroFluxSpeed.put(HullSize.FRIGATE, 35f);
      ZeroFluxSpeed.put(HullSize.DESTROYER, 25f);
      ZeroFluxSpeed.put(HullSize.CRUISER, 20f);
      ZeroFluxSpeed.put(HullSize.CAPITAL_SHIP, 15f);
   }
   
    @Override
    public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) {
        
      stats.getZeroFluxMinimumFluxLevel().modifyFlat(id, (Float) ZeroFluxBonus.get(hullSize));
      stats.getZeroFluxSpeedBoost().modifyFlat(id, (Float) ZeroFluxSpeed.get(hullSize));
//      if (hullSize == HullSize.FRIGATE || hullSize == HullSize.FIGHTER) {
//         stats.getZeroFluxMinimumFluxLevel().modifyFlat(id, ZERO_FLUX_BONUS_FRIGATE);
//         stats.getZeroFluxSpeedBoost().modifyFlat(id, ZERO_FLUX_SPEED_FRIGATE);
//      } else if (hullSize == HullSize.DESTROYER) {
//         stats.getZeroFluxMinimumFluxLevel().modifyFlat(id, ZERO_FLUX_BONUS_DESTROYER);
//         stats.getZeroFluxSpeedBoost().modifyFlat(id, ZERO_FLUX_SPEED_DESTROYER);
//      } else if (hullSize == HullSize.CRUISER) {
//         stats.getZeroFluxMinimumFluxLevel().modifyFlat(id, ZERO_FLUX_BONUS_CRUISER);
//         stats.getZeroFluxSpeedBoost().modifyPercent(id, ZERO_FLUX_SPEED_CRUISER);
//      } else if (hullSize == HullSize.CAPITAL_SHIP) {
//         stats.getZeroFluxMinimumFluxLevel().modifyFlat(id, ZERO_FLUX_BONUS_CAPITAL);
//         stats.getZeroFluxSpeedBoost().modifyFlat(id, ZERO_FLUX_SPEED_CAPITAL);
//      }
      stats.getEmpDamageTakenMult().modifyPercent(id, -EMP_REDUCTION);
      stats.getEngineHealthBonus().modifyPercent(id, ENGINE_HEALTH_BONUS);
      stats.getWeaponHealthBonus().modifyPercent(id, WEAPON_HEALTH_BONUS);
    }

    @Override
    public String getDescriptionParam(int index, HullSize hullSize) {
      if (index == 0) return "" + ((Float) ZeroFluxBonus.get(HullSize.FRIGATE)).intValue();
      if (index == 1) return "" + ((Float) ZeroFluxBonus.get(HullSize.DESTROYER)).intValue();
      if (index == 2) return "" + ((Float) ZeroFluxBonus.get(HullSize.CRUISER)).intValue();
      if (index == 3) return "" + ((Float) ZeroFluxBonus.get(HullSize.CAPITAL_SHIP)).intValue();
      
      if (index == 4) return "" + ((Float) ZeroFluxSpeed.get(HullSize.FRIGATE)).intValue();
      if (index == 5) return "" + ((Float) ZeroFluxSpeed.get(HullSize.DESTROYER)).intValue();
      if (index == 6) return "" + ((Float) ZeroFluxSpeed.get(HullSize.CRUISER)).intValue();
      if (index == 7) return "" + ((Float) ZeroFluxSpeed.get(HullSize.CAPITAL_SHIP)).intValue();
      
//      if (index == 0) {
//         return "" + (int) ZERO_FLUX_BONUS_FRIGATE + "/" + (int) ZERO_FLUX_BONUS_DESTROYER + "/" + (int) ZERO_FLUX_BONUS_CRUISER + "/" + (int) ZERO_FLUX_BONUS_CAPITAL;
//      } if (index == 1) {
//         return "" + (int) ZERO_FLUX_SPEED_FRIGATE + "/" + (int) ZERO_FLUX_SPEED_DESTROYER + "/" + (int) ZERO_FLUX_SPEED_CRUISER + "/" + (int) ZERO_FLUX_SPEED_CAPITAL;
      if (index == 8) return "" + (int) EMP_REDUCTION + "%";
      if (index == 9) return "" + (int) ENGINE_HEALTH_BONUS + "%";
      if (index == 10) return "" + (int) WEAPON_HEALTH_BONUS + "%";
      return null;
    }
}
[close]

So, yeah.


Edit: I didn't expect the Emoticon to pop out of the index.

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