916
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 24, 2018, 04:33:57 PM »So I'm not sure if this has been said already, but the Luddic path seems a little op in their bases. If I travel to epiphany, they all scatter. but there is a base right below me that has blown up anything I send at it no matter how large the force. it seems pretty unbalanced if they have that kind of power so far from home but nothing close to it in the core worlds.
This.
The pathers need the following 'problems' addressing:
- The bases that send terrorists to your colonies, and their supporting fleets need to scale. Start small - the first base I found doing this is almost untouchable due to being max level and being surrounded by functionaly limitless fleets (every time one is destroyed another spawns instantly)
- These bases need to have some limit on how far they can spawn away from the colonies they are targeting - the same base above is 55ly away, and is a huge pain to get to with anything slow enough to have trouble avoiding storms
- The fleets that drop off terror supplies need to be able to be intercepted without any penalty - doing so now results in -5 rep with the independants, which is silly given it is easy to see they are NOT independants