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Suggestions / Re: Easy to Get Blueprints/Loots Ruin the Fun Early Game
« on: August 09, 2019, 01:04:07 AM »
Also Crom Cruach in Hybrasil is preset.
I think those 4 mentioned are the only ones though. The rest are randoms.
Endlessly rolling over any and all opposition with zero effort is not exactly engaging imo.
I'd really like to see a 'lootmap' of sorts for ruins and derelicts, with a concentration of almost (if not actually) zero in the core, and progressively increasing as you get to the edges. So most of the really good stuff is buried in a morass of tedious storms out of the player's reach. Until they grow enough to travel that far.
They'd possibly be a couple of outliers here and there, closer in. Just for variety (RNG permitting).
I think those 4 mentioned are the only ones though. The rest are randoms.
I disagree early loot ruins fun. (I think it is very fun.) Accelerating to endgame faster is good.In disagreement with your disagreement; the endgame is the least interesting part of the game for me. And anything that hastens its onset is something I want to avoid as long as possible.
Endlessly rolling over any and all opposition with zero effort is not exactly engaging imo.
I'd really like to see a 'lootmap' of sorts for ruins and derelicts, with a concentration of almost (if not actually) zero in the core, and progressively increasing as you get to the edges. So most of the really good stuff is buried in a morass of tedious storms out of the player's reach. Until they grow enough to travel that far.
They'd possibly be a couple of outliers here and there, closer in. Just for variety (RNG permitting).