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Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« on: September 24, 2022, 03:37:12 PM »
adding the exalted to the whitelist for next update, it fits them quite nicely!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I'm not attached to the Reavers as a faction but their ships are cool. From your phrasing, it sounds like there's going to be an interim where the ships will be out of action. I'd appreciate if you'd just chuck the ships to the pirates for the time being (or something similar) so we can still use and fight against them. Cheers!aye thats prob for the best, ill toss em as a very rare sight in pirate fleets till i do something with em.
so small mod update (not actual update yet, more of a update of what im doing with it) i plan on separating the reavers of ludd from keruvim as to not have an extra unnecessary faction that has nothing to do with the main faction of the mod and unneeded bloat.
dont worry i wont be repeating history like the exalted exodus from anvil that was followed by anvil indsutries deletion lol, i also plan on doing a complete overhaul of their lore, no more edgy ludd cult, perhaps a pre-collapse food manufacturer turned independent military power house once the gates stopped, ship sprites will likely get some changes outside of a hue shift, aswell as some proper unique weapons for em, tho it will be some time coming as im often too busy to work on keruvim as is rn and separating a faction and all its odds and ends is a headache for me.
One weird thing is noticed with nex, i went into a war with and alliance having Keruvim, i got sent bounty hubters from next but none of the capital ships were present in those fleets. Other similar bounty hunter fleets had 10 capitals but Keruvim fleets just had destroyers and a few smaller ships.Strange, ill have a look next chance i get
Looks to be a station...
How this monster work ?! coolnest overload
Downloaded, have an amazing day!God speed gamer, god speed.
I'm going to love starting tac bombardments with a furry portrait.
Made possibble
I love neu gve mme likn so i acna preprder
The earthcracker was once a "boss" enemy back in the super early days of starsector, back when we only had 3 factions and 1 star system, it would orbit the sun and ear through your fleet, but would give great loot for the time.Im loving the ship designs. They fit really well.Yes, same with the ships actually. I already had this listed under "issues" in the first post. It is the same actually with any ship mod out there. For some reason your personal faction seems to ignore your preferences most of the time. Not sure what to do about that, or if there is just something I misunderstand about the mechanic. Others welcome to comment and educate me on the problem.
I dont know if this is a little nitpick-ish, but it doesn't seem like the ships in my colonial defense fleets ever use the interstellar federation weapons, even if i prioritize them over vanilla weapons.Thanks a lot , also I fund a orbital laser that cost 950 dp and wonder where is it used.I have no idea either; it always came with the mod. Well, I can make an educated guess, because if you look into the graphic folder for the ships, you can see an "earthcracker" design, which looks like an orbital or satellite. It was unrealized in the original mod, but I would bet that it was meant to mount such a weapon/ should have come with it inbuilt.
Currently you would need to custom mod some hull to have over 950 ordnance though.