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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - gofastskatkat

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31
Mods / Re: [0.7.1a] Starsector+ 3.2.0
« on: February 14, 2016, 11:11:57 AM »
keep getting an error. Only file that i found that had the name of the file that was causing the error was in SS+
Spoiler
439459 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at data.scripts.SSP_ModPluginAlt.configureModdedXStream(SSP_ModPluginAlt.java:23)
   at data.scripts.SSPModPlugin.configureXStream(SSPModPlugin.java:284)
   at com.fs.starfarer.campaign.save.CampaignGameManager.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.campaign.submarkets.II_EBaySubmarketPlugin
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 28 more
[close]

32
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 31, 2016, 09:13:13 PM »
Found out the prob, apparently the java downloads posted on the use 64-bit java page are outdated and I had to get java 8.
The reason for that is because Mayorate was complied using java 8 which makes games that include java 7 (like the packaged version for SS) crash IIRC

But yet I had the same crash even without having the mayorate ticked, so I guess some other mod was compiled using 8 as well, either way its working now :D

33
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 24, 2016, 08:34:00 AM »
Found out the prob, apparently the java downloads posted on the use 64-bit java page are outdated and I had to get java 8.

34
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 23, 2016, 09:15:42 AM »
Ok I made sure all the mods were updated and it seems that this error happens with a select few of the mods, Approlight AI war Diable and Hiigaran for example.

35
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 23, 2016, 08:25:57 AM »
AI War v0.3c, ApproLight v0.3.6a, Artefact (probably causing problems) beta version/0.0beta, Blackrock v0.8.1, Console commands v2.7, Diable Avionics v1.3, Interstellar Imperium v1.9.2, Junk Pirates v2.40, LazyLib v2.1.0, Looters v1.2e, mayorate v0.9.1, neutrino v1.82, Nihil v.98, omnifactory v1.11b, Pegasus Belt Council v1.2.0, P9 Colony v.45, SCY v0.9.8RC5, ShaderLib v1.1.2, Shadowyards v0.6.0.3, Tiandong Heavy v1.0.6, and TwigLib v0.6.7. Also, while looking through, I found a few mods that were for version .65a and older, have removed them accordingly.

36
So I have been having an error lately that has been persistent since the last patch of starsector, I have updated all of my mods, though maybe not to their latest but to 7.1-compatibility, but this error keeps happening.

149733 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Could someone help me please? If you need it I can also put a list of mods used

37
I'm going to upload the sprites as soon as i finish some details.

About the cold war in space, my greatest question for experienced coders is: Can space and planets, be replaced by ocean and Islands?

I have seen a very very old mod for this that made it into a WWII Tank/armoredcar/inf game that was on land so I dont see why not.

38
Modding / Crash
« on: January 16, 2016, 08:39:45 AM »
So I have been having an error lately that has been persistent since the last patch of starsector, I have updated all of my mods, though maybe not to their latest but to 7.1-compatibility, but this error keeps happening.

149733 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

39
Modding Resources / Re: [0.7a] LazyLib v2.1 (released 2015-11-19)
« on: November 19, 2015, 01:07:34 PM »
I'll get to looking at it right now.
EDIT: So far so good, just need to figure out why I'm getting 20 fps max...
EDIT 2: Also command console default key combo, ctrl+backspace, isnt working.... though i have a feeling that deals with the mod/tool/whatev itself

40
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: November 19, 2015, 06:29:12 AM »
I'm operating under the assumption the new version got released yesterday and I'm just holding off. ;D
Read the title of the op, it says "Starsector 0.7a (IN DEVELOPMENT)" in other words, wait young grasshopper

41
sounds like you need to reinstall then
just making sure, you are going to this folder C:\Program Files (x86)\Fractal Softworks\Starsector, correct? also make sure that you enable hidden items to be seen, im not 100% certain how you do it on windows 7 but on 8 and 10 you go to the view tab and it should be there

42
sounds like you need to reinstall then

43
Mods / Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« on: November 02, 2015, 07:56:56 PM »
i ran it fine without nexerelin

44
Mods / Re: [0.65.1a] The Patrian Principate Alpha v2.2 - The Patrian Navy
« on: November 02, 2015, 12:46:33 PM »
The original mod's bugs and balance issues were never really addressed anyway. And with the new sprites, a lot of stuff will need to be reworked on top of that.

At this point, 19_30s would be better making a whole new mod with my sprites rather than taking over Nikolai's work.

in other words (N)Exrelin it? lel

45
Mods / Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« on: November 02, 2015, 11:18:24 AM »
I can download fine too, running normal US-based google chrome in English, no prob

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