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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Messages - gofastskatkat

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31
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 23, 2016, 08:25:57 AM »
AI War v0.3c, ApproLight v0.3.6a, Artefact (probably causing problems) beta version/0.0beta, Blackrock v0.8.1, Console commands v2.7, Diable Avionics v1.3, Interstellar Imperium v1.9.2, Junk Pirates v2.40, LazyLib v2.1.0, Looters v1.2e, mayorate v0.9.1, neutrino v1.82, Nihil v.98, omnifactory v1.11b, Pegasus Belt Council v1.2.0, P9 Colony v.45, SCY v0.9.8RC5, ShaderLib v1.1.2, Shadowyards v0.6.0.3, Tiandong Heavy v1.0.6, and TwigLib v0.6.7. Also, while looking through, I found a few mods that were for version .65a and older, have removed them accordingly.

32
So I have been having an error lately that has been persistent since the last patch of starsector, I have updated all of my mods, though maybe not to their latest but to 7.1-compatibility, but this error keeps happening.

149733 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Could someone help me please? If you need it I can also put a list of mods used

33
I'm going to upload the sprites as soon as i finish some details.

About the cold war in space, my greatest question for experienced coders is: Can space and planets, be replaced by ocean and Islands?

I have seen a very very old mod for this that made it into a WWII Tank/armoredcar/inf game that was on land so I dont see why not.

34
Modding / Crash
« on: January 16, 2016, 08:39:45 AM »
So I have been having an error lately that has been persistent since the last patch of starsector, I have updated all of my mods, though maybe not to their latest but to 7.1-compatibility, but this error keeps happening.

149733 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ò00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

35
Modding Resources / Re: [0.7a] LazyLib v2.1 (released 2015-11-19)
« on: November 19, 2015, 01:07:34 PM »
I'll get to looking at it right now.
EDIT: So far so good, just need to figure out why I'm getting 20 fps max...
EDIT 2: Also command console default key combo, ctrl+backspace, isnt working.... though i have a feeling that deals with the mod/tool/whatev itself

36
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: November 19, 2015, 06:29:12 AM »
I'm operating under the assumption the new version got released yesterday and I'm just holding off. ;D
Read the title of the op, it says "Starsector 0.7a (IN DEVELOPMENT)" in other words, wait young grasshopper

37
sounds like you need to reinstall then
just making sure, you are going to this folder C:\Program Files (x86)\Fractal Softworks\Starsector, correct? also make sure that you enable hidden items to be seen, im not 100% certain how you do it on windows 7 but on 8 and 10 you go to the view tab and it should be there

38
sounds like you need to reinstall then

39
Mods / Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« on: November 02, 2015, 07:56:56 PM »
i ran it fine without nexerelin

40
Mods / Re: [0.65.1a] The Patrian Principate Alpha v2.2 - The Patrian Navy
« on: November 02, 2015, 12:46:33 PM »
The original mod's bugs and balance issues were never really addressed anyway. And with the new sprites, a lot of stuff will need to be reworked on top of that.

At this point, 19_30s would be better making a whole new mod with my sprites rather than taking over Nikolai's work.

in other words (N)Exrelin it? lel

41
Mods / Re: [0.65.2a] ApproLight v0.3.2a (WIP)
« on: November 02, 2015, 11:18:24 AM »
I can download fine too, running normal US-based google chrome in English, no prob

42
Mods / Re: [0.65.1a] The Patrian Principate Alpha v2.2 - The Patrian Navy
« on: November 02, 2015, 11:07:33 AM »
Before posting anything of the sprites updated or a changed mod, I'd get in Contact with NikolaiLev.
What do you mean? ???Do you also update the mod with sprites made by HELMUT?I can't connected with the author,either in Skype :-[

Nikolai said, at the bottom of the op: "I don't believe in legalese.  I believe integrity should be self-evident.  That said, if you want to modify stuff, ask before publishing." So if you want to upload, you need to contact him about it.

43
Mods / Re: The Confederacy of Free Stars
« on: October 26, 2015, 10:59:27 AM »
man, i remember this mod from waaayyyy back, i loved it... so sad to see it not updated...

44
Blog Posts / Re: Combat Officers
« on: April 07, 2015, 02:17:57 PM »
Wait, so does this mean that the officers are in the current build of the game? (havent had enough time to keep up with the updates XD)

45
Mods / Re: Neutrino Corp. (v. 1.8)[0.65.1a]
« on: January 14, 2015, 11:18:09 AM »
yeah, i figured out that i forgot to delete the old folder, but now i cant play neutrino with other mods without it crashing... need to find that post about expanding the mem again...
Open your starsector folder and look for the file named "vmparams". Open this in notepad and set the setting "-Xmx1024m" to something like "-Xmx1536m"
Also you might want to use 64 bit java if you have a 64 bit system
64 bit java post: http://fractalsoftworks.com/forum/index.php?topic=8726.0
Tried, keeps saying "access is denied"
EDIT: Figured it out, even though my account is an admin one i had to go change the "users" to be able to modify it also cause my account is under both...

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