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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Messages - gofastskatkat

Pages: 1 [2] 3 4
16
Mods / Re: [0.65.2a] EVE Mod
« on: February 10, 2017, 02:31:20 PM »
I don't suppose this mod is going to receive an update any time soon, is it?

1st thing, Holy necro batman. 2nd Judging by the fact that the last comment besides yours was made in march of last year, no, no I dont think theres gonna be an update anytime soon

17
Mods / Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.3)
« on: February 08, 2017, 08:24:45 AM »
Neutrino ships are still much too durable to any form of sustained damage, with the shield stats they also have bursting is limited aswell. Most loadouts be they vanilla or modded have size-for-size fights enough firepower to overcome the shields and armor. Add to that the Neutrino armor system and you need what would amount to massive overkill on almost any other ship.
Which is the reason I like to use them against the Appro-light. Its like watching two titans fight each other.

18
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« on: December 09, 2016, 08:20:53 AM »
The idea is to update the mod this month... What could possibly go wrong?
Good luck, this mod deserves a comeback!

19
Mods / Re: (0.7.2a) StarSector AI Overhaul, Alpha 3
« on: May 03, 2016, 01:06:33 PM »
hey, im not sure but i think that this error is because of the ai mod, i havent had time to mess around with it but if you could look into it http://pastebin.com/PVbVmgfg

20
Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. http://pastebin.com/PVbVmgfg Also, as you can see, theres 2 seperate errors, but with what I can see it seems that both deal with AI functions, or lack thereof. Thanks for any feedback on what I should do.

21
Mods / Re: [0.7.2a] DynaSector 1.0.0
« on: April 22, 2016, 07:36:12 AM »
Another question. In this Dynasector, does it have changes to the player's skill?

I tested out this with mods and by itself, but I'm unable to pin point the exact error. It said Cargo Expansion missing.

had that issue as well, do you have the NGO mod? because it requires SS+ and that is one of the hull mods from SS+

22
No body else using this yet? Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway http://pastebin.com/hEnCkFjk

23
Mods / Re: [0.7.1a] ApproLight v0.4.1a -Rebirth-
« on: March 19, 2016, 07:32:26 PM »
Yeah, there are a few crashes unfortunately. These were the ones I got.

Code
923683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

119372 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.light.LightShader.drawNormalMaps(LightShader.java:1711)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:957)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

798798 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
at com.fs.starfarer.title.C.o0oO$Oo.?00000(Unknown Source)
at com.fs.starfarer.combat.A.new.?00000(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

You do have the latest shaderlib, correct? If you do then the only thing I can think of is that either the shaderlib overhaul that the creator did recently broke  compatability with older mods, or the latest starsector update changed around graphics

24
Mods / Re: [0.7.1a] The Mayorate v0.9.1 (updated 13/12/15)
« on: March 13, 2016, 04:52:23 PM »
So about this update, how close? Sorry im just excited xD

25
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1b - Updated 5/3/15
« on: February 19, 2016, 06:49:09 PM »
so... when is it getting updated?

26
Mods / Re: [0.7.1a] Starsector+ 3.2.0
« on: February 14, 2016, 07:50:09 PM »
I highly recommend using the Version Checker mod :)
doesnt help when you cant get in a game, and i am using it

27
Mods / Re: [0.7.1a] Starsector+ 3.2.0
« on: February 14, 2016, 11:11:57 AM »
keep getting an error. Only file that i found that had the name of the file that was causing the error was in SS+
Spoiler
439459 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
java.lang.NoClassDefFoundError: data/scripts/campaign/submarkets/II_EBaySubmarketPlugin
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(Unknown Source)
   at java.security.SecureClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.defineClass(Unknown Source)
   at java.net.URLClassLoader.access$100(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at data.scripts.SSP_ModPluginAlt.configureModdedXStream(SSP_ModPluginAlt.java:23)
   at data.scripts.SSPModPlugin.configureXStream(SSPModPlugin.java:284)
   at com.fs.starfarer.campaign.save.CampaignGameManager.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.campaign.submarkets.II_EBaySubmarketPlugin
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 28 more
[close]

28
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 31, 2016, 09:13:13 PM »
Found out the prob, apparently the java downloads posted on the use 64-bit java page are outdated and I had to get java 8.
The reason for that is because Mayorate was complied using java 8 which makes games that include java 7 (like the packaged version for SS) crash IIRC

But yet I had the same crash even without having the mayorate ticked, so I guess some other mod was compiled using 8 as well, either way its working now :D

29
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 24, 2016, 08:34:00 AM »
Found out the prob, apparently the java downloads posted on the use 64-bit java page are outdated and I had to get java 8.

30
Bug Reports & Support (modded) / Re: Need help with sorting out a crash
« on: January 23, 2016, 09:15:42 AM »
Ok I made sure all the mods were updated and it seems that this error happens with a select few of the mods, Approlight AI war Diable and Hiigaran for example.

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