1
Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-09)
« on: December 09, 2015, 10:21:16 PM »This is a very good change, they are way too overpowered as they are atm
- Templar, Spire special fleet (invasion, strike, response) sizes smaller
Personally I don't mind the Templar being overpowered, since that is what they are. What was the huge issue was that they STARTED with an array of battlegroups so overwhelming that no navy forces in the beginning have any chance of protecting the supply convoys. Furthermore, even the fleets with 5-7 archbishops still traveled very fast, thus they were tough to outrun, and they seem to have limitless CR, so you couldn't attrit them.
As for the patrols, the most glaring issue is that the Archbishop is far too common. They are supposed to be the grand warships of the templar, but they are as common as Paladin's, at least in my game. Paladin's are fairly easy to knock out if you can bait them into using their holy charge. Archbishops are moving castles, and every assault on even just one of these monsters is like Omaha beach in space; ships dying left and right to clarents and that Tsar Bomb Priwan burst that only the bishop can produce.
I haven't tried the new patch yet so I will check them out again. Just don't nerf the Templars too much. I like hard mode, I just didn't take well to suicide mode.