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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Abradolf Lincler

Pages: 1 [2] 3 4 ... 13
16
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: April 18, 2017, 01:29:31 PM »
Does the Apogee have built in High resolution sensors/ Give a boost to a fleets sensor strength? What about the sensor drones/boost in weapon range? Is It still viable as a flagship?

17
Blog Posts / Re: Ship's Log of Salvage Dave's Final Mission
« on: April 01, 2017, 08:52:50 AM »
REDACTED must work for the REDACTED with how much of the blog was redacted!  :D

ooooooooooh... you're good, I'll give you that.

18
Blog Posts / Re: Ship's Log of Salvage Dave's Final Mission
« on: March 31, 2017, 08:14:05 PM »
REDACTED must work for the REDACTED with how much of the blog was redacted!  :D

19
General Discussion / Re: Challenge accepted
« on: March 27, 2017, 08:37:00 PM »
THE NEXT LINE IS

WHY CONTAIN IT

REEEEEEEEEEEEEEEE

oh, I'm not good at this sort of thing, think the hype broke me man, getting Vietnam flashbacks.

20
General Discussion / Re: Challenge accepted
« on: March 27, 2017, 08:32:13 PM »
the shitposting is intensifying to the point where we may not be able to contain it



it is easily containable, just need me that sweet starsector fix

atleast a long overdue blog

21
General Discussion / Challenge accepted
« on: March 27, 2017, 08:25:07 PM »
Gothars told me to do better so here I AM.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED DDDDDDDDDDDDDDDDDDDDDDDDDDMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Please


get rekted gothars

22
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: March 26, 2017, 09:50:19 AM »
WHAT DID YOU DO TO MY APOGEE????

It's fiiiiine.

I'm not sure I find to reassuring...

23
General Discussion / FEEEED MEEEEEE
« on: March 26, 2017, 09:45:32 AM »
NEEEEED UPDATED

NEEEEED BLOOOOOG

NEEEEED SUSTENANCE

24
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: March 25, 2017, 06:23:43 PM »
WHAT DID YOU DO TO MY APOGEE????

but ma sensors

my range

 :'( :'( :'( :'( :'(

25
Blog Posts / Re: Ship Recovery
« on: January 21, 2017, 09:22:14 PM »
I love the ideas that allow you to get crew during recovery, all ideas that allow you to stay away from stations and "civilized" space i like. It would be cool to be a space nomad, fighting battles, hiding in nebulae nursing ships with construction rigs, taking slaves to man the engines and such, scrounging supplies and using what you can get your hands on, with zombiefied ships with weird weapon layouts, sounds amazing to me.

26
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: December 18, 2016, 03:24:28 PM »
How much have you changed the apogee... don't hurt my baby

Haven't nerfed it yet. <pats nerf bat>


oh god...

27
Announcements / Re: Starsector 0.8a (In Development) Patch Notes
« on: December 18, 2016, 12:52:24 AM »
How much have you changed the apogee... don't hurt my baby

28
General Discussion / Re: Apogee builds?
« on: September 10, 2016, 12:13:17 AM »
the apogee is such a thematically beautiful ship, but it's lacking some flavor. the earlier idea about it having a low maintenance cost would be great.
It already does have a low cost, compared to the doom and aurora

And a large cargo and fuel load, though I think it should get a hyperspace speed boost, with it being an exploration vessel and all, but there should be some nerf for using it with too many other ships, seeing how it is meant to work mostly alone or in small fleets.

29
General Discussion / Re: Apogee builds?
« on: September 08, 2016, 07:43:58 AM »
I always mod my Apogee to have a single flight deck.



Is it just me or does your design have a blue tint? I love it.

30
General Discussion / Re: Apogee builds?
« on: September 06, 2016, 09:43:13 PM »
My build is always Autopulse laser on the front, with some tac lasers. two graviton beams, hurricane MIRV, burst PD, I like extended mags for the autopulse and extended missile racks. along with a dedicated targeting core. I invest in skills that allow me to turn and go faster, along with that one skill(can't remember the name) that gives you no flux speed boost up to 25% flux, this allows me to go around 150 Su/s with me shields up and out turn some destroyers, which is very important with all your frontal firepower. I generally go with stabilized shields and invest the rest into vents. and I don't really care what I use for a small missile, but sabots are nice for taking out shields

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