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Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.5
« on: November 12, 2014, 06:45:04 PM »Are you sure it stays at 11 even if you buy a bunch? (so 100x of them would be 1100 credits)
Yes, they did, or at least damn near it (never increasing above 1 or 2 credits per unit past 11).
Unrelated, but I've noticed a huge surplus of goods on the new add-on sectors. For example, the average cost of supply (in Citadel and Anar) is less than half it is on Corvis (normally the main vanilla Starsector supply producer). Similarly, the cost fuel there is less than half what it is in Askonia (normally the main vanilla fuel producer). Many other items also suffer from this issue.
These star systems usually have stockpiles of goods larger than the vanilla sectors usually have (e.g., with supplies, sometimes 2 or 3 times what Corvis has). I'm not sure what's causing it... maybe it's an overproduction problem, particularly given they have higher populations than the vanilla worlds (10^8, instead of 10^7 or 10^6). Or maybe it's their technologically superior ships which always win battles and prevent pirate fleets from disrupting trade (thus leading to higher average stability and higher production?) This is just speculation on my part.
This all could be an anomaly though since I usually prefer to trade in the vanilla systems more than the new faction ones since I'm familiar with them. Can anyone else confirm pricing anomalies in these new systems?