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« on: August 01, 2017, 05:28:54 PM »
on balancing capacitors/vents, it depends on the ship. to be more AI friendly, vents and getting to the flux-neutral state will be the most effective for ships that you want constantly firing. Strike ships may benefit from higher capacities but will still need venting power or they might be out of the fight for longer. so on an enforcer i would probably max vents and if its not enough, maybe downgrade some weapons to some more efficient versions if i had to.
Reckless officers are very near suicidal, they seem to lock onto a single target and ignore all others near it, but still have a sense of self preservation. When they start taking large hits on shields they will still back off a bit, to get their flux back. this is where capacitors come in, when they are fighting an opponent with a range advantage. There is something about that in the AI personalities too, the cautious AI will try to keep out of its opponents weapon range and fire with its longer ranged guns, while an aggressive will prefer to be in range of its shorter range guns. A reckless if i remember doesn't consider enemy range and moves in to get its shortest ranged weapons to fire.
One way to change just how far a reckless ship dives in alone, is tell the ship to escort an ally with a steady personality. the steady ship wont be diving into the enemy and it will be keeping at a decent distance, so how far the reckless officer can go is kept on a leash, almost. then you can release the hounds and cancel the escort order when it is safe for them to go!