I get that it's supposed to be hard starting up your own empire, but I think toning down the pirate raids frequency (and maybe some fleet strength) would go a long way in solving some issues
The biggest issue is definitely the frequency. It is boring to have to persistently babysit my colonies. I'd rather Alex made like the super rare, ultra-powerful pirate raid or base that wrecks my empire, than the super frequent nuisance pirates.
I dont really have to babysit to much. Sure AI inspections are *** but I'm generally just at war with Heg or I just wipe them off the map for trying to tell me how much milk I like in my cereal. I've played with and without mods and it doesn't seem to impact me to much. Sure I might have to put down a few fleets pending on where I built or if I got a faction commission or not but even in the games where I've used nex options to start with a colony I haven't had many issues with defending mine.
If you don't mind could you answer a few questions?
Do you build up your own fleet before building a colony?
Do you tend to start your colonies inside pre-colonized sectors? Do you go out into further out systems that haven't been colonized yet?
Do you rush into building colonies asap? How many?
Do you build colonies for separate purposes? One for mining, or processing, or heavy industry?
How often do you build defense? Do you focus on upgrading it early?
Do you usually run open markets?
Do you use AI cores?
Do you often get a faction commission before founding your factions?
TL;DR orbital stations that are mini-colonies mainly used for storage / waystation, and phasing into learning colony mechanics instead of jumping right into it and dying to unprepared things such as massive pirate bases, expeditions, pathers, etc.
I've been interested in this is well. There are stable areas in space where I've always thought man a station would be great here. The system seems to be in place, ive approached many pirate and pather bases and inspected them to find they have improvements on them like orbital batteries (this one actually has a unique graphic might have a special name to), heavy industry, ect. I think this is just one of those features that Alex hasn't had a chance to implement yet. While were on the subject it would be great to be able to spend ai cores, or other supplies to make
better than makeshift relays or comm stations *(this might be a nex feature now that I think of it the making the makeshift stuff at least. )