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Messages - SeinTa

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Blog Posts / Re: Cartography
« on: November 25, 2016, 01:06:15 PM »
I'm drooling like a dog at a treat.

Did this aswell....... broke my game ....

Mods / Re: [0.7a] Diable Avionics 1.1 - Continued (30/11/2015)
« on: December 01, 2015, 02:05:11 AM »
Thank you for the mod!
I love the looks of these ships, too bad they hate me(and I can't figure out how to get on good terms).

Interesting thing is that once you put on Safety Overrides on my Hayle, I got about 16 seconds of peak time and after that (suprisingly) my CR starts to go UP.
Needless to say very OP and fun.

Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 21, 2015, 04:50:29 AM »
Maybe I missed it somewhere....

Will the gates play a role in the game or are they just there for the lore?

Loving the update .... pirates and ludds ganking like pros.

General Discussion / Re: Money for Nothing...
« on: November 27, 2014, 09:48:36 AM »
Why be a pirate when I can be the emperor of the next Hegemony or Diktat.

If that's what you want, why not play a strategy game? This is a sincere question. Please explain why one game needs to cross genres and let you do everything?

The only game that does that is life, and reviews are mixed.
Because you can actively fight in the war and not just observe? This is alpha, greatness awaits in the future updates.

Mods / Re: Project Titan
« on: November 15, 2014, 10:58:13 AM »
I wanna fight these things  :o

Suggestions / Ship roles separation
« on: November 14, 2014, 08:39:55 AM »
Playing with a fleet usualy requiers tugs, cargo ships and tankers, but they are mostly useless in a fight.
My suggestion is to have a "check" in our fleet window that will allow us to mark said ships as logistic ships,
thus removing them form the deployment window during combat.
It will save people needless clicking to mark/unmark ships.

I love vanilla ice cream and i would totaly love a vanilla mod.  :D

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