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Messages - Tartiflette

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46
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc3 (2022/02/07)
« on: February 07, 2022, 06:55:50 AM »
Send me the whole thing as a zip, it's simpler.

47
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc2 (2022/02/06)
« on: February 07, 2022, 12:26:31 AM »
Could you try to start the game in devmode, load your save and send me the log right after that?

48
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc2 (2022/02/06)
« on: February 06, 2022, 09:30:32 AM »

Hopefully this update will fix the intel spam issue, as well as the HVB chains being broken. There are a few other bug-fixes too.

changelog
0.42.1
MagicBounties:
   - Fixed an issue with HVBs memkeys improperly set for trigger requirements,
   - Probably fixed the intel spam when ending some bounties (please report it to me immediately if it still occurs after the patch!),
   - Fixed some memkeys requirements not evaluated properly when combined together,
   - Weapons and hullmods can be offered as extra rewards,
   - Extra rewards are no longer given for bounties failed through flagship recovery.

MagicVariables:
   - Changed the way they are pulled to ensure a proper evaluation beforehand.

MagicRender:
   - Fixed issue where objectspace sprite jittering was not applied correctly.

MagicIndustryItemWrangler:
   - Code cleanup.
[close]

This update is save compatible.

Always DELETE the old version before extracting the new one
Requires LazyLib

49
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: February 05, 2022, 03:48:14 PM »
The Cassowary is nothing special, I have no idea why you can't spawn the blueprint.

50
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: February 05, 2022, 03:47:37 PM »
No, no, and not really no. Unlike ship packs, faction mods require a new game.

51
Mods / Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« on: February 03, 2022, 11:41:56 PM »
Can you grab this beta version of MagicLib and tell me if it solves the issue?
https://www.patreon.com/posts/magiclib-0-43rc1-62002109

52
Mods / Re: [0.95.1a] Upgraded Rotary Weapons V1.50 (2022/02/01)
« on: January 31, 2022, 11:54:21 PM »


Quick compatibility update with Starsector 0.95.1a, due to the Thumper changes I totally forgot about...

53
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: January 31, 2022, 11:29:51 PM »
The what????

54
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: January 30, 2022, 11:53:06 PM »
Well, if you implement them into the game, feel free to release them as a addon mod. As long as you give proper credits I would even encourage you to do so.

55
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: January 30, 2022, 01:49:14 PM »
The skin mod overwrites the sprites of the mod. It changes everything.

56
Modding / Re: Disabling mod portraits
« on: January 30, 2022, 03:33:35 AM »
The easiest way would be to copy vanilla portraits in the concerned mods and rename them appropriately.

57
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: January 29, 2022, 04:05:21 PM »
You need to restore it to make it usable, however it shouldn't have crashed nonetheless.

58
Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: January 27, 2022, 11:24:47 PM »
To some extend yes. A few things will be missing though.

59
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: January 27, 2022, 10:29:32 AM »
Yeah, I've been holding off on that due to... stuff... that I don't want to redo later.

60
Mods / Re: Locked and Loaded - a Magic Bounty pack 0.12rc1 (2022/01/16)
« on: January 26, 2022, 11:33:17 PM »
That's the first time I hear of that one. Which one those were? Was it after a regular battle or were there multiple engagements? Can you tell me more?

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