Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tartiflette

Pages: 1 2 [3] 4 5 ... 195
Modding / Re: [0.9.1a] Expanded Fleet Dialogue
« on: May 18, 2020, 01:27:29 PM »
There are plenty of examples of CSV merging in various mods, there is a simple one in Scy's String manager if you want a reference.

Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 18, 2020, 02:29:48 AM »
I implemented a failsafe to the Banish that should work, but the Frost one is a mystery to me. Unless it's another case of same frame conflict such as the system triggers, but the fighter dies the same frame.

Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 17, 2020, 11:30:21 PM »
Terviren, did you modify your mod files in any way? Because those are some odd bugs. You'd have to have changed the weapon loadout of the Frost to get that crash.

Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 17, 2020, 10:44:39 PM »
No, for the simple reason that it would be overpowered. That's why I carefully only allow small numbers of wanzers on any given ship. Even the Storm is arguably overpowered already. And while you can use Astrals and other supercarriers, the Wanzer Gantry hullmod already gives diminishing returns to those at an attempt to curb the power curve.

I have a few more ships planned, but nothing that will change the fleet combat deployment in any significant way.

Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 17, 2020, 01:13:09 PM »
That's one hell of a bug. I'll investigate.

Diable Avionics is currently slightly more powerful than vanilla, thus I intend to nerf them a tad.

General Discussion / Re: Game no longer active?
« on: May 15, 2020, 11:53:02 PM »
Is it though?

The last update took 531 days, the current one has been worked on for 372, thus we are 180 days away from matching that. But the last update also took 112 more days than the update before, that would bring us to about 290 days until the next one.

General Discussion / Re: Game no longer active?
« on: May 15, 2020, 03:30:50 PM »
I've read that Alex likes to do big updates, but honestly Alex if your reading this, more than a year for new content does not inspire confidence.
Hahahahaha... hum sorry, we all went through this. Welcome to Starsector! Where a year and a half between updates is the baseline, not the exception. The best projections we can make looking at the history of past updates indicate that we are about 200 days away from the next one. And that's the optimistic estimate.

Modding / Re: [0.9.1a] Advanced Hullmods
« on: May 14, 2020, 04:50:39 AM »
Counterpoint: those allow for stronger effect without creating openings for exploits. The perfect example for that is SO that is ludicrously powerful, and would be a complete and utter no brainer without the drawbacks even if it was twice as expensive to make kitting monsters.

Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 11, 2020, 10:31:50 PM »
Update Nexerelin.

Discussions / Re: Wayward Terran Frontier
« on: May 05, 2020, 08:35:27 AM »
I sincerely hope you apologized to them after posting the same tantrum on Steam and every subreddit or forum you could find to try and destroy their livelihood.

Modding / Re: [0.9.1a] More HullMods 1.0
« on: May 03, 2020, 12:09:49 AM »
The license has been given anyway, all they have to do is either credit Phoenix or remove the infringing content. It's easy as that.

Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 02, 2020, 04:10:27 AM »
The full name is "Diable Avionics Corporation".

Mods / Re: [0.9.1a] Diable Avionics 2.51 RC4 (2020/04/20)
« on: May 01, 2020, 11:36:10 PM »
It is an unavoidable consequence of the firemode switch, I need to bug Alex about it.


Small update adding the Owl-class recon cruiser (from Seeker's ship pack) and externalizing all strings to help translators.


This update won't break saves, download available in the OP.

Pages: 1 2 [3] 4 5 ... 195