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General Discussion / Re: Explanation of boarding mechanics?
« on: March 12, 2015, 04:40:36 AM »
The boarding event is almost purely random as long as you send enough crew/marines. The damage an exploding target deal is pretty much the same as in combat: is proportional to it's flux capacity, mitigated by armor and hull.
For explicit numbers:
Check this post from Dark.Revenant for the complete code and some discussion about boarding.
For explicit numbers:
Code: Java
public static final float SELF_DESTRUCT_CHANCE = 0.25f;
public static final float CIV_SELF_DESTRUCT_CHANCE = 0.05f;
public static final float ENGAGE_ESCAPE_CHANCE = 0.25f;
public static final float ENGAGE_DISABLE_CHANCE = 0.5f;
public static final float ENGAGE_DESTROY_CHANCE = 0.25f;
public static final float LAUNCH_CLEAN_ESCAPE_CHANCE = 0.5f;
public static final float DOCK_SUCCESS_CHANCE = 0.5f;
public static final float LAUNCH_SUCCESS_CHANCE = 0.25f;
public static final float DEFENDER_BONUS = 1.5f;
public static final float DEFENDER_VS_LAUNCH_BONUS = 3f;
Check this post from Dark.Revenant for the complete code and some discussion about boarding.