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Messages - Tartiflette

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2776
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.8
« on: May 17, 2015, 08:12:08 AM »
You can expand your fleet far above the 100 points limit by having a lot of extra crew (especially elite ones) and accepting a lowered max CR. With maxed Logistic you can fairly easily get a 150/175FP fleet.

2777
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 17, 2015, 12:00:46 AM »
Ah, that missile's for ship weaponry and not for the torpedo bomber. The bomber will be using the same missile type but with a much smaller warhead. As what Nanao-kun said above, it should be a non-visible weapon to assume it's under the bomber.
It will appear on top the moment it's fired though.

2778
Nerve EVER use Notepad or Wordpad to edit game files, for exactly that reason. You should get Notepad+ that is meant for that exact task.

2779
Built-in weapons get disabled alright. Hidden ones however don't.

2780
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 09, 2015, 02:40:42 AM »
If you really want to know it's indeed a Myrmidon bash.

2781
Glad to hear that, I was reaaaally puzzled for a moment.

2782
I have no problem on the mission 2, are you sure you have the lastest TwigLib?
The High-end seller is in the Prism Freeport found in Tartarus. (or in Hyperspace if you play with Nexerelin)

2783
Suggestions / Re: Bring the game to steam Greenlight?
« on: May 05, 2015, 03:27:14 PM »
Traditional publishers used to take up to 75-80% of the sales, on the other hand they also shared the cost of the production and handled all the distribution/advertizing. Steam only handles the distribution (and contrary to every single other online platform has enough servers to handle smooth launches), somewhat advertize, provide probably the best protection against pirating (knowing that old school protection à-la SECUROM are extremely expensive), and of course make the game available to it's millions of users. From this perspective 30% isn't cheap, but still fair.

2784
Suggestions / Re: Bring the game to steam Greenlight?
« on: May 05, 2015, 07:16:18 AM »
It is because you have only one go at steam as the games reputation is made instantly. Alex must want his game as it's best when it happen. With the added bonuses to not having to give a third of his money to Valve, and not having to deal with the Steam comunity.

2785
Wow, that bug has been there since November!??? I uploaded a fixed version in the OP, or you can simply replace the 01_trail folder in data/missions with this one.


[attachment deleted by admin]

2786
Yeah, that was a leftover in it's description from when it actually was a PD. It's corrected in the last version I uploaded I believe.

2787
I don't completely agree with that sentiment: Valkyrians have been about big ships, but even their small ones were incredibly tough. Now they still have their huge capitals (though slightly toned down) but their smaller ships are now a bit underpowered. I think this on the contrary emphasis their love for huge lumbering murder-wedges. In the same order of idea the global logistic footprint has been reduced, meaning that you get a better result in fleet slugfest than in solo super-capital battle. They are a bit starved from ordonances point so they scale nicely if you invest in both technology and logistic.

2788
General Discussion / Re: Fun with missile spam
« on: May 04, 2015, 12:19:52 AM »
Course that's more missile cases that break basic functionality (like ammo-less salamanders). FMRs won't work (or rather, barely work) with LRMs under that system.
That's precisely the point of that method... Preventing the spam of LRM from standoff range with Fast Missiles Racks. The system is still terrific at close range and with other missiles so it emphasis the choice of weapon rather than Pilums being a no-brainer due to their ammo and range.

I agree that Eagles are susceptible to missiles spam, but they are a good "average ship". Only a handful of non-capital ships aren't in it's case unless you turn them into PD boats without any offensive power. (Namely the Enforcers, Dominators, and somewhat the Ventures)

2789
I think the problem comes more from some of the small weapons that we nerfed too hard. Try it with Shards or Railguns and it feels quite okay, overloading the targets from a distance then bursting in for the kill. My favorite is a Longinus with 4 shards guns: it's a beast against heavier targets but you pay dearly any mistake.

2790
General Discussion / Re: Fun with missile spam
« on: May 03, 2015, 02:37:08 PM »
Check the screenshot, not a single frigate has been destroyed in that engagement (granted it's an extreme edge case).

In other news I implemented my proposition as a mod. The result is a Pilum that is better up close but roughly the same a long range, and better in small numbers but scale less. I think it's a sidestep that has the same effect as the recent speed nerf but with a better feeling overall. (Of course I'm completely partial on that last point ><)

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