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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Tartiflette

Pages: 1 ... 184 185 [186] 187 188 ... 197
Suggestions / Re: Ship Roles StarSector Still Lacks
« on: October 12, 2014, 02:02:39 PM »
You are looking for a Phase Destroyer ?

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 12, 2014, 09:31:14 AM »
   After the terrible battle in the Coral nebula, the Onslaught class HSS Incorruptible managed to get back to the nearest Hegemony base only to discover the damages received were too great for repair. Most of the ship was salvageable but restoring the two arms housing the TPC's would require to effectively cut them off and attach new one. The overall structure would have been be much weaker and the ship was branded non-combat worthy and destined to recycling. Hearing of this, the Black Hole Line company sent an offer for purchasing the demilitarized hull. The Cruise company was seeking to find a second breath by offering more exiting travels close to the most violent stellar phenomenons. The well known sturdiness of the Onslaughts would allow them to make this plan a reality without endangering the life of their passengers.
   The arms and most of the space formerly occupied with weapon was converted in luxurious dining rooms and cabins, pools and tennis court... while the former cramped crew quarters were kept for the new personnel. Another major modification was the removal of two third of the engines: high speed wasn't a requirement and with all the weight gained by removing the armament the main engine was enough. This operation only possible thanks to the high modularity of the core epoch ships allowed to accommodate more storage area and fuel tanks for longer trips.
   The ship was re-branded BHL Titanic VII by the CEO of Black Hole Line, in spite of the opposition of his counselors: the Titanic VI catastrophe was just fading from the collective memory and many employee saw in this name a bad omen. For her's maiden voyage, she is going to offer her passenger an incredible spot to observe a rogue giant plunge into a white dwarf. The ticket have been all sold the first week.

BHL Titanic VII

and the original unpainted one:

Mods / Re: [0.6.2a] The Mayorate v0.7.1 (updated 3/9/14)
« on: October 12, 2014, 01:06:34 AM »
Spawning beams ex nihilo is not possible and never will (Alex's words). The closest achievable is spawning long bullets with long glow in BALLISTIC_AS_BEAM collision class and very high speed. The cheatty complicated way would be to spawn an invisible drone equipped with a beam, force it to fire immediately and then removing it.
The first few pages of the Misc modding questions thread are about this problem.

[edit] nija'ed but posting anyway ^^

Mods / Re: [0.6.2a] The Mayorate v0.7.1 (updated 3/9/14)
« on: October 12, 2014, 12:34:12 AM »
I'm actually considering halving the number of laserhead shots and directing them ALL towards your ship's current target. I know, right? Ouch.
Hmmmm, if only we could make a true laserhead that shoot beams...... *daydreaming*

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 11, 2014, 12:21:48 PM »
Decommissioned Conquest that has been bought back by a small fret enterprise without most of it's weapons. After extensive modifications it as been re-purposed into an armored freighter with limited carrier capacity. Now free from the "dead weight" of heavy weaponry, the venerable engines can finally give all their measure, making this ship the fastest capital sized freighter in the sector. And what it can't outrun, the fighters and medium armament left can take care of. With this single ship as their asset, the small freighter enterprise is now a major player, specialized in blockade running and fret contracts in unstable regions.
Codename Blitzkrieg

here's the unmarked ship, if some of you want to kitbash from it:

General Discussion / Re: Sector Battles: Tournament [Round 2]
« on: October 11, 2014, 08:20:40 AM »
My tournament flag, behold:

Suggestions / Re: Buying/selling UI changes and Starsector's great art
« on: October 11, 2014, 06:33:51 AM »
Mods are crucial to a robust community and fun gaming, but since modders are a force here, there is a big kickback against any new assets, and there's a strong vogue (cf spriting thread etc) for any and all mods to have exactly the same style as vanilla, which I find somewhat inexplicable or imitative. The notion that Vanilla and all the mods can or should maintain aesthetic parity is unrealistic and counterproductive to Vanilla.

I'm sorry but that part makes no sense. There are many Total Conversions that radically change the aesthetic of the game. And there are many "Vanilla friendly" mods that try to stay visually coherent with the game. Both have their goals and their public, but aren't compatible. Would you play a Dead Space mod that just change one enemy type for a cell shaded angry Little Pony? Don't try to kid me, you won't. It's about cohesive universe, and matching art-style. If you want Cell shaded ponies, you will look for a mod that replace everything in that way.

Trying to match Vanilla in a mod isn't "counterproductive" on the contrary it allow to enrich the game without making something entirely new. Most of us modders like the game as it is and try to fit in, and we don't try to change it (or make a total conversion in this case). And even if you don't believe me, all non TC mods that had a radically different aesthetic but tried to play with vanilla had a short and sad life...

On the topic of thumbnails, you may be forgetting that it means double the artwork, hence, double the cost! For something that is already in the game but under a slightly different angle, it doesn't sound like a good deal to me. Gothard solution is more than enough for a such a minor problem.

Mods / Re: The Crystanite (0.62)
« on: October 10, 2014, 12:47:39 PM »
Also, it was posted on a thread specifically for free-to-use sprites. So i think that answers your question.
Sure, and nobody will mind, but it would have been polite. Especially since you modified them in such a... herm... "colorful" way?

General Discussion / Re: Sector Battles: Tournament
« on: October 10, 2014, 12:39:05 PM »
3 heavy maulers, 2 flaks, and 4 ion torpedoes. The ion torpedoes have been heavily nerfed for the sake of fairness.

Hmmm, that may work in my favor. Heavy Maulers won't be able to do much against Paragon shields. My Tempests will probably get crossfired and melted. Starting to think they were a bit of a mistake :P.

I think they have been tested against 3 Paragons and just blew them without losses... Before the nerf though.

General Discussion / Re: Sector Battles: Tournament
« on: October 10, 2014, 09:22:14 AM »
3 heavy maulers, 2 flaks, and 4 ion torpedoes. The ion torpedoes have been heavily nerfed for the sake of fairness.

General Discussion / Re: Sector Battles: Tournament
« on: October 10, 2014, 07:51:21 AM »
They'll get re-uploaded in a few hours: there were encoding problems in the previous videos.

General Discussion / Re: Sector Battles: Tournament
« on: October 10, 2014, 07:40:23 AM »
They probably could if you got your reinforcement and they didn't... (they got a crazy broken loadout though)


General Discussion / Re: Sector Battles: Tournament
« on: October 10, 2014, 07:10:07 AM »
My forecast (having seen most of the round 1 fleets) for round 2:
I : Overwhelming victory of Helmut
J : Defeat of Midnight Kitsune
K : tough call... I'd say razor thin advantage for Mesotronik
L : MShadowy fighters get shredded
R : Farlarzia's Templars get annihilated
S : Short victory for Foxer
T : again a tricky one, I'd lean toward Dark Revenant victory by a thread...
U : Victory without any losse for Darloth

Tough luck in a lot of matches, because the opponent already have a good fleet to take on yours, and refit isn't possible.

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 09, 2014, 02:12:57 PM »
Hehe, I made some videos of parts of the process, about paint-over, and speed relighting.

Suggestions / Re: Bravo Alex and Team!
« on: October 08, 2014, 03:21:31 PM »
You may want to check The Mandate or Wayward Terran Frontier.
Those seems to fit your description.

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