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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - nb8

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31
Mods / Re: [0.9a] Arsenal Expansion v1.5.3b - Systems
« on: January 19, 2019, 04:31:02 PM »
where i can find a promise? i have quest "Find the ship in the Mirage Star System" i search it, fond many derelict ship, but no promise or similar

32
Mods / Re: [0.8.1a] Foundation Of Borken v0.2.3-RC1
« on: January 17, 2019, 12:05:36 PM »
we need it. now

33
General Discussion / Re: Are Black Holes too forgiving?
« on: January 07, 2019, 09:33:12 PM »
we already have horrible neitron star
we already have the worst thing that happened to the startsector - damn warp storms
I completely disagree with topic starter
It’s not necessary to add even more horrible events to the game, the game is already unpleasant to fly, or at least make them optional.

P.S. But of course it’s worth the work, I don’t know, maybe it's because of the mods, but I colonized the black hole, there is only 100% hazard rating

34
Modding / Re: [MOD] Fairy Empire EN Ver0.32FIX again[0.54.1a]
« on: January 07, 2019, 06:12:48 AM »
Sory for necro, but topic starter was active today
can you please update what perfect mod for 0.9?
i still love world destroyer-class mobile fortress in my heart

35
Mods / Re: [0.9a] Artefact
« on: January 06, 2019, 04:04:42 AM »
First let me say thank you for the work done. I like this mod and I always put it.
Let me ask you, how good are the Looters and Noirs stations compared to the standard ones?
I now use a high-tech station, because low-tech is much worse. How do stations from mod?

36
Ok Hyperion, Afflictor, and Harbinger, Hyperion-equivalent, and SWP's Excelsior. I'ts 5 from 243 (129+114), and most of the other 237 are completely non-playable ships (i say MOST. not ALL). I do not tell you what you need to remove all the frigates and destroyers, I say that they simply should be smaller. Maybe you do not understand because of my bad language, sorry.
You are not attacking the high-tech star fortress in the fleet of destroyers and especially the corvettes, then they will not even reach him. (Yes, I saw a video where one phase frigate with cheat abilities and weapons from battleship kills the Redacted station) But this is one of hundreds of frigates, and you cannot make them all the same.
I persistently try to convey that frigates and destroyers are already a lot. Enough.
generally speaking the number of ships per size is roughly based on how many of them you can deploy in a battle. You'll rarely be deploying more than 2 caps at a time, but often numerous of the smaller ships, so you don't really need that many different capitals
Let's face it, if there are so few playables from small ships, then what about big ones?
And the same thing.
Yes, it is difficult to keep a balance so as not to let the ship sweep away enemy fleets on its way without overheating, but you can’t make such bad ships as standard Onslight.
And if among the hundreds of little ships their forfeits can choose a boat for themselves. So with big ships everything is bad, then there are very few of them.

37
You have dynasector who rearrange that for get more capitals than frigate.
Nobody will made a mod who already do that. But well, if dynasector is not updated, this is probably because of the problem just above. DR need to remade the code for that, so this thing will take some times :p
This is not what I was trying to say. This is all Google, distorted words for its needs, world domination can? Or does he like flying on frigates?
I specially selected mods where there are a lot of capital ships but nevertheless I have a situation:
43 - capital
114 - destroyer
129 - frigate
lazily counting cruisers, about 60-70
So more than 200 trash ships that are not used (yes i am use 1 (one) type fuel tanker who count as destroyer). So I would like them to be less. That's what I mean.

38
We have a lot of great mods here. We have a lot of great people who make mods.I like very many mods here, but almost all of them have a large dysbalance by type of ship. For example, 15 corvettes, 8 destroyers, 2 cruisers and 1 battleship. WHY :'( If you put all the mods (my computer slows down after that), we will have hundreds of corvettes and destroyers. But those on which you can fly count by fingers.
Moreover, the player plays on corvettes and destroyers only at the very beginning of the game. Most of the time is spent on a cruiser or battleship. But to get this battleship I have to deliver to him 3 dozen small non-playable trash.
A terrible pirate armada flies to me. Excellent now will be a real fight. I think there are at least 3 onslite and 10 cruisers in support. ::)  WHAT. :o  20 corvettes and 10 converted cargo? Armada which 1 my cruiser will shoot? :-X
Yes, these are 20 different corvettes, but they die the same from a pair of shots. They flicker around filling the screen with their debris. And I do not even see how they are beautifully and accurately drawn.
Mayasuran Navy Here is the excellent ratio of ships, minimum trash, a lot of ships for the player.
Don't get me wrong, you make very cool mods and very beautiful ship models. But please do ships and not boats. Here is my cry.

P.S. Sory for my english, its google, blam him :P

39
Modding / Re: You guys remember that Fairy mod?
« on: February 17, 2015, 06:37:48 AM »
Yeh very nice mod. I hope someone will change it for 0.65

40
One problem
2048 - for x64 java, x32 - 1024 max... All why has x32 sys cant play this mod...

41
thanks, i found settings and disable Distortion, bun now my save is not load  :( i am edit the vmparams file, and replaced x32 java to x64, coz i have win 7 64 but its not help/
my com - phenon 2 x4 955 3.61Gh, 4GB RAM
Windows Experience Index  6.9
my GFX - Geforce 9800 GT

42
I have a problem, huge freeze when shooting Shields  :( Any chance disable ShaderLib?

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