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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Gwyvern

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1
Mods / Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« on: July 22, 2023, 09:55:20 AM »
I don't really have the answer to that right now, sorry.

2
Mods / Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« on: May 12, 2023, 12:35:40 PM »
LEGACY OF ARKGNEISIS v1.9.12

This just updates the game to be compatable with SS V0.96

I have been warned that this may not work until a Glib update is pushed, so install at your own peril.

DOWNLOADS:
Patreon: https://www.patreon.com/posts/legacy-of-v1-9-82915127
Nexus: https://www.nexusmods.com/starsector/mods/23

3
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: May 12, 2023, 12:33:39 PM »
I really love this mod, Gwyvern. Thank you very much for making it!

One perennial question I do have though, is how do I send operatives to raise my relations with them?

I don't know, I've been out of the loop for a very long time at this point.

4
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: December 01, 2022, 04:19:30 AM »
Is there a lore reason that the faction fleets as a player become unstaffable without other faction ships if there is 1 decent sized ship with faulty automated systems? I am running into the funny situation where my ship complement have to commute to work on another ship since very few can hold enough crew to actually run the ship.

An unintended side effect, but these ships were designed by people who had scant manpower to spare, and as such automated things to a fault wherever possible. The end result was fewer required crew, and less space for crew.

5
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: November 22, 2022, 07:07:37 PM »
While we wait for new starsector update and updates for our favourite mods, let me show you this little thing. As long as I have no knowledge or ability for starsector modding, I do instead some Doom modding. And for my little wad I wanted an original enemy, so I chose starsector marine in ARS colors, because Im in love with this design in general and I especially like marine portraits for LOA.
This is it.

This is very cool thank you!

6
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: November 21, 2022, 08:25:38 PM »
Do temper your expectations, 90% of what you see here has been Done for over a year at this point, my life just hasn't lent itself much to progress as of late.

7
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: November 20, 2022, 07:44:59 PM »
Spoiler
You will probably be reasonably happy with the end result!
[close]

Spoiler
I fixed up the ?????? cruiser, and found a ??? frigate since. Are these ever supposed to get proper names? I thought they'd get them after getting restored but they still only have question marks instead of a name. I even visited ARS systems to see if there was an event in the bar or something. I even found an arguably more mysterious ship which did have a name.
[close]

They have proper names alright, Just not ones that will appear in game until LoA 2.0, whenever I get back to working on that.

There's also a lot more of them:

8
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: November 13, 2022, 07:18:02 PM »
Just finished and killed the boss. It would be an nice idea to upgrade it cuz ive litterally won in 1v1 with an solvernia against it... You can add weapons or mo' ships idk...

I wish all the best for you and hope you'll just continue to develop the mod cuz i think you got an crazy thing rh...

I balance all of my work against Vanilla, I don't know what a Solvernia is but if you can 1v1 Something like Anargaia with a single mod ship, then the issue likely lies with the mod.

Its yet going to be a long while before I resume work on LoA. My health has been steadily improving over the last few weeks. But I have other mod projects I want to reach milestones in before returning to Starsector.

9
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: September 24, 2022, 05:22:47 PM »
Pretty sure Savior can't be acquired except by spawning it in with Console Commands.

This is correct, for the time being the Savior is just teaser content that isn't normally available in the campaign.

10
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: September 02, 2022, 05:27:42 AM »
I always found these two nex interactions weird:

1. The Hegemony will know where Anargaia is at the start of the game and constantly invade it, with the ARS eventually losing via ground battle.
2. The ARS will invade planets, despite having no intention of holding them, and then instantly remove them from the map - something that other factions need saturation bombardments to do.

I plan to fix the latter, eventually, I'm on a bit of a hiatus from modding right now though.

I don't think I can actually do the former.

11
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: August 08, 2022, 05:36:02 PM »
Hi, may I have your permission to make Arma Armatura add-on for your smallcraft? Gunboats would be really fun to fly around manually.

Sure

12
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: August 08, 2022, 05:35:23 PM »
Does the Reparation Society always respawns? I hunt down one new respawn after another but they still respawn after i killed the base...

As long as the ARS has a capitol market their bases will respawn, if Anargaia is destroyed, then after a time the next biggest market will upgrade into a new capitol if it is not destroyed.

13
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: June 08, 2022, 09:55:50 PM »
I'm doing a run where I started with an ARS commission and the behavior after I conquer a colony is very funny.  They just abandon them in a day.  If I take a station like lost astropolis will they hold onto that or is it still not cool enough for them?

I've been leaning pretty heavily on these ships and so far they're holding up, though I'm still avoiding fleets with multiple onslaughts/legions/paragons.

Any planet the ARS captures will decivilize, they aren't the type to hold territory.

I should probably change that though, to like, switching them to "Independant" or something.

I wouldn't expect an update any time soon though.

14
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: June 01, 2022, 04:01:35 AM »
Probably not.

15
Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: May 26, 2022, 07:54:27 PM »
So, the Hegemony commissioned me to invade Anargaia. Was like, what the heck, lets give this a try.

Brought my MVS fleet in, ) and needed to engage defenders before invading, there was 4 fleets plus Anargaia.

Used 3 ships (Cainhurst class BS, Dragonhunter class BC, and Excalliber class carrier in a very tough fight, managed to pop Anargaia as it engaged first, though the Dragonhunter was down to 5% hull. Then had to fight off a veritable HORDE of ARS ships that entered afterward.

Still, managed to fight them off, popping em till they dwindled and finally retreated. 13+Mil xp later (whut!?), i scoop the loot and get ready to invade. I get attacked by yet another ARS fleet... finish them off too. Scoop loot again.

I'm hurting, but alive... ready to invade now...

(warp bubble collapsing) wait what?

I re-spawn back in a nearby system in a shuttle. No fleet, no cargo, no fuel, no officers (i assume they died, didn't check). Well snap

So is there no way to capture Anargaia, because you have to engage it to invade it, but destroy it in the process? GAH!
That's insane, the AI just destroyed the Anargaia in my game but I had no idea destroying it would be a death sentence. I wonder if you can jump out before the bubble collapses.

You can, very easily, might need E burn though.

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