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Messages - Offensive_Name

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31
General Discussion / Crew Levels
« on: August 27, 2019, 09:22:48 AM »
I can't be the only person who misses this system, it added another level of progression and tactics deciding which ships got the best crew, and it hurt when some of your elite crew died. Why was it removed and is it possible we will ever see it again?

32
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 26, 2019, 08:39:00 PM »
Is he chance of being hunted when a bounty is placed on you influenced by your relationship with the independent? I have a 180k bounty on me for taking out a hegemony trade fleet and all I have is a couple destroyers and some frigates, yet it says it will be extremely rare if I get hunted for the bounty. I want to try out this bounty system but it seems it is too hard to get people to actually go after you. maybe have some other factions hunt me if my relations with the independents is what is causing the lack of action.

33
Suggestions / Re: Mid-game (early-mid?) length
« on: August 26, 2019, 12:06:44 AM »
Honestly the less the world cares about the player the more real it will feel, and when the player influences the world it will feel more impactful.

34
Modding / Re: Please be mindful of the tone of your mod
« on: August 25, 2019, 12:40:46 AM »
Tone policing? If non-useful tips are making actual, useful tips non-existent, I don't care what tone they are. They are measurably and negatively impacting the gameplay.

and no one cares what you think, if you don't like it fix it yourself.

35
General Discussion / Re: Starting scenario bonuses
« on: August 24, 2019, 09:54:47 PM »
You could install the ruthless sector mod.

36
Suggestions / Re: Colonies, Pirates, Expeditions, oh my.
« on: August 24, 2019, 09:27:14 PM »
I love you Alex

37
Suggestions / Re: Mid-game (early-mid?) length
« on: August 24, 2019, 02:58:32 PM »
There should be no scaling at all, from the beginning to the end there should be small medium and large bounties and the same in terms of faction fleet composition. 

38
Mods / Re: [0.9.1a] Grand Sector
« on: August 24, 2019, 02:54:03 PM »
Can I get a pic of the new hyperspace design?

39
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 23, 2019, 01:35:59 AM »
I ran into an issue caused by the recent mod split. Basically, if you try to start a new Nexerelin campaign with one of the colonial competitor factions/fleets (Warhawk Republic, Ashen Keepers, etc.), then you will crash to desktop.

Anyway, it should be a fairly straightforward fix if I'm understanding the problem correctly (i.e. just move the colonial competitor blueprint entries from the Kadur Remnant mod to a new special_items.csv file for this mod).

The smae and its working.

Also theme music for People Front are terrible. TERRIBLE. Its *** torture to listen. The quality is is low than the lowest.
All the more reason to kill those pinkos.

40
I am running so many mods I have my RAM allocation set to 10 gigs, if that tells you anything.

41
Are we ever gonna see a Great houses faction?

42
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 22, 2019, 09:18:49 PM »
I do happen to be level 47 though.

43
Is there any way to get the lysander besides spawning with it? I have never seen one in game.

44
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 22, 2019, 07:02:22 PM »
I finally got a bounty, for taking a hegemony world. It was a bounty for over 600,000 credits and it said it was extremely unlikely anyone would come for me, which sucks. I don' even have any capital ships, just a couple cruisers, some destroyers and a few frigates

45
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 21, 2019, 10:05:15 AM »
I am commissioned by the Imperium and aided them in a battle to take a hegemony planet, and just killed a massive hegemony bounty. I think I might grab some marines and show them they ain't safe on the ground either and maybe that will do it.

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