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Messages - Euqocelbbog

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31
General Discussion / Re: Sabot SRMs
« on: April 02, 2015, 10:59:52 AM »
I feel like giving the sabots an EMP charge in addition to kinetic damage would go quite a ways towards making them useful. EMP would give the target a dilemma as to either keep shields up and sustain kinetic damage or lower shields and risk having weapons disabled.

32
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« on: April 01, 2015, 03:59:49 PM »
Honestly I never really noticed the high maintenance on the Desdinova and Nevermore as it's mainly a penalty for having the ship in your fleet and not deploying it constantly. If you're not fighting strong fleets fighting constantly then there's not much reason to bring ships like the Desdinova and Nevermore along.

33
Mods / Re: [0.65.2a] Blackrock Drive Yards v0.7.3 - New star system!
« on: March 02, 2015, 04:34:26 PM »
Please limit the length of the ship descriptions to one page, and limit the amount of chaff/become a better writer. The lobster ship is a particularly egregious example of eye rollingly bad writing.

Please limit your shitposting tia

34
Announcements / Re: Starsector 0.65.2a (In Development) Patch Notes
« on: February 09, 2015, 06:05:49 PM »
So, with the changes to the Phase Beam there is now no medium sized energy standard beam weapon, right? I like the sound of the new weapon in general, but I'll have to change some of my fittings. I think this is a gap, now. We have the tactical laser in the small slot, the HIL in the large slot, and formerly the med slot was the phase beam.

Graviton Beam.

35
Mods / Re: [0.65.1a] The Knights Templar v0.9.3g
« on: February 07, 2015, 03:59:53 PM »
I'll start stocking up on Karkinoses ... or whatever the plural thereof is :D

Karkinoi. ;)

36
I'm pretty alright with purchasing of ships being "nerfed"; it reinforces the spirit of making do with whatever you can get your hands on that I find so fun in this mod and it makes those times that you do find a good ship in the store to be more special.

37
That's because in most mods Corvettes are large fighters, here the robberfly is a very small frigate.

I know it is but noone uses it...its kinda worthless...what this faction needs is a single ship corvette that can dock and refit...the powerhouse of the fighter/bomber wings....something expensive but would help a Carrierneer as the leader of the fighters. A buffed robberfly seems like it would perform just that role as this seems to be one of the few mods to have something like that....it would be nice to see

Nah, the Robberfly is a great ship if you outfit it and use it right. I find that a Light Needler and some hard-hitting weaponry make it a fantastic strike ship. Otherwise, it fills its intended role as an expendable skirmish ship perfectly fine.

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