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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Creepin

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General Discussion / Re: Newbie Guide Thread/ FAQ
« on: February 20, 2014, 11:32:04 PM »
I tend to run most of my battles on autopilot ("S" hotkey on all my ships), so this always was bugging me: are skills restricted to "piloted ship" apply to a ship having captain icon assigned to no matter be it on autopilot or not, or only to a ship which is actually piloted manually by WASD?

Uhm, well you can't have access to the nomad-less version because I didn't release it yet
D'oh, stupid me! I've downloaded latest release yesterday so I randomly assumed that your changes of 09.02. are in there. Now I see why I have no performance changes :)

Can't wait for your new release, especially if there will be performance improvement :)

Good day!

First of all, many thanks for making this great compilation, it's really fun to play with. I've just spend an hour slowly crunching my way from 1 good frigate to 2 and while it's annoying on itself, it turns out nice in the long run, letting you feel achievement even when having such a tiny upgrade.

- Removed Nomads ... Nomads have a sever inherent memory leak, bound to their hullmods, removing them improved the performance a lot on my system.
While I personally don't care about Kadur, being non-conforming to visual style of vanilla SS anyway, I would really like to have Nomads back in my lost sector. I haven't notice any performance changes since the new Nomad-less version release (it's still the same 15 sec. to save/load and still the same huge lag after 6-8 reloads), so I'd like to ask if it's possible to put these back from my end, provided I have no SS modding knowledge? Would it work good enough if I just drop both UsS and Nomads to my mods folder and activate both?

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