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Modding Resources / Re: Spiral Arms II - Free Community Sprite Resources
« on: April 05, 2023, 02:37:01 PM »
This, man, this right here - this is how you get a Butlerian Jihad.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I believe mllhild is planning on some kind of revival without scraped art, so you could send them a personal message and offer to help.Very understandable. Out of curiosity has there been any movement on mllhild's remake? As the super weapon mod is one of my favorite mods with all sorts of fun weapons. It's a shame that the mod used assets they didn't have permission to use but I hope a remake is ready soon!
Sorry! You're right, I apologize for not asking first. If you ever do feel bent out of shape just let me know and I'll take it down.Honestly? I'd like it if the tweaks to DME and Magellan weren't part of the default pack. Having an add-on you can choose or not choose to use is fine, but having it be core functionality for the base mod seems like a bad idea, yeah?
Oh, to be clear I was thinking it might go on one or two cruiser-sized ships - maybe the Dominator, or the Apogee. Definitely not on a destroyer, or replacing any existing hulls.How is the Vast Hangar interaction working at this point? In the relevant blogpost, you talked about it negating penalties on top of adding a second bay - it might be a good idea to slap that on a couple of smaller ships that make for better carrier conversions. That would keep Converted Hangar mostly not worth it, with a few situational choices.It'd negate the +DP penalty and still add a second bay, since the Invictus is designed to have "two bays regular carrier style" as an option.
I'm not sure I'd really want to put it on smaller ships; it'd really put the Condor in a bad spot.
And it doesn't help the poor Wolf, which can't really support a Pulse Laser, nevermind the Heavy Blaster's slightly insane flux cost.
See, for example, the sigma matter items in Dassault-Mikoyan Engineering.(Just a note here - that's the dev build, not anything generally accessible... yet.)
List<FactionAPI> factionList = sector.getAllFactions();
FactionAPI hivers = sector.getFaction("HIVER");
for (FactionAPI faction : factionList) {
if (faction != hivers &&
!faction.isNeutralFaction()) {
hivers.setRelationship(faction.getId(), RepLevel.VENGEFUL);
}
}
By giving this tonnage to armor and armament you have taken it from other uses; either from increasing her own speed and endurance, or from providing another cruiser. You have in her more cruiser than she ought to have and less armored vessel, or less cruiser and more armored ship.