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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Ali

Pages: [1] 2
1
It would be nice / cool if every skill in the skill tree had an elite upgrade, not just combat then a scattering elsewhere.

Many thanks!

2
Please can we have more;

hull mods!! ( with no negatives! )

special items!!

ways to develop planets, more structures to build, items to equip within those sturctures etc

Would love to see more ship systems too! there seems to be a lot of mobility systems and then a few other systems.  It would be cool if every ship had a slot or 2 for a passive and active system maybe so you could then decide whether you want to equip a burn drive or weapon boost ability or something.. would be nice to see some flux management and shield boost systems too.

Many thanks!

3
Bug Reports & Support / JVM ram not allocated to maximum at start
« on: December 25, 2021, 02:18:55 AM »
Hello,

Please could someone tell me wha this means?

after a few hours in i had a message about being short on memory so i upped the allocation in vwparams to 6gig then to 8 gig ( 8192 ) but this error message isn't going away?

Many thanks

4
Apologies if this has already been mentioned somewhere else? had a look and couldn't see it anywhere.

i don't recall the explsoion screen flash existing in 0.91 and whilst i can see for some its a good effect, for me personally i have to look away everytime a ship goes boom!

Not that it doesn't make sense to start with given the reality of a ship goin boom but after a good number of ships goin boom! The white flash is gettin mildy annoying :/

If there is an option to tone down the screen flash - that'd be appreciated! :)

Lovin 0.95 otherwise, just hoping for a few skill buffs in next update please! ( range spec / automated ships etc )

Many thanks!

5
Some ships i get have some dodgy names ;p

A button to re-roll the name would b a welcome QoL addition.

Cheers.

6
Have noticed tellin me wings to engage generates flux & thereofore breaks speed boost?

Is this right?

7
General Discussion / Possible to lock inventory?
« on: May 19, 2019, 11:49:42 AM »
Anyone know if its possible to lock inventories?

Ie i spend ages arranging items and weps in the order i want them in, in abandoned station and then suddenly hours into a playthrough when i have the station overflowing with loot, it just suddenly gets all shunted to the top removing any gaps, larger commodities 1st  :'(

I didn't click "sort" or anythin  :(

8
General Discussion / creating a dangerous Pirate galaxy
« on: May 18, 2019, 08:01:41 AM »
So im keen to see a larger number of pirate fleets with lots of ships in them..

Is changing settings;

Max pirate fleets: 30 -> 60
max ships in ai fleet: 30 -> 45

safe to do so and won't break me game ne1 able to advise pls?

9
Hello,

I've just got navigation 3 on my pirate playthorugh with underworld mod.. my salvage ships & transport have gained the bonus burn level but warships haven't?

any ideas appreciated..

cheers..

10
General Discussion / Any tips for a pirate playthrough please?
« on: January 30, 2019, 11:25:33 AM »
As mentioned, any tips for a pirate playthrough please?

I'm guessing there's no associated comission for pirates?

Cheers

11
Modding / Hullmod request
« on: October 01, 2018, 02:51:53 PM »
Would any kind soul out there be able to do an ova-powered hullmod that removes fighter bay's and for each 1 removed adds flux storage?

There's some great cap-ships out there but i'm not the fighter type and jus would love more flux to keep those cool weapons out there firing longer!!  ;D

12
General Discussion / Is there a best place to sell metal anyone know?
« on: September 23, 2018, 09:48:53 AM »
Apols if this has been resolved in the past..

Quick google scan revealed nout...

13
Modding / Please can some kind soul create me a modspec item please!
« on: June 10, 2017, 12:44:44 AM »
Hiya,

If some pro modder could create me a version of the "Extreme Modifications" from Ship & Weapon pack -minus the malfunction chance so i can fully satisfy my pwrgamer needs, i'd be so v.gratefull!!   ;D

Have tried myself but jsut results in me breaking ss so it doesn't launch at all lol  :'(

Will happily donate £5 to the kind soul who has the time to do this please.

Kind Regards
Al

14
Modding / Ship Editing
« on: December 02, 2015, 10:34:14 AM »
Hello,

Is it possible to adjust a ships stats using notepad++?

I.e. would like to have a pair of hyperions in my fleet but can't justify a frigate costing more then some cruisers to run!  :'(

Can ship_data.csv be edited to remove high maintenance mod?

Many thanks for any assistance.

Hope to see lots more ships / weaps & content in genral in near future for this AAA title!  ;D

15
Bug Reports & Support / Selling metals on Tartessus bug?
« on: October 29, 2014, 08:39:27 AM »
Hello,

Have tried selling metals on Tartessus.. ( Only place i found that seemed to offer a good price )

Initial indications showed 51 credits per unit but when i sellected a stack of 1488 metal price before tax was 1488 credits  :(

Is this correct?

Any help appreciated

Cheers

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