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Messages - Kazzthal

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16
Mods / Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
« on: March 02, 2014, 02:34:06 PM »
Oooh ! I'm sooo waiting for this mod !!

It's my favorite board game

:D

17
Modding / Re: Star Wars: Revisited (Project: LaserSpam)
« on: March 02, 2014, 02:26:56 PM »
Good lord !!

Thank god you came back :)

18
Such great news!!

I hope we can finaly add some danger guns for the ecigency guys since the game goes easy on them, I tookk over entire fleets in my exigency game wiht only this 5 frigates & 4 destroyers, I mean it! It was carnage!

Let me tell you again man, this is my favorite mod for Starsector, I think it really improves the game I haven't played a single mod in wich fighters actually have a tactical role :)

Two questions anyway..

1.- Is there anyway to respawn asteroids ? (faction fleets deplet entire sistems in a mont or so)

2.- It is normal that the factions deploy in early game huge attack or defense fleets ? I think it would be awesome to have more "small" fleets that you could actually battle (some mining fleets match miitary fleets in numbers :O )   

19
Wow ! That's the quickest answer ever !

Yes indeed I've already done almost all of that, I haven't mess with the fleets tho..

Thanks ! so if I don't integrate my ship in to a fleet it won't appear in the stations markets ? (LOL maybe I'll just leave it there & stick with your included eyecandy stuff I'm too lazy to become a java programer like  :P )

Also, I have run some test battles & yet the exigency frigates (and up tiers) do not take any damage, I was able to take down myself a mining pirate fleet (arround 8 ships plus fighters)

It is happening in my both installs of the game    Starsector 0.6.2a & 0.6.1a I believe I did something wrong, so I tried uninstalling & reinstalling the whole thing (game & mod) but the issue is the same.

Edit: Never mind, Iwas playing the wrong build of this mod, I fanally took some real damage... but after a loooong fight these exigency guys are really hard to take on

20
First I want to say Thank you @xenoargh for such a great mod I think it clearly improves gameplay with it's unique & special features.

I have two isues here:

1.- I have tried to implement some stuff of my own, but I don't think I'm doing things right, since they appear to have cero effect (I think I'm doing something wrong in implementing my own ships)

2.- I don't know why, but the exigency ships take 0 damage plus 0 flux acumulation... I have the lazyLib activated as a mod, but it does not seem to work, mi hardly worked powerful fleet was taken down by a pair of those exigency ships  :-[ (I have tried some other mods & they just work ok, this is the only issue so far)

Aditional data: I don't have memory problems, I have installed & unistalled the game, tried it on the latest patch & played it in the
Starsector 0.6.1a version.

Thank you for your time !

P.S. Sorry for any Syntax or Grammar mistake, as a Mexican young business manager I tend to run in to some of those



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