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Messages - Tecrys

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436
Mods / Re: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -
« on: January 10, 2014, 04:25:47 AM »
Zaphide gave me his ok for the Exerelin files so here they are:

https://www.dropbox.com/s/nfxfz4ksgi48yh6/Dstech_Exerelin.zip

Simply follow the instructions inside the readme.txt files.
Make sure to backup your Exerelin files beforehand just in case.

Have fun!

Edit: The new version of Exerilin includes these files so there is no need to do this anymore.

437
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« on: January 10, 2014, 03:57:58 AM »
Cool!

Thanks mate!

438
Mods / Re: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -
« on: January 10, 2014, 03:33:14 AM »
Thanks for the backup Gotcha!

BTW: very nice work on Bushi and Hiigaran Decendants, love the balance. Very well done!

439
Mods / Re: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -
« on: January 10, 2014, 03:04:05 AM »
It's not like I changed his mod I just made it work with the current version.
I think there's no harm in that but if anyone should be offended I'll delete my post.

440
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« on: January 10, 2014, 03:00:55 AM »
Hi guys!

I've been playing around with DSMK2's DSTech Corporation mod, tweaked it to work with Starsector 0.6.1a and managed to integrate it into Exerelin.
I just wanted to ask if it's ok for the authors of Exerelin if I upload the files I changed to the forum.
Since it's no official release I wanted to post it in DSTech Corporation.

If anyone feels like rebalancing the faction I uploaded an updated version.
I really like the sprites and it would be a shame to let the mod die just because noone is updating it.

Cheers!

441
Mods / Re: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -
« on: January 10, 2014, 02:53:36 AM »
Ok, here's the link to the mod:

https://www.dropbox.com/s/eorq03c3k3mpv32/dstech.zip

I've changed ds_ship_tech.java because it included one line which made Starsector crash and I changed the sounds of most weapons due to some sound files missing.
I'll do another post on how to get this to work with Exerelin but first I'll ask the authors if they're ok with it.
It's no magic, if you can't wait just follow the instructions on the Exerelin mod page on how to integrate mods into it.

I don't take any credit for this mod I merely updated it a little.
All credit for sprites and code belong to DMSK2.

Cheers

442
Mods / Re: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -
« on: January 09, 2014, 03:47:26 PM »
Hi everyone!

So I really like the sprites you did there DSMK2 and I thought I'd play around a little with your mod.
So far I managed to get it compatible with Starsector 6.1a and integrated it into Exerelin.
It's not perfectly clean the way I did it but it works.

I am Level 44 now and the faction doesn't seem to be massively overpowered compared to how other factions are faring in Exerelin.
Must have something to do with the way Exerelin does the autoresolve because in battle my ships seem to be quite overpowered. I'm not talking unkillable overpowered but I'd say most ships are 30 to 50% better than vanilla ships or other faction ships (I've played Shadowyards to an equal skill level and I had to struggle much more with that faction.

End of the line: I managed to update and integrate DSTech to Exerelin.

If the author and everyone else is ok with that I can tell you what adjustements I made and/or uplode my modded files.

Have a good one,

Cheers!

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