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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - Hrothgar

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31
About unique bonty , they spawn is related to lvl/time/fleet power/fleet size and nothing else. So i think all fleet need you to have a fleet with certain power, lvl at least 20, and some need 208 cycle and some can spawn even in 206 cycle.  For now i think saves somewhat loop bounties, making them not spawnable after few times. Idk why, i sent my informations about problem to Vayra and he is working on fixing this.

32
Bug Reports & Support (modded) / Re: Only a few mods, but game crashes
« on: September 20, 2019, 12:15:16 PM »
Nomads will be soon tm for version 0.9.1 so you must be patient. Try without this mod and tell us if you have problems.

33
Bug Reports & Support (modded) / Re: Only a few mods, but game crashes
« on: September 20, 2019, 10:41:27 AM »
You added version 0.8 or 0.7 Nomads on 0.9.1 game or you use older version?

34
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« on: September 20, 2019, 10:39:39 AM »
By wrecking pirates i ment distress beacons and vengeances fleets too.

About Grey Seers Dun Scaith it's a mission unique ship or avaliable in prism?

35
General Discussion / Re: 7th Starsector Fleet Building Tournament
« on: September 20, 2019, 02:14:49 AM »
Well, i had heavy anti missile fleet but i hit Apogee wall on my way.

36
I think you should try annoy Gryptyde to point of level three vengeance fleet and mayby it will come to play. Just my hint.

37
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« on: September 20, 2019, 12:57:29 AM »
Pirate Castella is very  good. I am trying to get a Doominator/Dun Scait, but as only possibility is to wreck pirates/Dickersons , well... it's not fast way.

38
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: September 20, 2019, 12:56:03 AM »
Solar should be remnant only. but overall, it's a high tech carrier-battleship hybrid. Legion is one too, but low-tech. They're not worst thing for you to face "False Omega/Nameless One Shudder".

39
Discussions / Re: Remnant emblem is famous
« on: September 19, 2019, 09:41:55 AM »
*Remnant boi* - Are you Omegah?

40
General Discussion / Re: Storing ships in Storage
« on: September 19, 2019, 05:53:16 AM »
Ye, we people who started when Starfarer (not yet Starsector) was set in Corvus System, dont sometimes remember this problems. Ah, good times...

41
General Discussion / Re: Storing ships in Storage
« on: September 19, 2019, 03:09:26 AM »
If you have colony/station you can just put them by same button which you sell-buy ships in markets.

42
Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: September 18, 2019, 01:03:59 AM »
Cossack is low tier carrier , Dragoon is cruiser with same model but more weapons, Contemptor i think is not from this mod.

43
Suggestions / Re: More Installable Items
« on: September 17, 2019, 03:18:27 AM »
Instalable item for bases:

-Ares Class System: using a delta core this vast system create a information processing network, capable of downloading , translating, cataloging vast amount of intelligence.  System helps greatly with big operations across systems. (More intel about fleets, more bounties etc).

-Zeus Class system: using a unkown class core system similar to Ares, but with astonishing capabilities. Some whispers in dark say that this system was capable of enhancing and coordinate galactic scale fleet operations. (Even more, but AI Remnant will often come to omegalul your peasants hurt your colonies.

44
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.1
« on: September 17, 2019, 01:45:37 AM »
6 buerau ships are sometines found in game as wrecks. I think i once found salvageable tunguska 6b.

45
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« on: September 15, 2019, 12:56:46 AM »
You have latest Vayra sector?

They spawn very lazily, you need to be patient if you have 3.0.4 sector.

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