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Messages - Hrothgar

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31
Mods / Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« on: January 17, 2020, 12:24:07 PM »
Or mayby Pinnacle, if we want to use synonym.

32
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
« on: December 19, 2019, 01:01:36 AM »
I saw them in Hegemony fleets (and some bounties with special ones included) so i assume if you dont wage war on them you can have problem with seeing one.

33
I think you can repair it , ill advised mods, yes?

Then LC Tyrant is fantastic.

34
Mods / Re: [0.9.1a] Underworld 1.4.1
« on: December 02, 2019, 12:39:34 AM »
They will go up until you get a fleet where he brag about this being a biggest fleet yet assemble to kick someone's ass. Then they go up in power or not, i am not 100% sure, but overall they can spawn infinitely.

35
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Mulligan Ed., 0.2.2b)
« on: December 01, 2019, 08:31:52 AM »
There is one or two phase ships without delicate machinery but i am not 100% sure about that.

36
Mods / Re: [0.9.1a] Missing ships mod
« on: November 30, 2019, 03:28:53 AM »
Bastion class have a error in description: Guess Cannon, should be Gauss Cannon.

37
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 27, 2019, 05:04:24 AM »
Update is sadly non-save compatible. like many other big updates, it's break saves , often irreplecably. I suggest getting 3.0.4 version or just going new game. I had anyway, because i had updates for like 10 other mods.

38
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: November 26, 2019, 11:58:52 AM »
Rise from your grave, again!

Please?

39
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 26, 2019, 07:31:34 AM »
So you tried to use your current save. Sadly, i guess that's what is crashing your game. Many mods updates breaks old saves sadly.

40
Well , you would now use Tug , which is a waste of slot if you need every ship avaliable anyway.

41
There are many wonderfull combinations of Legion XIV which work great and are flux-efficent.

42
I think that nanoforge and synchotron requiring a special ship to load them would be better option than this.

43
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 26, 2019, 12:46:21 AM »
I think that some mod is at fault with Vayra- i updated every mod which had new version lately and it's working. Did you updated magiclib, because it had new version lately?

44
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 24, 2019, 08:52:26 AM »
You mean that Red Guard inbuilt hullmod increase EMP resistance? It would kinda make sense, because it basically mean they rebuild them to be simpler and less difficult to mantain/repair, but if it is the case, they would need some nerf in some place to counter that.

45
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 24, 2019, 01:03:56 AM »
Well if anyone with new version and different modslist can put it here we will try to deduce which one is breaking vayra. Because i assume if old one works with them, then some other mod have problem with part of new vayra sector.

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