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Messages - Hrothgar

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271
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: June 10, 2019, 12:49:41 AM »
Soon tm.

272
Suggestions / Re: Add a phase hauler
« on: June 10, 2019, 12:45:21 AM »
Make it incerdibly slowly outside phase and not able to make it phase indefinitly. Problem solved.

273
Mods / Re: [0.8.1a] LowTech Armada
« on: June 09, 2019, 09:23:49 AM »
0.9.1 now is newest version. I like low tech ships.

274
General Discussion / Re: Congratulations are in order!
« on: June 05, 2019, 10:47:04 AM »
We will be with you to end of world and one day longer.




Potentialy to just see more updates.

275
General Discussion / Re: how do you beat this?
« on: June 05, 2019, 04:18:53 AM »
Funny thing is that they have in Luddic fleet several high tech ships, like Eos Carriers and Chronos Battlecruiser. Chronos is defenitely not ludd frendly ship.

I found a Arbalest Battery Dragon a effective if cruel weapon of war. It's flux efficent , decent in firepower and with two bays of decent anti-fighter very reliable.

276
General Discussion / Re: Congratulations are in order!
« on: June 05, 2019, 12:58:25 AM »
Well from 0.6 something , which i think was first version i played we got:

-More factions,
-More ships,
-from one system to entire sector
-trade upgrade
-own faction
-colonistation
-better fight
-ton of mod.
etc etc

game got i think serious stuff from start, i think it's around half completed, jugding by amount of changes. There is still much to be done, but it is more complex than many things i saw on start.

277
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: June 05, 2019, 12:53:19 AM »
See? It worked.

One question  Trylobot, how i could got Necro Komodo? I never saw this one.

278
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: June 04, 2019, 07:06:59 AM »
Rise from your grave!

279
General Discussion / Decivilised Station give nothing.
« on: June 04, 2019, 03:18:02 AM »
So, i have a question.

Is it impossible in term of mechanics that decivilised station cannot have "scavenge" option or some looddrop made of ships and stuff inside? It's dont made sense that giant stations like for example Arigato dont give anything after it owner go to hell.

280
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Minifix Ed., 0.2.1c)
« on: June 04, 2019, 02:24:23 AM »
I dont had pleasure using Xi Liu mining collector, but i did not use HK-101 because it is very niche weapon.

Few words about Briliant Scav.

I think it is biggest of Scavenged drones, cruiser scavs mostly are mediocre, but Briliant is not mediocre. It's stats in term of defence are very high, it's overall nice ship, worthy of buying. It's more durable , armor and hull wise, with plethora of weapons , with if i good remember, slightly worse flux stats than true Briliant. It's still very nice ship, i think best of HMi ships. One i still did not checked is Scarecrow.

Problem of Junk is that it can be beaten by good destroyer in straight fight. It have bad flux stat, it's extremely bulky, with tragic armor, speed and turn rate. Only redeeming factor is it's sheer hull bulk, which give you few second before dying. Problem is it's too slow to run from destroyers, and too bad in armor than run away of them by tanking damage.

And it's extremely slow in burn mode , and i mean it. I think it's slowest capital in game, for no gain.

281
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Minifix Ed., 0.2.1c)
« on: June 03, 2019, 03:10:23 AM »
So i tested few ships from HMI. Junk is basically a superfreighter. From what i tested , most usefull are Roach and King Roach, Scarecrow and best of Scavenged HMI, like HMI Briliant. Briliant is a decent medium/heavy cruiser.

282
People play on 1000 mods on Skyrim and noeone cry that Skyrim cant handle them.

283
I got scavenged Briliant blueprint , so i will check this creature. I did not found many bastardised Remnant ships so far, only few lighter ones which i lost quite some long time ago. They're extremely rare in my gameplay , i found more Excelsiors to buy than  this ships , lul.

284
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: May 31, 2019, 05:33:11 AM »
It drop damage  reduction by 30%. This basically means it get stronger but weaker at the same time.

285
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: May 29, 2019, 12:47:20 AM »
4000 armor ;-; you have my power axe.

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