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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Hrothgar

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Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: June 05, 2019, 12:53:19 AM »
See? It worked.

One question  Trylobot, how i could got Necro Komodo? I never saw this one.

Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: June 04, 2019, 07:06:59 AM »
Rise from your grave!

General Discussion / Decivilised Station give nothing.
« on: June 04, 2019, 03:18:02 AM »
So, i have a question.

Is it impossible in term of mechanics that decivilised station cannot have "scavenge" option or some looddrop made of ships and stuff inside? It's dont made sense that giant stations like for example Arigato dont give anything after it owner go to hell.

Mods / Re: [0.9.1a] Hazard Mining Incorporated (Minifix Ed., 0.2.1c)
« on: June 04, 2019, 02:24:23 AM »
I dont had pleasure using Xi Liu mining collector, but i did not use HK-101 because it is very niche weapon.

Few words about Briliant Scav.

I think it is biggest of Scavenged drones, cruiser scavs mostly are mediocre, but Briliant is not mediocre. It's stats in term of defence are very high, it's overall nice ship, worthy of buying. It's more durable , armor and hull wise, with plethora of weapons , with if i good remember, slightly worse flux stats than true Briliant. It's still very nice ship, i think best of HMi ships. One i still did not checked is Scarecrow.

Problem of Junk is that it can be beaten by good destroyer in straight fight. It have bad flux stat, it's extremely bulky, with tragic armor, speed and turn rate. Only redeeming factor is it's sheer hull bulk, which give you few second before dying. Problem is it's too slow to run from destroyers, and too bad in armor than run away of them by tanking damage.

And it's extremely slow in burn mode , and i mean it. I think it's slowest capital in game, for no gain.

Mods / Re: [0.9.1a] Hazard Mining Incorporated (Minifix Ed., 0.2.1c)
« on: June 03, 2019, 03:10:23 AM »
So i tested few ships from HMI. Junk is basically a superfreighter. From what i tested , most usefull are Roach and King Roach, Scarecrow and best of Scavenged HMI, like HMI Briliant. Briliant is a decent medium/heavy cruiser.

People play on 1000 mods on Skyrim and noeone cry that Skyrim cant handle them.

I got scavenged Briliant blueprint , so i will check this creature. I did not found many bastardised Remnant ships so far, only few lighter ones which i lost quite some long time ago. They're extremely rare in my gameplay , i found more Excelsiors to buy than  this ships , lul.

Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: May 31, 2019, 05:33:11 AM »
It drop damage  reduction by 30%. This basically means it get stronger but weaker at the same time.

Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: May 29, 2019, 12:47:20 AM »
4000 armor ;-; you have my power axe.


SWP ships bad?
Most of ship/weapon pack ships are very balanced, and many of them are good in this or another way. You must check your ships against others. I dont mind if ships are bad in many ways. I like Kodai for example from Taran modpack, which is basically a 4 medium balistic guns of questionable arcs with a getto lance which is crap against shield and armor but good against hull. It dont have good small gun coverage, but it have a suprising amount of speed. I must say i did not met any scavenged ships like Briliant. I dont saw them at least...

It's not even very good at what is does. It's so broken in term of dmg on flux spent it cant properly work.

I will also point at Junk Superfreighter. It have very good cannon, but it is extremely slow both in normal space and in battle, it have tragic flux dissipation and capacity, it is giant target with bad shields. It's just bad. there is not many ships i met from HMI which are any good. Hammerhead combat freighters are decent, but they're a sister ships to very succesfull Hammerhead so they technicaly dont count. Same for Hammerhead TT. King Roach is a Dominator with better coverage of weapons but very chaotic one too.

General Discussion / Re: Where to find Prometheus Mk2?
« on: May 16, 2019, 05:48:13 AM »
After some time pathers have massive fleets. If you dont curb their enthusiasm then they can blob enough for it.

If I specialize with carrier skills, I only have few flagships to play with, with Astral being the ultimate endgame ship.  This gets boring with only so few ships to choose from.  Although if I want to do what the OP did, I probably would need to pilot Drover and run away.

Odyssey is a brawler with fighters on the side (similar to Remnant's Brilliant).  Legion is a true hybrid (that slightly favors brawling) that wants all of the skills maxed, but if I can cannot get all of the skills, Legions works decently enough with only warship skills and Fighter Doctrine.  It would be nice if there was another dedicated capital-sized carrier, and one that favors fighters and interceptors, instead of bombers.  (Legion is not it!)  Astral is built for bomber spam.

Unlimited fighters is like unlimited Salamanders plus unlimited Fast Missile Racks back in one of the 0.6.5 patches, but not as cheesy.

Mayby carrier with big capacity of hangar bays like Astral but with hullmod preventing bombers in them? Specialised hangar bays?

Well there are some hullmods which do dingly dong to combat so you basically can "hunt" for this ones.

What is doing a Junker hullmod when ship dies. From description it should improve something in it, right?

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