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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Hrothgar

Pages: 1 ... 15 16 [17] 18 19 20
241
General Discussion / Re: Post-game 0.9.1a re-cap feedback
« on: June 12, 2019, 07:01:21 AM »
It may depend also on food stock. Like , there is planet i think in one of Blackrock space which have -1 to population growth from special cave network, which in return give 100% planet danger level. There may be + and - on some planets. I guess habitable planets are better in growth than lifeless rocks.

242
In Kadur Remnant/Vayr Sector mod is hotfix where Luddic Path/Kadur/Pirate station dont spawn when nation is wiped out.

243
Suggestions / Re: Salvage Rig vs Shepperd
« on: June 12, 2019, 01:54:46 AM »
Shepherd is basically a still efective combat freighter against smaller pirates or automatons of Domain. it start to struggle against Luddic Path , Remnant or other dangerous stuff outside civilised part of sector.

Salvage Rig is better for bigger fleets, which can defend it naked ass.

Shepherd is more for smaller, bugdet fleet which must use more "dual purpose" ships.

244
Told you.

245
General Discussion / Re: Post-game 0.9.1a re-cap feedback
« on: June 11, 2019, 01:32:48 AM »
Hyperspace storms are practicaly random. You can only be sure about them outside sector space.

Or you mean a real-time change on worldmap?
I think it could be taxing on game engine.

246
I just had started run with nexerelin, BDY and ton of other mods, so you had did someting wrong. Probably not deleted a mod, just copied on it new version?

247
Fix for spawning stations of pirates/ludd/kadur if they're wiped out is... bootiful.

248
Suggestions / Re: Add a phase hauler
« on: June 10, 2019, 05:13:13 AM »
It even can be a midline/low tech phase testbed. Something like Shadowsword from Dickersons, which is basically a prototype testbed for some high-tech components.

249
Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« on: June 10, 2019, 03:54:46 AM »
My quest in BDY is to get 0-series Nevermore.

250
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: June 10, 2019, 12:49:41 AM »
Soon tm.

251
Suggestions / Re: Add a phase hauler
« on: June 10, 2019, 12:45:21 AM »
Make it incerdibly slowly outside phase and not able to make it phase indefinitly. Problem solved.

252
Mods / Re: [0.8.1a] LowTech Armada
« on: June 09, 2019, 09:23:49 AM »
0.9.1 now is newest version. I like low tech ships.

253
General Discussion / Re: Congratulations are in order!
« on: June 05, 2019, 10:47:04 AM »
We will be with you to end of world and one day longer.




Potentialy to just see more updates.

254
General Discussion / Re: how do you beat this?
« on: June 05, 2019, 04:18:53 AM »
Funny thing is that they have in Luddic fleet several high tech ships, like Eos Carriers and Chronos Battlecruiser. Chronos is defenitely not ludd frendly ship.

I found a Arbalest Battery Dragon a effective if cruel weapon of war. It's flux efficent , decent in firepower and with two bays of decent anti-fighter very reliable.

255
General Discussion / Re: Congratulations are in order!
« on: June 05, 2019, 12:58:25 AM »
Well from 0.6 something , which i think was first version i played we got:

-More factions,
-More ships,
-from one system to entire sector
-trade upgrade
-own faction
-colonistation
-better fight
-ton of mod.
etc etc

game got i think serious stuff from start, i think it's around half completed, jugding by amount of changes. There is still much to be done, but it is more complex than many things i saw on start.

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