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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Hrothgar

Pages: 1 ... 14 15 [16] 17 18 ... 20
226
Mods / Re: [0.9.1a] Interstellar Imperium 2.0.0
« on: June 19, 2019, 12:49:54 AM »
I dont have problems with console, i checked and i have more mods than you. But i dont have:

-Junk Pirates
-Version checker

So, one of this two should be cause of problems, IF you have all mods updated to maximum.

227
Mods / Re: [0.9.1a] Interstellar Imperium 2.0.0
« on: June 18, 2019, 05:16:13 AM »
gun&drink i hope you will get few new mods, like Tahlan or HMI . They have many nice ships.

I myself will soon do update i suppose, i play on 0.9.1a but i liked very much imperial ships.

228
what is a Red Guard ? I did not see them, they're a secretive-ish like Draco Group from HMI mod, or just some type of hullmods floating everywhere?

229
Well it is possible that Vayra Sector add them to Shadowyards, so it confused me.

230
BTW what is a Red Guard? I saw some ships of this hullmod type, but they are few and i cant find information about them in mods description. i saw someone said that they're from Shadowyards.

231
Only 18?It may not be best ship ever, but for 18 points it have good amount of missiles...

232
I just updated game to 9.1 rc8 so i dont see how Atlas MK2 is scary, after so many IBB and Styx Battles...

but hey, mayby i'm wrong.

233
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.0 RC5
« on: June 14, 2019, 07:06:04 AM »
PRAISE!!! Thank you! in the meantime i'll try and create a bootlegged version of it.  Thank you so much for your work on this mod!

I dont see any Bootleg Navy mod...

https://66.media.tumblr.com/d852488ca73f3f482407382d1a351119/tumblr_mtgsbmEAj71rryxomo1_500.gif

234
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: June 14, 2019, 01:01:12 AM »
So what, he's a damn Space Marine?

235
Mods / Re: [0.9a] Vesperon Combine 1.2.0 - 03/03/19
« on: June 13, 2019, 01:44:48 AM »
There are several encounters with remnants of humanity on some planets. They will trade with you, offer some help for something in return etc.
What i really want is a remnant wich offer blueprint for something.

236
It is normal that many higher value weapons are rarer. They will start coming later, or you can find then in Research Stations/caches , or find blueprints and make yourselves later.

237
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: June 13, 2019, 01:41:08 AM »
I think someone drank too much beer...

238
General Discussion / Re: Post-game 0.9.1a re-cap feedback
« on: June 12, 2019, 07:01:21 AM »
It may depend also on food stock. Like , there is planet i think in one of Blackrock space which have -1 to population growth from special cave network, which in return give 100% planet danger level. There may be + and - on some planets. I guess habitable planets are better in growth than lifeless rocks.

239
In Kadur Remnant/Vayr Sector mod is hotfix where Luddic Path/Kadur/Pirate station dont spawn when nation is wiped out.

240
Suggestions / Re: Salvage Rig vs Shepperd
« on: June 12, 2019, 01:54:46 AM »
Shepherd is basically a still efective combat freighter against smaller pirates or automatons of Domain. it start to struggle against Luddic Path , Remnant or other dangerous stuff outside civilised part of sector.

Salvage Rig is better for bigger fleets, which can defend it naked ass.

Shepherd is more for smaller, bugdet fleet which must use more "dual purpose" ships.

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