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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - Hrothgar

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211
Well it is possible that Vayra Sector add them to Shadowyards, so it confused me.

212
BTW what is a Red Guard? I saw some ships of this hullmod type, but they are few and i cant find information about them in mods description. i saw someone said that they're from Shadowyards.

213
Only 18?It may not be best ship ever, but for 18 points it have good amount of missiles...

214
I just updated game to 9.1 rc8 so i dont see how Atlas MK2 is scary, after so many IBB and Styx Battles...

but hey, mayby i'm wrong.

215
Mods / Re: [0.9.1a] Mayasuran Navy 8.2.0 RC5
« on: June 14, 2019, 07:06:04 AM »
PRAISE!!! Thank you! in the meantime i'll try and create a bootlegged version of it.  Thank you so much for your work on this mod!

I dont see any Bootleg Navy mod...

https://66.media.tumblr.com/d852488ca73f3f482407382d1a351119/tumblr_mtgsbmEAj71rryxomo1_500.gif

216
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: June 14, 2019, 01:01:12 AM »
So what, he's a damn Space Marine?

217
Mods / Re: [0.9a] Vesperon Combine 1.2.0 - 03/03/19
« on: June 13, 2019, 01:44:48 AM »
There are several encounters with remnants of humanity on some planets. They will trade with you, offer some help for something in return etc.
What i really want is a remnant wich offer blueprint for something.

218
It is normal that many higher value weapons are rarer. They will start coming later, or you can find then in Research Stations/caches , or find blueprints and make yourselves later.

219
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: June 13, 2019, 01:41:08 AM »
I think someone drank too much beer...

220
General Discussion / Re: Post-game 0.9.1a re-cap feedback
« on: June 12, 2019, 07:01:21 AM »
It may depend also on food stock. Like , there is planet i think in one of Blackrock space which have -1 to population growth from special cave network, which in return give 100% planet danger level. There may be + and - on some planets. I guess habitable planets are better in growth than lifeless rocks.

221
In Kadur Remnant/Vayr Sector mod is hotfix where Luddic Path/Kadur/Pirate station dont spawn when nation is wiped out.

222
Suggestions / Re: Salvage Rig vs Shepperd
« on: June 12, 2019, 01:54:46 AM »
Shepherd is basically a still efective combat freighter against smaller pirates or automatons of Domain. it start to struggle against Luddic Path , Remnant or other dangerous stuff outside civilised part of sector.

Salvage Rig is better for bigger fleets, which can defend it naked ass.

Shepherd is more for smaller, bugdet fleet which must use more "dual purpose" ships.

223
Told you.

224
General Discussion / Re: Post-game 0.9.1a re-cap feedback
« on: June 11, 2019, 01:32:48 AM »
Hyperspace storms are practicaly random. You can only be sure about them outside sector space.

Or you mean a real-time change on worldmap?
I think it could be taxing on game engine.

225
I just had started run with nexerelin, BDY and ton of other mods, so you had did someting wrong. Probably not deleted a mod, just copied on it new version?

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