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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - Hrothgar

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196
Told you.

197
General Discussion / Re: Post-game 0.9.1a re-cap feedback
« on: June 11, 2019, 01:32:48 AM »
Hyperspace storms are practicaly random. You can only be sure about them outside sector space.

Or you mean a real-time change on worldmap?
I think it could be taxing on game engine.

198
I just had started run with nexerelin, BDY and ton of other mods, so you had did someting wrong. Probably not deleted a mod, just copied on it new version?

199
Fix for spawning stations of pirates/ludd/kadur if they're wiped out is... bootiful.

200
Suggestions / Re: Add a phase hauler
« on: June 10, 2019, 05:13:13 AM »
It even can be a midline/low tech phase testbed. Something like Shadowsword from Dickersons, which is basically a prototype testbed for some high-tech components.

201
Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« on: June 10, 2019, 03:54:46 AM »
My quest in BDY is to get 0-series Nevermore.

202
Mods / Re: [0.8.1a] Interstellar Imperium 1.19.0
« on: June 10, 2019, 12:49:41 AM »
Soon tm.

203
Suggestions / Re: Add a phase hauler
« on: June 10, 2019, 12:45:21 AM »
Make it incerdibly slowly outside phase and not able to make it phase indefinitly. Problem solved.

204
Mods / Re: [0.8.1a] LowTech Armada
« on: June 09, 2019, 09:23:49 AM »
0.9.1 now is newest version. I like low tech ships.

205
General Discussion / Re: Congratulations are in order!
« on: June 05, 2019, 10:47:04 AM »
We will be with you to end of world and one day longer.




Potentialy to just see more updates.

206
General Discussion / Re: how do you beat this?
« on: June 05, 2019, 04:18:53 AM »
Funny thing is that they have in Luddic fleet several high tech ships, like Eos Carriers and Chronos Battlecruiser. Chronos is defenitely not ludd frendly ship.

I found a Arbalest Battery Dragon a effective if cruel weapon of war. It's flux efficent , decent in firepower and with two bays of decent anti-fighter very reliable.

207
General Discussion / Re: Congratulations are in order!
« on: June 05, 2019, 12:58:25 AM »
Well from 0.6 something , which i think was first version i played we got:

-More factions,
-More ships,
-from one system to entire sector
-trade upgrade
-own faction
-colonistation
-better fight
-ton of mod.
etc etc

game got i think serious stuff from start, i think it's around half completed, jugding by amount of changes. There is still much to be done, but it is more complex than many things i saw on start.

208
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: June 05, 2019, 12:53:19 AM »
See? It worked.

One question  Trylobot, how i could got Necro Komodo? I never saw this one.

209
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: June 04, 2019, 07:06:59 AM »
Rise from your grave!

210
General Discussion / Decivilised Station give nothing.
« on: June 04, 2019, 03:18:02 AM »
So, i have a question.

Is it impossible in term of mechanics that decivilised station cannot have "scavenge" option or some looddrop made of ships and stuff inside? It's dont made sense that giant stations like for example Arigato dont give anything after it owner go to hell.

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