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Messages - Hrothgar

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196
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 20, 2019, 12:50:00 AM »
Scarecrow is not really midline ship. It's like "Make Eagle a more like Dominator, but without everything which make Dominator good". It's not bad ship, but it's very poor flux to weapon ratio mean you need a very good loadout to work on him. Use very flux efficent weapons, like gravitons, slegdes and other cost effective weapons.

197
Mayby delete and download again i dont have problem and , well, last version is from 10.06 so it should work well for you too.

In worst scenario i can pack my version and sent it to you.

198
How you update mod, do you delete old file and put new or you copy paste folder?

199
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 19, 2019, 04:46:03 AM »
You got -20 points from d-mods.

200
Every mod which is not a cosmetic will crash earlier saves. Ships, faction, some major scripts etc, will break saves.

There is save transfer which mayby will make your save compatible , but it's i think 50/50. If i do major update of for example, 10 mods, i always make new game , as there is chance something will be broken anyway.

201
It is possible to find it in research station or exchange for other bp in prism freeport. Chance to buy from military? Maybe, but it's reaaally low.

202
If 8th tournament will be AI and hull type restricted, i plan to use some ship from this mod as part of fleet.

203
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: August 19, 2019, 01:06:24 AM »
I think that Nomad weapons are actually their flavor. They're basically a long-lost Tuaregs of space , so their technology is outdate and incompatible, unless some serious work is done (vide some ships have normal weapon emplacement). I would just want to see more of reengineered to normal tech ships of Nomad origins, but that's my opinion and it can or cant be made into mod.

204
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« on: August 18, 2019, 04:48:25 AM »
I had few 125-150 volcanic worlds. Like 5-6 in 2 campaigns. So yes, they're rare but not impossible to find.

205
Mods / Re: [0.9.1a] Vayra's Sector v3.0.1 PUBLIC RELEASE 2019-08-14
« on: August 15, 2019, 12:19:01 AM »
Is it better to use ship pack of vayra sector with nerelexin?

206
General Discussion / Re: Sseth Tide
« on: August 14, 2019, 06:26:06 AM »
Starfarer.


*Ghost of the past christmas*  uuuUuuuu.

207
General Discussion / Re: Sseth Tide
« on: August 14, 2019, 04:15:03 AM »
You used to be limited to just the Corvus system.

Good ol times when you had Hegemony, pirates, neutrals and Tachyon in one small place, eh?

208
General Discussion / Re: 7th Starsector Fleet Building Tournament
« on: August 12, 2019, 06:14:52 AM »
So only vanilla + S/w pack? No other factions or mods like dissasemble-reassemble?

209
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Minifix Ed., 0.2.1c)
« on: August 09, 2019, 12:51:27 AM »
junk is not special if you use other mods. There is several better ships in being cargo transport, and Junk is not very good at being warship. As warship-cargo hybrid, i actually said junk is mediocre if not underwhelming. Only ship i find really powerfull in itself is a Briliant rebuild scav ship.

210
General Discussion / Re: 6th Fleet Building Tournament
« on: August 06, 2019, 02:18:37 AM »
We wait for 7th tournament.

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