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Messages - Hrothgar

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181
Modding / Re: Please be mindful of the tone of your mod
« on: August 25, 2019, 05:25:36 AM »
In my language there is not big difference between undertones and tone policing, but that may be translation thing also.

182
Modding / Re: Please be mindful of the tone of your mod
« on: August 25, 2019, 03:35:05 AM »
And if you dont like his mod just dont play it, dont force others to do the same .

Also i think too that forcing people to dont make jokes , vide "Onslaught was mistake", because that's joke, mean basically , that you dont like their jokes so throw them out of all players. Also i dont like you throwing insults on people and telling them they're liars. Dont insult people.

My first iteration of post could be a little harsh, but even if you're right, just point that, dont throw insults on people.

183
Modding / Re: Please be mindful of the tone of your mod
« on: August 24, 2019, 01:23:15 PM »




In short- every "we dont like something in mod" action soon will be just "we censor what we dont like and/or what we want to make money from. Also no free stuff, **** **** players"

184
General Discussion / Re: New ship build without weapons , option?
« on: August 24, 2019, 11:23:04 AM »
I still need to see a loadout abomination, it hurt my artistic soul.

185
General Discussion / Re: New ship build without weapons , option?
« on: August 24, 2019, 10:20:03 AM »
But i dont want that, i want empty hull , not fully made ship, 99% with tragic loadout.

186
Modding / Re: Please be mindful of the tone of your mod
« on: August 24, 2019, 10:18:36 AM »
That's how every bad thing like "Sense of Pride and Accomplishment" start.

187
General Discussion / Re: Ship costs and availability
« on: August 24, 2019, 08:30:25 AM »
You dont have choice if we speak about restoring a unique ships, especially when they have a 10 dmods or even some more.

188
General Discussion / New ship build without weapons , option?
« on: August 24, 2019, 08:29:36 AM »
Well, what in name. Can we have a ship not build with random weapons stick on them , or if we can do it , make it a option?

189
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 24, 2019, 07:54:30 AM »
I said 20-something, like 22, 28 etc.

Brasher i think is a ship which should try spec to veeeery long range. Like if you have 1000+ weapons like HVD and Mauler, make him really far away bombarding from distance . Despise a really bad frontal arc, it should do decently, although i always thought Brasher is not flexible enough to be really good.

190
Suggestions / Re: Crazy fun ship ideas in 3 words
« on: August 24, 2019, 02:52:54 AM »
Steam Space ship.

191
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 24, 2019, 02:50:41 AM »
I think you can make Scarecrow as it is, just lower it DP cost to what, 20 something.

192
Suggestions / Re: Crazy fun ship ideas in 3 words
« on: August 24, 2019, 12:50:16 AM »
Complex Cloacking Device.

193
Modding / Re: Please be mindful of the tone of your mod
« on: August 23, 2019, 03:07:57 AM »
As long as mods are not breaking a law, they can do whatever they can, even sheeps on skateboards and noeone can say anything about tone of their mods.

195
Bug Reports & Support / Re: Didn't receive any licence key
« on: August 23, 2019, 02:18:42 AM »
Ye, its a problem with what i assume is a sell system which remember what, Gothic 2? :D

Alex will help you , no worry bro.

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