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Messages - Hrothgar

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166
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: August 29, 2019, 04:07:30 AM »
Well, only really obtainable superdreadnought is a Caliph class, and i never encountered it , as quest from vayra is still broken, after myriad fixes to it. IBB ships are not as powerfull, some mayby have 400 points but not 660...

167
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: August 29, 2019, 03:50:00 AM »
This ship is clearly 2 op for standard gameplay. As boss ship, yes, but not for grab.

168
General Discussion / Re: Playing with Onslaught
« on: August 27, 2019, 06:07:10 AM »
XIV Onslaught have better flux values as XIV hullmod improve on both flux vent and capacity , including points spent in them.

169
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: August 27, 2019, 02:56:57 AM »
If someone need a ballistic affilictor, there is in some mod a ship which is just that.

170
Can you try make a flux efficent Brasher? If i remember correctly, you can make around 500 flux combination of 2 HVD + hellbore.

171
General Discussion / Re: 7th Starsector Fleet Building Tournament
« on: August 27, 2019, 12:48:36 AM »
Lul , that's 23 00 in my country, welp.

172
I would like to see asteroid ships. Like, ships that are made inside of mined-out asteroids.
It would kinda fit HMI as they do a lot of mining and hey, why not put an engine on that asteroid and slap guns on it, it's basically a free ship hull.

Spoiler
[close]

Maybe a drone fabricator that fabricates a drone *WITH A GUN*. It'll probably be op but it is a large missile slot
There's another mod that has these but I don't know which :( I got too many.

You mean kamikaze Talon?

173
I can donate one of my ideas for ship- a asteroid cannon. Basically a cheap, beggar version of any railcannon, it use a high-speed molten asteroid throw from crude rail cannon, great impact on shield and hull but not on armor.

Because my other ideas, like cloacking device or energy storm projector, are too modern for well, junkers.

174
I guess it meant Red Guard version.

175
General Discussion / Re: Playing with Onslaught
« on: August 26, 2019, 06:27:29 AM »
I suggest you to make a Hellbore/HVG combo for damage dealing, combined with flux efficent , cheap point defence (Vulcan , flaks, lmg , your choice), and some cheap missiles, with max venting. Not 40, you go 50 or 60 if you can + flux vent mod, Itu and then you put everything in flux. Try this , i suggest  sabots for missiles or harpoons, or if you have mods, some cheap guided ones.

176
General Discussion / Re: Playing with Onslaught
« on: August 26, 2019, 05:43:09 AM »
Many LP ships have Hammer barrage kinda bolted "built in" in them.

177
You must understand, that 99,99% players seeing any ship in game, will think:

"How can i weaponise it to make more dakka?"

178
King roach always will be bad against emp and ion damage, as if you want to make it shield-proof against it , it will be big invest in shield mods.


As HMI is basically a scavenge faction, i would love to see some place with HMI-flavor in it. Like some tomb-world with HMI excavation site or something.

179
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 25, 2019, 01:15:19 PM »
They do, but they colonised worthy planet, or like stormhawk revolutionists or whatev, a basically bunch of sand with nothing on it?

180
Mods / Re: [0.8.1a] Tiandong Heavy Industries v1.2 - Updated 11/12/18
« on: August 25, 2019, 06:00:46 AM »
If you try use mod on 0.9.1 actuall version of game, Tiandong is not yet updated to this spec.

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