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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Hrothgar

Pages: 1 ... 10 11 [12] 13 14 ... 20
166
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« on: August 23, 2019, 01:47:25 PM »
It is a ai only ship.

167
Modding / Re: Please be mindful of the tone of your mod
« on: August 23, 2019, 03:07:57 AM »
As long as mods are not breaking a law, they can do whatever they can, even sheeps on skateboards and noeone can say anything about tone of their mods.

169
Bug Reports & Support / Re: Didn't receive any licence key
« on: August 23, 2019, 02:18:42 AM »
Ye, its a problem with what i assume is a sell system which remember what, Gothic 2? :D

Alex will help you , no worry bro.

170
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 23, 2019, 01:40:08 AM »
I think there is some spiritual connection :

https://www.youtube.com/watch?v=1yHbAhFnfrA

171
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 23, 2019, 12:53:49 AM »
I ran into an issue caused by the recent mod split. Basically, if you try to start a new Nexerelin campaign with one of the colonial competitor factions/fleets (Warhawk Republic, Ashen Keepers, etc.), then you will crash to desktop.

Anyway, it should be a fairly straightforward fix if I'm understanding the problem correctly (i.e. just move the colonial competitor blueprint entries from the Kadur Remnant mod to a new special_items.csv file for this mod).

The smae and its working.

Also theme music for People Front are terrible. TERRIBLE. Its *** torture to listen. The quality is is low than the lowest.


That's the point, it's glorious.

172
Mods / Re: [0.9.1a] Vayra's Sector v3.0.3 BOUNTY BUG FIXED 2019-08-20
« on: August 22, 2019, 10:52:09 AM »
They will later start to colonise outer space.

173
Suggestions / Re: Crazy fun ship ideas in 3 words
« on: August 22, 2019, 04:38:32 AM »
Hmrf

Flux Energy Gun.

174
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« on: August 21, 2019, 01:30:45 PM »
From station, prism exchange or scour a core worlds ruins.

175
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 21, 2019, 09:58:03 AM »
When i last had armored shepherd they did reasonably well, mayby they got nerfed?

176
Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0a
« on: August 21, 2019, 06:49:06 AM »
There should be another Sparrowhawk and Tempest hidden somewhere.

177
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 21, 2019, 05:37:39 AM »
My last skirmish with Infinite *** mada took me 3 hours of fight. I was clever girl cunning man and i got help from Optimus Prime  Omicron AI.

178
This is all ships which are not Kadur, there is with only kadur ships mod, and one which implement a quests and all ships which are not Kadur.

179
Suggestions / Re: Crazy fun ship ideas in 3 words
« on: August 21, 2019, 04:02:55 AM »
Capital Grade Flamer.

180
General Discussion / Re: Old player returning and lookin for tips.
« on: August 21, 2019, 03:54:12 AM »
I will give you few tips.

1. Salvaging. You have basically 3 areas of salvaging - scrapfields, stations and ships. Scrapfields and stations can yields same items (and salvaged station make scrapfield after 1st salvage) , it can include : blueprint for you colonies shipyards, materials, weapons or supplies/fuel. Station give more stuff and of higher quality than most scrapfields, unless scrapfield is from station. Ship can give you some materials and weapons and supplies/fuel, but very rare blueprint. Sometimes you can recover ship in it's entirety and add it to fleet.

2. Trading. there is fully flegded produce/demand system. If for example system produce fuel but have shortage of food, food will be very good to sell there, but bad to buy, when fuel will be cheap to buy, but bad to sell. There are often trade offerts which can pop from communication system or in system bars, this are very profitable (200-300% worth of initial invest).

3 Surveying is basically inspecting planets if they have a ruins (for salvaging stuff), or other usefull stuff, like mineral and rare mineral veins, farming zones , organics and few others. If planet have bad quality of stuff inside it but low danger level, (75 % danger) it will give less money that good quality planet with low danger level , but higher than good planet with high danger level (600%).

4. Colonies will depend on surveying good planet and making colony. It will require more vespen gas depend how much money you have and what you can put on it. You cant put mining on planet without minerals and organics, and farms on planet without farm. You will need some supplies, crew and machinery to start colony, and then some more money to build your infrastructure and fabrics. After some time , you will be able to produce starships and earn money from your colonies.

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