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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - Hrothgar

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16
Mods / Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« on: September 28, 2019, 12:55:50 AM »
Nameless is as scary and it comes with plethora of unique weapons .

17
Modding / Re: [0.9.1a] starcarrier, coverted starliner.
« on: September 27, 2019, 12:01:25 PM »
There is a Starliner carrier version, named Starblazer. I once used them in quite number when i was poorflying through sector.

18
Mods / Re: [0.9.1a] Underworld 1.4.1
« on: September 27, 2019, 01:40:34 AM »
Dickersons will not spawn if you kill Arigato. So you should pet it and sent nudes anti-unrest packages.

19
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: September 26, 2019, 07:43:15 AM »
Well, when Vayra will fix last problems with his unique bounty system, they will drop like normal, but not vanish like others. staying indefinitely till you do them.

20
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: September 25, 2019, 01:20:51 PM »
Depend about factions that likes you. IBB spawn mostly on 4 faction planets:\
-independent
-Hegemony
-Imperium
-Persean League

if you just try find them in imperium bars, well  you can be just out of luck.

21
General Discussion / Re: Sounds about right...
« on: September 25, 2019, 10:20:44 AM »
Wow, you liked your own post from onother forum so much that you screenshotted it and posted it here.

well if you've used reddit you'd know it automatically upvotes your own posts, and sorry i thought the quote was funny and would amuse other people here. Too bad it fell in your salty lap, lol

Wel someone's ego was ruffled i think, lul. But i dont use reddit from my bunker under random rock, so...

22
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: September 25, 2019, 10:18:37 AM »
You mean more than one ibb bounty on time or one bounty of certain guy (like one with Atos, Portos and Aramis Zeus, Nike and Ares)?

23
Ghost ships?

You mean a Flying Dutchman?

24
General Discussion / Re: Sounds about right...
« on: September 25, 2019, 03:47:45 AM »
Also he was a damn good mechanic to fix Titan by just handwaving.

25
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« on: September 25, 2019, 03:47:09 AM »
Tahl must say if it's intentional or not.

26
General Discussion / Re: Sounds about right...
« on: September 25, 2019, 01:08:20 AM »
Or what if he is really the Emperor and will finish this game in 30k , just before a fall of Golden Age of Technology?

27
General Discussion / Re: Sounds about right...
« on: September 25, 2019, 12:55:00 AM »
Nah, i think Starsector is in good shape to be finished in few years. Kinda 2022 i think.

28
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.7c - Ready broadsides!
« on: September 25, 2019, 12:54:01 AM »
I think he mean that Onslaught gun placement is orderly, in geometrical shape, when Dun Scaith is kinda bolted gun here but not on the other side of the ship etc.

29
General Discussion / Re: Supply consumption is ridiculous and unfun:(
« on: September 23, 2019, 10:38:23 AM »
There are always text displays that you have too much fuel/stuff/men/Krakens on board and you use additional supplies. Also in inventory mode you see if any of this three parts of your fleet equipment is over limit.

30
I dont see painis here, but mayby i dont try to see painises everywhere...

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