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News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - Hrothgar

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1
Btw Prav, i dont know if you use discord , but your mod is in prime tournament.

2
Mods / Re: [0.9.1a] The Xhan Empire, version 1.3
« on: February 21, 2020, 12:29:41 PM »
I like your ships design- it's distinguable very easily, not like some mods. Good luck and hope for more in future.

3
Mods / Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« on: January 17, 2020, 12:24:07 PM »
Or mayby Pinnacle, if we want to use synonym.

4
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
« on: December 19, 2019, 01:01:36 AM »
I saw them in Hegemony fleets (and some bounties with special ones included) so i assume if you dont wage war on them you can have problem with seeing one.

5
I think you can repair it , ill advised mods, yes?

Then LC Tyrant is fantastic.

6
Mods / Re: [0.9.1a] Underworld 1.4.1
« on: December 02, 2019, 12:39:34 AM »
They will go up until you get a fleet where he brag about this being a biggest fleet yet assemble to kick someone's ass. Then they go up in power or not, i am not 100% sure, but overall they can spawn infinitely.

7
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Mulligan Ed., 0.2.2b)
« on: December 01, 2019, 08:31:52 AM »
There is one or two phase ships without delicate machinery but i am not 100% sure about that.

8
Modding / Re: [0.9.1a] Missing ships mod
« on: November 30, 2019, 03:28:53 AM »
Bastion class have a error in description: Guess Cannon, should be Gauss Cannon.

9
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 27, 2019, 05:04:24 AM »
Update is sadly non-save compatible. like many other big updates, it's break saves , often irreplecably. I suggest getting 3.0.4 version or just going new game. I had anyway, because i had updates for like 10 other mods.

10
Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: November 26, 2019, 11:58:52 AM »
Rise from your grave, again!

Please?

11
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 26, 2019, 07:31:34 AM »
So you tried to use your current save. Sadly, i guess that's what is crashing your game. Many mods updates breaks old saves sadly.

12
Well , you would now use Tug , which is a waste of slot if you need every ship avaliable anyway.

13
There are many wonderfull combinations of Legion XIV which work great and are flux-efficent.

14
I think that nanoforge and synchotron requiring a special ship to load them would be better option than this.

15
Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 26, 2019, 12:46:21 AM »
I think that some mod is at fault with Vayra- i updated every mod which had new version lately and it's working. Did you updated magiclib, because it had new version lately?

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