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Blog Posts / Re: Orbital Fleet Behavior
« on: March 20, 2018, 03:41:56 PM »
An imminent dev blog-post! The suspense.
All fighters, report in. Red One standing by.....
All fighters, report in. Red One standing by.....
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
One crazy idea, though; why not make these battles multi-stage? Like:
Stage one: engage defense fleet.
Stage two: penetrate minefield under fighter attack.
Stage three: fight station, remaining defense fleet elements, etc.
It’d give battles more drama and eat CR clock without being just endless-seeming waves.
(-image snipped-)
It's a small thing, but seeing as they're assault weapons first with secondary point-defense function, it's a tiny bit annoying. But maybe that's just me.
This is just a quick release before I go to work today.
I love this. I hate it when an easy mop up mission ends up with lost hulls because *someone* decided they wanted to wander off to the flank.
Release 0.8a compatibility checked.
All system functional.