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Messages - c plus one

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31
General Discussion / Re: Are the colossus Mk II and Mk III good?
« on: June 20, 2017, 09:03:20 PM »
I, too, would like to see two carrier bays instead of just one. Thank you in advance, devs, for hopefully considering this change.

32
Mods / Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« on: June 09, 2017, 03:01:29 PM »
It's a small thing, but seeing as they're assault weapons first with secondary point-defense function, it's a tiny bit annoying. But maybe that's just me.

That's just the way Advanced Targeting Core is, friend.

Dislike the effect exerted upon Misery and Bane? If you prefer not to wait until Deathfly can consider the issue in detail, try removing the "PD" and "PD_ALSO" flags from both weapons, as seen in the "hints" column at the far right side of the mod's weapons.csv file. Re-save the file, and you're done.

Of course you can't have your cake and eat it too. With the above changes, those weaps will lose all of their automated PD utility. Against missiles, that now means manual targeting only; good luck with that. :-\  Personally, with such slow shot speeds and even slower turret rotation speeds, I don't consider Misery and Bane to be very good point-defense weapons anyway. At least they do have a rate of fire that's decent for attack purposes.

But when mounted aboard an ATC-equipped ship they will now share in the 200% range buff. You need to decide which use case is preferable for your playstyle and tweak (or not) accordingly. Enjoy!  :)

33
CaptainWinky, you're a right proper credit to the modding community.  ;D

This is just a quick release before I go to work today.

Question:
Does the above imply that there are other, perhaps more substantial TUP improvements (or even additions) in the pipeline for imminent release?

34
Mods / Re: [0.8.1a] Console Commands v3.0 WIP 3 (released 2017-06-04)
« on: June 05, 2017, 02:47:11 PM »
LazyWizard, thank you for the recent update. I enjoy Console Commands a great deal and am thrilled that version 3's WIP has that new-car smell. For a "lazy" person, you rock!  ;D

35
I love this.  I hate it when an easy mop up mission ends up with lost hulls because *someone* decided they wanted to wander off to the flank.

Exactly! That makes me rage, also.

Would the devs please add the proposed Cooperate order? It would be greatly appreciated.

36
Suggestions / Re: Please make the name field accept more characters
« on: June 05, 2017, 02:34:13 PM »
I'd like a longer text-string available for character naming, too. Please consider this QoL improvement - thanks in advance.

37
I'm curious about the same thing.

When building my current 64-bit PC I included 32 GB of RAM. Even when I have my usual various non-game programs doing their thing, CPU use is typically still under 20% and I could also allocate 6 GB for Starfarer and do it with ease. Even 8 GB on occasion, if I intended to enable every single faction mod that exists for the game (as well as go utterly berserk with Nexerelin  ;D ).

However, I would drastically rein-in my silicon horses if I knew for certain that such large RAM allocation would somehow choke Starfarer. As long as I have more than enough memory headroom for 64-bit Windows 8.1 PRO, I have trouble seeing how being more generous with the game would actually cause problems instead of solutions.  ???

Would someone out there who knows the truth be willing to explain this in a way that persons with no significant experience with Java can easily understand? Thanks.

38
Release 0.8a compatibility checked.
All system functional.

Not functional, actually:

This mod includes sprite graphics for two new weapons: bds_lrbm.png  and bds_pdrailgun.png.

However, there is no weapon_data.csv file included in the mod. There are no specifications for those guns, so both gun sprites have no in-game function and are useless.

Please clarify; thanks.

[ If you choose to fix this, please don't forget to update the version number of this mod. :) ]

39
Modding / Re: [0.8][UTILITY] EZ Faction
« on: June 02, 2017, 10:31:43 AM »
@Jc what faction are planning to update?

i was planning to update the batavia shipyards faction. it was a really fleshed out faction too
Yes! I loved Batavia! Now I can get my space Germans back.

Those were space Dutch/Netherlanders, methinks. Only Erick Doe knows for sure.  ;)

40
Modding / Re: [0.8][UTILITY] EZ Faction
« on: May 28, 2017, 07:33:27 PM »
This is a mod developed to make it much easier for non-coders to develop their own Factions.  Currently, Starsector's requirement for a Faction mod includes some fairly extensive knowledge of Java; I've decided that it's time to make this far easier for people who are primarily artists and designers, not coders.

( -snip- )

The code does all the work behind the scenes; modders don't have to know any Java to make a Faction mod that works with 0.8 (and hopefully 8.1+).

I've always thought the game needed simplicity in this area; we've lost so many good mods over the years because of the base game changing; this is hopefully going to provide a good path forward.  I'll almost certainly maintain this for the community as SS gets closer to Done.

Xenoargh, thank you for what you have begun here and why you have begun it. Regarding your viewpoint about the need for simplicity, I strongly agree. The combination of steady long-term code churn through the beta *plus* the necessity of substantial experience with Java's dense and opaque innards has been a highly discouraging barrier to laypersons who aren't code mages.
Until now, it seems.  ;D

There are indeed numerous good, solid, enjoyable mods that have been discontinued and lost. "Maintenance Wars" are not fun. I hope that a new generation of successor mods will grace the player community and fill the void left by the absence of those fallen titans. Thanks again for EZ Faction.

Oh by the way: I really liked your old Vacuum mod! Rock on, buddy.  8)

41
You used to be able from a long list of ships to start with.

Erick Doe and CaptainWinky:

Will that feature be returning? That was truly one of TuP's greatest strengths and it's sorely missed. I do hope that a restoration will be possible.

42
I can hardly wait until this wonderful, back-from-the-dead mod is fully compatible with game version 0.8a!  ;D

43
General Discussion / Re: Help me love this game
« on: May 13, 2017, 06:10:56 PM »
Are there any mods recommended to get the best experience out of SS? I already run SS+, which is supposed to be a no-brainer. I am chiefly intersted in MORE CONTENT, such as more ships, weapons and pieces of equipment.

Once it's updated to function with current game version 0.8a, the (link) Ship and Weapons Pack mod would be perfect for you.
It's another mod by Dark.Revenant (the creator of Starsector +), so you can rest assured it's a quality project. The Version Checker mod mentioned above will let you know once S&WP has been made compatible.

44
If you aren't lucky, you might only find blueprints for a VCR

The blueprints for the tape media player had finally been secured. Ever since finding the ancient tape labelled "SWHS 19781117", you'd been on the lookout for a way to play it back. Your engineers assure you that it would be easy to build, and easy to modify to output its signal to a standard display unit. The fabbers should be done in an hour.

[-slow clap-] I see what you did there...  :D
What did he do?

Star Wars Holiday Special, dude! The distilled quintessence of suck!  ::)
See:
https://en.wikipedia.org/wiki/Star_Wars_Holiday_Special#Reception

You've just got to read that article on the subject. George Lucas himself disowned the whole blob of fail, which other parties created and which he allegedly had little knowledge of until it was too late.

A small quotation --
Quote
On the 2010 television program Times Talk, New York Times columnist David Carr asked Carrie Fisher about the special; she said that she made George Lucas give her a copy of the special in exchange for recording DVD commentary for the Star Wars films. She added that she showed it at parties, "mainly at the end of the night when I want people to leave."

I'm still literally laughing out loud at how Elaron skillfully deadpanned that mention of the SWHS into his blueprints post. Well memed, comrade.  ;)

45
If you aren't lucky, you might only find blueprints for a VCR

The blueprints for the tape media player had finally been secured. Ever since finding the ancient tape labelled "SWHS 19781117", you'd been on the lookout for a way to play it back. Your engineers assure you that it would be easy to build, and easy to modify to output its signal to a standard display unit. The fabbers should be done in an hour.

[-slow clap-] I see what you did there...  :D

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