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Modding / Re: Carrier capacity based on FP of Wing?
« on: October 16, 2014, 04:13:49 PM »
ORMtnMan, im not 100% sure i understand your idea, but to me it sounds like you would like some sort of ranking or tiering that governs not only how many fighter wings a carrier can support, but the technological sophistication of the carrier itself should be a limit to the tech of the fighters themselves?
Some other games i've played over the years make use of a so-called 'casual carriers' concept where some carriers are barely able to operate a launch bay at all, so the kinds of fighters they can service and repair is often limited to cheap-crap spam interceptors. Other 'non-purpose-built' carriers (i.e., not built from the keel up as a fully functional carrier) may operate the Talon or Wasp kind of throw-away fighters Starsector has, but also some other type of better fighters that are more tactically useful. I rather like that sort of carrier differentiation.
Or are you wanting this differentiation to have a hard cap instead of a soft cap on the quantity and tech level of the fighter wings?
Anyhow, yours is an intersting idea, even if the devs choose not to implement it. Please expand upon your proposal; thx.
Some other games i've played over the years make use of a so-called 'casual carriers' concept where some carriers are barely able to operate a launch bay at all, so the kinds of fighters they can service and repair is often limited to cheap-crap spam interceptors. Other 'non-purpose-built' carriers (i.e., not built from the keel up as a fully functional carrier) may operate the Talon or Wasp kind of throw-away fighters Starsector has, but also some other type of better fighters that are more tactically useful. I rather like that sort of carrier differentiation.
Or are you wanting this differentiation to have a hard cap instead of a soft cap on the quantity and tech level of the fighter wings?
Anyhow, yours is an intersting idea, even if the devs choose not to implement it. Please expand upon your proposal; thx.