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Messages - c plus one

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136
Mods / Re: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -
« on: January 26, 2014, 09:19:48 AM »
this team is being shunned until things are fixed

O noes! I guess nobody's willing to be seen sitting with them at lunch-time, either? Being shunned is Serious Business. I hope this "team" survives the brutal loss of social status. 8)

137
Mods / Re: [0.6.2a] Starsector+ Vanilla Enhancement Mod 0.1
« on: January 26, 2014, 09:10:44 AM »
Starsector+ (Starsector Plus) adds ships and weapons that fill missing roles in Starsector, makes minor tweaks to gameplay and metagame mechanics to solve common complaints about Starsector, and is purposed to look and feel like vanilla Starsector, enhancing your experience with the game.

The above is something i've been thinking about for a while. i dont have the leisure time or the l33t skillz for this sort of thing, so i'm quite relieved that you're going ahead with this project. if your new Phase DD (so useful! ;D ) plus the changes to cargo haulage are any clue, this is going to be a very helpful mod.

138
Discovered a few new things today while trawling through the files for the 0.62 release. Going to post them here for those who haven't found these little gems yet (along with some older stuff that's been in there for ages).
Some illustrations that haven't been used (as far as I can tell so far):
Spoiler
[close]
desert moon ruins


David's "space moai" are mysterious and beautiful.

139
Suggestions / Re: Alex - you could be rich if you did this
« on: January 20, 2014, 08:27:11 AM »
I find it ...confusing that he'd post it on the forum in the first place and makes me wonder how much experience he's had with these business dealings..
I also find those actions to be confusing (to put it mildly). Based upon nothing but the very "out from left field" tone in his original post, I'm guessing that his quantity of relevant experience is, ahhh, not substantial. Of course his entire post could be just trolling, as more than one reply here has speculated, in which case we could simply now say " /thread".

140
Modding / Re: Vertical launch missiles in Starsector?
« on: January 19, 2014, 07:20:55 AM »
Aside from how Starsector only has a polar-projection view, the concept of "vertical" in space is, ah, an extremely loose one and I dont see how VLS there can be said to "make a lot of sense".

(switches hats)

That being said, any friend of a Macross Missile Massacre is a friend of mine. Five-star fun ;D

/dakka

141
Mods / Re: ICE (Upcoming Faction) Teasers
« on: January 19, 2014, 07:11:30 AM »
Wow. :o Sundog, those teasers were like a shot of espresso! i cant wait to see your new faction become ready for public use. Such interesting and unusual hulls + capabilities = me likey

142
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 19, 2014, 06:42:40 AM »
Thx for the endorsement, Erick  ;D  I value perceiving your intent with the ship more than i value my ego in any nomenclature contradiction

143
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 19, 2014, 06:39:36 AM »
At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # and size of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".

144
General Discussion / Re: What is what?
« on: January 19, 2014, 06:08:09 AM »

I prefer to simply think of flux as a three-dimensional manifestation of one's own suspension of disbelief, and then I just back away slowly towards the exit.

I literally laughed out loud. Awesome.

+1

I prefer to simply think of flux as a three-dimensional manifestation of one's own suspension of disbelief.

The thread was finished here, guys. Question now has a definitive answer.

Thanks, folks. If there's a future "The Hitchhiker's Guide To The Sector", remember that it all began here. 8)

145
General Discussion / Re: What is what?
« on: January 12, 2014, 10:24:49 AM »
There was also a MASSIVE thread that was trying to figure out what exactly IS flux and they never really DID come up with the answer...
well...I went digging around that discussion and oh man, it felt very much like Fanboi Central in there.

I prefer to simply think of flux as a three-dimensional manifestation of one's own suspension of disbelief, and then I just back away slowly towards the exit. Otherwise, in that direction lies madness. :o What with lore being the sinews that bind the gameplay skeleton together (and not vice versa), flux could be caused by Alien Space Bats for all it matters. Just my $0.02; plz don't kill the messenger. ;)

146
General Discussion / Re: Never noticed this in the ship designs
« on: January 12, 2014, 10:11:04 AM »
Regardless of being left behind in favour of the current phase-ship spriting style, the dark blue mystery ship is still very cool looking. To me, it's reminiscent of Duchamp's "Nude descending a staircase", but [echo] in spaaaaace [/echo].

147
Discussions / Re: HAPPY NEW YEAR EVERYBODY!
« on: January 01, 2014, 12:18:17 AM »
Have a happy 2014, everyone!

keep your infernium cold and your heavy blasters hot!  ;D

148
Blog Posts / Re: Ships & Stories
« on: December 31, 2013, 01:44:50 AM »
hi! just created an account, and what do i find but something equally new to comment upon. David, that was a very interesting as well as informative blog entry - thank you. i'm glad that you're making a significant push towards fleshing-out the mostly empty lore. the new ship sprites are also a treat for the eye. looking forward to adding them to my fleet soon.

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