I regret to say that I cannot support the EMP proposal. To me, it sounds too unrealistic; like a solution in search of a problem, rather than vice versa.
the real questions here:
-Are the battle maps so uninteresting that they require more "landscape" features? (We have nebulae, asteroids, and beacons so far).
To me,
yes.
The existing battle maps are quite bland and offer much too little of a "handle" to allow (or
force) the player to take the interactions in a different creative direction.
I won't say that I've given-up waiting for such a thing to be officially added to the game, but if it isn't already in the game by now, then i'm nervous that we may very well never see it. I hope I am wrong about that.
-If so, what are the best landscape features that could be implemented with the least amount of trouble for devs and modders?
See below.
Some cool ideas for things on the battlefield could be hazardous and/or benign debris from destroyed ships and the like, when things break in space they don't just fade away and a system with a lot of conflict would have a lot of it, and even something beneficial, flying through space coming across random supplies or fuel, even whole scrapped ships that were left behind, I like the concept of space being messy filled with debri and danger.
Sweeeeeet. The above proposal strikes my fancy, because:
- It's plausible, needing no hand-waving about natural bodies in space with astronomically-dubious properties.
- It allows for a stronger Player-vs.-Environment element concurrent with the P-vs.-AI combat.
- There is no shortage of conflict in the sector, so "former battlezones" are anything but rare.
- For simplicity's sake, faction/hull/variant selection of ruined threat ships can be procedurally generated.
- The imminent changes to the game's economic aspects should mean that this sort of "looting" becomes fairly normal.
...and...
there's the debris field from the recent skirmish between the TriTachyon Security Detachment and the Hegemony System Defense Fleet scattering its shattered hulks and derelict warships across your battlefield and maybe having a wreck or two explode due to reactors finally destabilizing or launching its few remaining operational drones or taking potshots at passing missiles, fighters, and ships with a barely-functional automated defense system.
Oh my----
I would be
VERY interested to see
that type of navigational hazard implemented in Starsector.
Makes me think of the first three minutes of the movie Revenge of the Sith.
What a battlefield -- so many collision hazards to be avoided,
and several of them are able to fire back at you (using rather more than just a single Taclaser, too)!
Also, please ponder the potentially big in-game economic
salvage opportunities here, too...
" Your sensors have detected a badly crippled warship.
It is an Aurora-class cruiser in Tri-Tachyon service.
Lifesigns are minimal.
Prolonged scanning reveals substantial salvage possibilities. "
" ADD TO SHOPPING CART Y/N? "
(mashes keyboard madly)
Y
Y
Y
Y
Y OK, I played that facetiously, but the point is still quite valid.
I would be most happy of all if Aeson's and Uncle1sstvan's specific proposals were merged and implemented.