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News: New blog post: Pirate Bases, Raids, and Objectives (06/12/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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1  Starsector / Suggestions / Re: Rename Transponder Ability on: June 25, 2018, 02:27:23 PM
It's basically your licence plates.
It's more like if your licence plates had attached spotlights
2  Starsector / Suggestions / Re: Phase Ship Time Boost on: April 23, 2018, 03:31:08 AM
Maybe just have manual speed-up button? Phase ships aren't the worst case in 'taking ton of time to get to enemies' anyway - that's Paragon.
I second this. A few speed controls would be lovely, something like .5, 1, 2, 3.
3  Starsector / Modding / Re: [0.8.1a] The Mayorate 0.10.2 on: April 20, 2018, 12:16:41 AM
Are you the same Blothorn that made missile Lua scripts in From the depths?
4  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 11, 2018, 09:35:33 PM
Penembrous and Eochu Bres get pretty damn close.

5  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 11, 2018, 09:25:17 PM
Quite late, got a fleet of 2 paragons and a few Auroras.
6  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 11, 2018, 05:31:59 PM
If the conflict is intended, you should buff up the spawnrate of TT fleets. Whenever I show up in the system 2-8 huge Templar fleets with multiple megaliths swarm Eochu Bres.
7  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 10, 2018, 11:28:37 PM
You might want to change Hybrasil a bit, at the moment the Tri-Tachyon-Archean Order fighting continually creates debris fields and high tech derelicts. It can make the early game easy if you snag an Aurora or Doom.
8  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 10, 2018, 09:47:51 PM
I was flying around Askonia and saw this...

The gate's orbit might need to be extended a bit Tongue

9  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 10, 2018, 08:23:45 PM
The issue was that I was using fighter strike, but the epiphanys were not sending their xyphos and bombers to engage. Even when I put the whole fleet on an eliminate order they still fled without using their bombers.

These were the ship loadouts I was using.


10  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 10, 2018, 06:15:59 PM
I just finished all the missions with 100%. The balance is pretty good. They are hard, but not impossible. The only one that I have an issue with is The Captain's Gambit. It's fairly easy if you outfit all the ships with sparks, xyphos, renegades, and daggers. The issue is getting all the carriers to actually engage the tyrant. After killing all the other ships, they just kited away from it. Only the fighter only carriers sent their wings against it, doing almost nothing. I had to run the tyrant out of CR and then switch to a carrier to bomb it.
11  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 10, 2018, 04:02:53 PM
It seems the converted hanger hullmod only adds 1 flight deck to the Atlas despite it being a capital ship. Is this because it is also a civilian ship or actually counted as a cruiser?
12  Starsector / Suggestions / Re: Ship Procurement on: April 10, 2018, 04:02:41 AM
The Derelict recovery would be a nice addition. It's a bit odd that nobody's thought to pick up all those pristine legions and onslaughts lying around out there. You could add in a rep hit if you keep the ship to prevent the player from using the missions as a free ship pointer.
13  Starsector / Suggestions / Re: Fleet Circle Additions on: April 10, 2018, 03:27:34 AM
Good suggestion. Being able to get information at a glance rather than having to mouse over an entity would be a nice quality of life improvement.
14  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 09, 2018, 04:43:17 PM
The Hellcat fighter doesn't seem to require crew, and its description doesn't say it's a drone. Is this a bug?
15  Starsector / Mods / Re: [0.8.1a] TC: Archean Order: Star-Wars-Inspired Combat/RPG (v1.2.1c) Hotfix 4/9 on: April 09, 2018, 03:00:34 PM
The Hegemony Auxiliary Condor has 20 less OP than the standard Condor. Bug?
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