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Messages - Ryan390

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1
Blog Posts / Re: Writing Starsector
« on: December 21, 2020, 10:29:18 AM »
It's all very well and good these thoughts but until the next version is in our hands there's not really a lot of suggestions we can make. I think they will be unlikely to change things at this stage, we just need to get this story out the door now after ten years in the making.

Not every game is going to make players feel like they did when playing through FF7 for the first time, I'm definitely reaching the age now where I value something I can experience over something I'd like to experience (in the near future)

Look how long we all waited for Cyberpunk and it was still a massive disappointment, and not just even because of all the bugs.
Star Sector doesn't have to be a perfect 1.0 it just needs to be a 1.0.     

2
Blog Posts / Re: Writing Starsector
« on: December 18, 2020, 10:42:08 AM »
I'm happy to finally see an update, albeit it being a bit confounding.
When are we likely to see a physical release next year? Is it going to be a 1.0 job or another 0.9.8 xxx

For example, possibly first quarter, most likely 3/4th quarter & it will be a 1.0 product or another minor increment towards 1.0?
 

3
General Discussion / Re: I had to stop reading the .95 patch notes....
« on: December 07, 2020, 06:07:31 AM »
Everyone's going to busy with Cyberpunk as of the 10th so release SS whenever next year IMO.
The industry is pretty bleak right now, not a lot of cool games to play, it's all just the same re-hashed stuff.

Looking forward to our release of Star Sector, hopefully get some progress towards the story.

4
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: November 11, 2020, 09:30:56 AM »
Hey Alex honest question.. do you foresee the release of Cyberpunk in December having any impact on the cycle time of updates / future releases?
I remember reading in an interview you had that you play a lot of video games.. will Cyberpunk be one of them?

5
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: November 08, 2020, 11:01:48 AM »
Are we expecting an update this month or next month potentially? (rough ideas)

6
Suggestions / Re: Finer weapon control without needing more weapon groups
« on: October 31, 2020, 09:52:57 AM »
Kind of feels like solving a problem that doesn't really exist IMO.
I find the larger capital ships I end up using auto fire, as there's just so much going on and so many turrets to control you can't possibly.

Then in the smaller ships where you *would* want to control individual firing groups, that the existing mechanic works fine and is granular enough.

7
General Discussion / Re: Alex pet bear
« on: October 17, 2020, 09:22:19 AM »
Lets not get Alex petting bears, we need him in full health if we have a hope of a release  ::)

8
General Discussion / Re: Starsector has ruined Mount & Blade games for me
« on: October 17, 2020, 09:11:01 AM »
All this talk of Subnautica yet I found it incredibly boring (and a slow fps on the xbox) My son was playing it and I struggled to watch just endless swimming around pulling out weeds from the sea bed.

If you want a feeling of deep sea dread play X-com - Terror from the Deep or Bioshock ;)

It seems to be a genre that still sells really well, personally I'm more than sick of the survival crafting genre it's way way, waaaay over done, 90% of the games released are survival crafting games on steam..
The sheer amount of choice is overwhelming, yet really they all share pretty much the same concepts..


9
GOG is the better shout in my opinion, I always get mine stuff from there if I can (DRM Free) and on your account you'll own a copy of it just like you do on steam, so you can download it as many times as you wish.
Not to mention some of the sales on GOG are insane, especially lately.



10
General Discussion / Re: Starsector has ruined Mount & Blade games for me
« on: October 13, 2020, 09:20:07 AM »
They totally did release too early, especially the day one launch, was horrifically buggy and un-optimized, even on decent PC rigs it ran extremely slow.

While no one expected a polished product such as what Cyberpunk will be, we still expected a level of playability, I actually requested a steam refund, which i've only done 1/2 times before, also had steam for about 15 years and own hundreds of games on it.
I fully support indie devs and smaller dev companies such as Tale Worlds, sunk thousands of hours into Warband and Viking Invasion, yet was utterly dismayed with the quality of launch of Banner Lord.

To their defence they did start patches on day one and have been good to respond to feedback, but a rushed release is a rushed release, especially when asking for the best part of £30, or whatever it was at the time.
Appreciate companies need a return on investment, but shouldn't be at the expense of a long term PC fanbase.

Look what Egosoft did with the X-games, X-Rebirth was a complete disaster initially, took years and years of patching for it to be playable but the damage was already done.
It's unacceptable in most areas of life when you buy products, why should it be acceptable in the games industry it's still a product / service.. 
 



11
The response regarding steam was interesting, many good points there from Alex.

Hopefully we get to see the next update soon I've been checking every day since August for the next release / dev update.

12
Blog Posts / Re: Personal Contacts
« on: August 14, 2020, 06:50:41 AM »
Good stuff, nice to get an update on what's being worked on.. Thanks for that  :)

13
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: August 10, 2020, 01:29:48 PM »
Most devs, if not all (including myself) are currently working from home remotely so not a lot of effect really.

14
Announcements / Re: Starsector 0.9.1a (Released) Patch Notes
« on: August 10, 2020, 04:10:27 AM »
No update still? To get people through another wave of lock down + summer holidays?
Poor show...

15
Modding / Mod Idea
« on: June 27, 2020, 01:23:06 AM »
Is it possible to create a mod whereby you start your piloting career as a humble fighter pilot?
A bit like a 2D version of wing commander  ::)

So it would be cool as a starting option, you could be assigned against a carrier (which you don't potentially control)
Getting paid for participating in battles, slowly building up your wealth until you can afford your first frigate, potentially complete your fighter service and receive some rewards / perks.

Potentially not possible, I know currently the vanilla version of the game doesn't offer the ability to pilot fighter ships.
Fighters are weak and have low / no shields so you could be killed very quickly. I think in this scenario, you'd have to give the player a bit more shields & hp for game play reasons.

I dunno, just a thought, a lot of stuff has already been done just trying to think out the box..
it's probably not even possible I guess?

Or maybe someone has already done it?
 

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